Small Town by Zerbroesler 2017-05-17T15:50:55Z ♥ 0
I got 624815 points before I ran out of territory and the riots started. I don't think that the "happier in smaller houses" mechanic ended up being very meaningful, since there was no way to avoid having gigantic seas of one house color.
This is a very good use of the theme; I was constantly aware of how incredibly small the world was.
LD40 — The more you have, the worse it is (11)
thanks, I hate it! by thristhart 2017-12-10T02:05:44Z ♥ 2
Well, this got stressful fast. Kind of reminds me of "Keep Talking And Nobody Explodes".
Crunch Time by gelisam 2017-12-09T23:33:46Z ♥ 1
This is a neat little puzzle game! It took me a while to figure out how it worked, but once I had it it was pretty fun.
Takomakase by Zambini 2017-12-09T23:05:12Z ♥ 2
I think this definitely has potential, but I would have liked to see the difficulty go up more as time goes on. I can see it's supposed to be one of those games where you last as long as you can and then get a score, but as it is I think most players are able to just sort of last forever. If the difficulty is going up, I think it should do so more quickly. Also, the music is a good start, but I think it should be longer and more varied. You don't have to go crazy, but try having it go through more of a chord progression. Even just having a second half that's one step higher in key would go a long way towards making it less repetitive.
Conthrow by Renan Prates 2017-12-06T03:10:36Z ♥ 1
It would be helpful if you had it uploaded as a zip file. Google Drive is taking a long time to zip it so that I can download & play.
Decline by team decline 2017-12-06T03:06:42Z ♥ 1
I love how you made a new shader for each stage of the titular "decline". Having to choose a debuff as time goes on was an interesting twist.
EAT (sorry for any inconvenience) :D by Lukas Harman 2017-12-06T02:38:53Z ♥ 1
The itch.io link is broken.
Network Invader by drazil100 2017-12-06T02:13:30Z ♥ 1
I'm digging the aesthetic. The title screen reminds me of the original Unreal Tournament's intro.
Grand Fat A$$ by Lorthal 2017-12-06T01:46:30Z ♥ 1
The cursor disappears when going back to the main menu. My team's game had the same problem, and we fixed it by adding this script to a GameObject in the menu scene: ``` using System.Collections; using System.Collections.Generic; using UnityEngine;
public class MakeCursorVisible : MonoBehaviour { void Start () { Cursor.lockState = CursorLockMode.None; Cursor.lockState = CursorLockMode.Confined; Cursor.visible = true; } } ``` If you want to implement that and reupload, it should be fine for a fix like that. **EDIT:** Apparently that issue only happens under certain circumstances. I think it might be when you die while in a shop menu? As for the actual game - definitely an interesting idea! Having two meters to keep in check keeps the tension up, and having to look out for cars at the same time adds to that.
Squares & Hexes by Tom Robson 2017-12-05T19:28:47Z ♥ 0
On one hand, I would've liked it to be a little longer. On the other hand, I'm pretty sure I would have had to quit if it got much harder than it is at the end! I think this is a solid use of the theme. The more hexes you have, the more deaths you'll get, but they also get you points, so it forces you to decide how and when you're going to make that trade-off.
Cat Basket by Pohka 2017-12-05T05:33:10Z ♥ 1
I think this would be pretty fun if you fixed two things - you can't die even if you hit zero hp, and your character is being pushed around unpredictably by the physics engine. Rescuing kittens is definitely something I can get behind!
Fuga by SurprisinglyShockedCat 2017-12-05T05:14:27Z ♥ 1
Holy crap, the art is amazing. I love the shimmering animations on the ship. I think it would be nice if the gameplay were a bit more varied, although I realize that's pretty much the weak point of every Ludum Dare game ever - no time to make a bunch of levels! Also, it can be a bit too easy to back into the corner and just spam fire, once you get the hang of it.