FoonLudum Dare ExplorerUsers → narve

narve

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201740The more you have, the worse it is👥Mothsjam7463.263.152.682.952.793.103.763.13
201738A Small World👥Sir Shrink-A-Lotjam2993.503.523.573.903.053.703.21

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by narve

LD38 — A Small World

420 Planets by Kakureta 2017-05-15T01:07:15Z

The player has a tendency to slide off of the center of the screen, especially in the web version. You might be able to fix that by conforming them to a line in the center of the screen at the end of each frame.

Other than that little bug, it was a fun game! The art had a sense of direction, but wasn't repetitive. I do wish there were more levels, though.

Enlightenment by XenosNS 2017-05-11T23:11:58Z

The soundtrack works well. Using the world size as health is a cool idea. Although I feel like the gameplay and graphics could benefit from a little more variety, overall this is a good entry.

Astro-Bastard Drunken Rampage by Zarkith 2017-05-15T01:29:24Z

I feel like the game would be more fun if there were some sort of scoring function. Maybe the amount of buildings destroyed minus the amount of time? It's a good concept, but I feel like I need more incentive to complete the objective of the game.

The music was well-done, but a little repetitive. Maybe it would have worked better if it were broken up by sound effects (I.E. breaking things, blasting off) and had different verses, a chorus, and/or a bridge, instead of just the same looping section.

Hop Up by PietPtr 2017-05-16T00:43:08Z

I have to say, this is very well-done visually. Various little details make it keep getting trippier and trippier as it goes on. It's also a very fun game, although the difficulty seems to take a sudden spike about one minute in.

Asgard Invitational by zirconcode 2017-05-16T01:11:37Z

The intro was a bit confusing, and I don't really see how the players you select tie into the game. That's where my complaints end.

This is a really cool idea! I'm going to have to hold onto this and get someone to play it with me. Playing as a planet might be arguably a bit of a stretch on the theme, but it works. The little particle effects and the intense music really add to the experience. A lead guitar and more verses might have been good, but I understand time constraints.

Overall, this is a great entry.

Blackhole Escape INC by teekeks 2017-05-03T00:11:20Z

It's a nice concept, and the graphics and audio work well to create an atmosphere. However, I'm kind of annoyed that I can't break / move things that I've placed. I accidentally placed a wall inside myself once, and I couldn't escape. Also, it would be nice if coal and scrap were visually distinguishable, even if it was as simple as coal being darker and scrap being lighter.

You Just Don't Get It by allthebees 2017-05-03T00:28:03Z

I just don't get it, do I? This was a somewhat trippy experience. It's an interesting way of telling a short story. It's not much of a game, necessarily, but it's a good thing! I wasn't able to turn the camera (a la not reading the directions), but that didn't really seem to detract much.

Explorer01 [Unfinished] by zyow 2017-05-16T01:22:23Z

This may not be finished, but what you did is pretty well-done. The graphics are certainly above average for Ludum Dare. However, it seems like you didn't budget your time very well. You live and you learn, I suppose. I'd like to see where this was going, if you plan on finishing it.

Planet Hoppers by Snowdrama 2017-05-15T00:51:52Z

I think this game could be improved by making the player move and change direction more quickly. Also, it would be a lot easier to keep track of where I'm going if the minimap, or the red arrow on the minimap, rotated with the actual map. That way, I could see which planet the warp thingey would send me to. If you put those two changes into a post-jam update, it could be a really fun game.

Tiny World Defense by IanMorrison 2017-05-16T01:35:58Z

This is a really fun game! I'll have to play it more when I have time to get good. It would have been nice to have an option to see instructions instead of rushing in Leeroy Jenkins style, but it was fairly self-explanatory, so it worked. The graphics are really well-done, and the death animation works really well. The only major change I would make is maybe to make the enemies slightly bigger, so it's easier to hit them.

Space Ship: Andromeda by julianeder33 2017-05-16T02:13:19Z

Well, this certainly scared the pants off of me. It took me a few tries to figure out what to do. This game has a few technical issues - models clipping through each other, gravity being weird - but overall, it's a great effort. I was definitely not expecting that jumpscare the first time. I only wish that the different sectors had more individual meaning, and that the fight with the monster were more interesting / intimidating.

Tiny Colonies by PhyscoKillerMonkey 2017-05-16T23:51:09Z

Nice little game. I wish that there was more to do, and that buildings could be destroyed somehow, but the bit that does exist works well.

Small Town by Zerbroesler 2017-05-17T15:50:55Z

I got 624815 points before I ran out of territory and the riots started. I don't think that the "happier in smaller houses" mechanic ended up being very meaningful, since there was no way to avoid having gigantic seas of one house color.

This is a very good use of the theme; I was constantly aware of how incredibly small the world was.

Shrimp Tank by slash_random 2017-05-02T00:33:25Z

I like how the music changes when you're in danger. It's a nice little touch, and it simultaneously is useful to the player and adds to the mood.

I think the camera should try harder to focus on the "player shrimp", though. And it's a little confusing how the "player shrimp" faces the direction you're going in, rather than the direction you're trying to go.

Planetary Infestation by IDidGame 2017-05-16T17:24:17Z

Took me a while to figure out the tactics involved in not dying instantly. Once I did, it remained quite a challenging game. The graphics are simple, but work well. I do think the movement system could be more refined.

LD40 — The more you have, the worse it is

thanks, I hate it! by thristhart 2017-12-10T02:05:44Z

Well, this got stressful fast. Kind of reminds me of "Keep Talking And Nobody Explodes".

Crunch Time by gelisam 2017-12-09T23:33:46Z

This is a neat little puzzle game! It took me a while to figure out how it worked, but once I had it it was pretty fun.

Takomakase by Zambini 2017-12-09T23:05:12Z

I think this definitely has potential, but I would have liked to see the difficulty go up more as time goes on. I can see it's supposed to be one of those games where you last as long as you can and then get a score, but as it is I think most players are able to just sort of last forever. If the difficulty is going up, I think it should do so more quickly. Also, the music is a good start, but I think it should be longer and more varied. You don't have to go crazy, but try having it go through more of a chord progression. Even just having a second half that's one step higher in key would go a long way towards making it less repetitive.

Grand Fat A$$ by Lorthal 2017-12-06T01:46:30Z

The cursor disappears when going back to the main menu. My team's game had the same problem, and we fixed it by adding this script to a GameObject in the menu scene: ``` using System.Collections; using System.Collections.Generic; using UnityEngine;

public class MakeCursorVisible : MonoBehaviour { void Start () { Cursor.lockState = CursorLockMode.None; Cursor.lockState = CursorLockMode.Confined; Cursor.visible = true; } } ``` If you want to implement that and reupload, it should be fine for a fix like that. **EDIT:** Apparently that issue only happens under certain circumstances. I think it might be when you die while in a shop menu? As for the actual game - definitely an interesting idea! Having two meters to keep in check keeps the tension up, and having to look out for cars at the same time adds to that.

Cat Basket by Pohka 2017-12-05T05:33:10Z

I think this would be pretty fun if you fixed two things - you can't die even if you hit zero hp, and your character is being pushed around unpredictably by the physics engine. Rescuing kittens is definitely something I can get behind!

Conthrow by Renan Prates 2017-12-06T03:10:36Z

It would be helpful if you had it uploaded as a zip file. Google Drive is taking a long time to zip it so that I can download & play.

Network Invader by drazil100 2017-12-06T02:13:30Z

I'm digging the aesthetic. The title screen reminds me of the original Unreal Tournament's intro.

Fuga by SurprisinglyShockedCat 2017-12-05T05:14:27Z

Holy crap, the art is amazing. I love the shimmering animations on the ship. I think it would be nice if the gameplay were a bit more varied, although I realize that's pretty much the weak point of every Ludum Dare game ever - no time to make a bunch of levels! Also, it can be a bit too easy to back into the corner and just spam fire, once you get the hang of it.

Squares & Hexes by Tom Robson 2017-12-05T19:28:47Z

On one hand, I would've liked it to be a little longer. On the other hand, I'm pretty sure I would have had to quit if it got much harder than it is at the end! I think this is a solid use of the theme. The more hexes you have, the more deaths you'll get, but they also get you points, so it forces you to decide how and when you're going to make that trade-off.

Decline by team decline 2017-12-06T03:06:42Z

I love how you made a new shader for each stage of the titular "decline". Having to choose a debuff as time goes on was an interesting twist.

EAT (sorry for any inconvenience) :D by Lukas Harman 2017-12-06T02:38:53Z

The itch.io link is broken.