FoonLudum Dare ExplorerLD40 → Cat Basket

Cat Basket

By pohka

View on ldjam.com

CategoryRankScoreCount
Overall10352.8624
Fun5503.3424
Innovation5293.2024
Theme7383.2224
Graphics8013.0723
Audio4373.2121
Humor3333.4119
Mood6383.1920

Comments

tiberiusuciu 2017-12-05 05:27

I love the camera perspective you chose for this game. It add a lot of effect as you're running through the hallways. I managed to get all the kittens, but only because I don't seem to be able to die. The bar at the bottom is what I assume to be my health. It doesn't seem to trigger anything when it became fully white.

Because of that, I was able to get all the kittens. But it doesn't seem to have an ending either once you capture them all.

Music is great, sounds are also good. I like the whole bouncing bullet. I didn't know that at first so I was just spamming freely until I realized I made the room into a giant bullet hell stage hahaha

Great Job! :)

enchaec 2017-12-05 05:28

The idea that you can get hit by every shot that you miss is really clever and fits the theme perfectly. So I wish this was more fleshed out. Also, didn't seem to die when my healthbar reached 0 :man_shrugging:

regularjohn4 2017-12-05 05:29

I dont understand how making my basket bigger is supposed to be a problem, was I not supposed to be invincible? Also, pretty sure having more cats is better in most cases. Cute design though, and it was pretty fun, if anything the invulnerability made it better.

tiberiusuciu 2017-12-05 05:31

@regularjohn4

I believe the theme applies in this game with:

The more you have bullets flying on the screen, the worst it gets

narve 2017-12-05 05:33

I think this would be pretty fun if you fixed two things - you can't die even if you hit zero hp, and your character is being pushed around unpredictably by the physics engine. Rescuing kittens is definitely something I can get behind!

ryuzaki-mrl 2017-12-05 09:54

I was a little disappointed there's no ending, but good game nonetheless.

jegus9 2017-12-06 03:26

My thoughts on it. First the good things: - This game has cats, I like cats, so I like cats in games. - It has cats - Nice cat modelling - Cats - Approach to the theme was original. - It gets very bullet hell-ish if there are many ghosts nearby. I actually love that, because it makes it a mechanically demanding game. Also cats. - The music was pretty fine. Oh, and the kittens sound when you pick them up. Yes I really like cats.

Now what could improve: - I'm really missing the ability to rotate the cat... I mean the camera. In these kinds of 3D games your perspective becomes limited if the camera is fixed. If you were aiming for more of an isometric view, the camera should at least be a little more distant - Apparently I can't die. I know, I'm bad at videogames, but come on, you don't need to babysit me like that. hehehehe. - Some collisions didn't really work. I don't think the car was colliding at all. Was that supposed to happen?

By the way, here's a screenshot of me being immortal: Selection_212.png

jclight 2017-12-07 06:14

Poor cats!

jfraser314 2017-12-07 06:16

It was fun, but when my life runs out nothing happens, and now I am stuck in a wallStuck.png

oniwaka 2017-12-14 01:18

got a glitch where i would run infinitely in one direction

t8rh8r 2017-12-14 01:24

I got all the kittens plus one, resulting in "-1 Left." By using a static List of Kitten object, AllKittens, in your Kitten class and calling AllKittens.Add(this) in your Kitten Awake() function you'll be able to get AllKittens.Count to refresh your UI properly. So in Kitten.Collect() you could call AllKittens.Remove(this) and KittenCounter.SetCount(AllKittens.Count). This would make sure your kitten counter is always right and you never have to change any fields if you edit your level.

The AI was super aggressive and pushed me through several walls. Luckily running out of health didn't do anything. I really liked the cube particles of the bullet collision.

Don't take my criticism personally; I know I went on for a bit there. Your game is actually really fun! I just want to see you grow! :)

jezzamon 2017-12-14 01:39

Alright, the squads all here, time to kill some ghosts

cats.png

It seemed like the strategy is to not kill any of the ghosts and just run past them so that new ones don't spawn?

piscythe 2017-12-14 02:14

I really like where this is going, but it feels incomplete as-is. The basket isn't that big of a deal, but the fast ricochet bullets came as a nasty surprise and I quickly ran out of health. Since that didn't mean anything, I happily pranced along listening to cute kitten noises until I had two kittens left to find. Then I walked into a room with three kittens in it. I don't think I was supposed to end up having to search for -1 remaining kittens. Still, I like what has been done here.

yishalee 2017-12-14 03:09

I suppose it should be very interesting if completed. But it's not completed, I mean the gameplay is not executed fully to let me feel the fun. Yet it's an interesting idea and the seen fits it well. I love the concept that you collect kittens very much and enjoy seeing them in my basket. The feedback of shoot feels good. Yet I think this game is not encouraging me to shoot? I'm not sure since it's not complete version.

junjunlowpoly 2017-12-14 03:16

It's a cute cat rescuing game with cute BGM. As other people already pointed out, the game continues even when player's hp drops to zero. The concept is good and can potentially be very fun. It just seems that the game is not really completed. But there was only 72 hours so I understand.

The more cat you have rescued, it seems harder to move around. Also the more bullets you shoot the more likely that they hurt yourself. I guess these are how the theme was reflected.

kromeboy 2017-12-14 06:58

The idea is good but camera and movement sometimes don't work well

piegames 2017-12-24 11:42

Nice game, but really buggy. Some thoughts:

- Provide a download version because the game can be really laggy on older systems - I played the game twice and made several traversals of the level, but I'm always stuck at one kitten left. This might be a bug - Sometimes I get stuck in walls - Sometimes bullets glitch through walls

I really like the concept, so I'd love to see a more polished post-LD version