FoonLudum Dare ExplorerUsers → t8rh8r

t8rh8r

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201740The more you have, the worse it is👥Yearnin' For A Yankjam6813.343.223.062.893.853.653.14

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by t8rh8r

LD40 — The more you have, the worse it is

Spring Clean – DO NOT CROSS by blinry 2017-12-14T03:34:31Z

I loved the sound. The music fit well. Each the variation in cat sounds when they hit the walls made the feline throngs sing a joyous chorus. That purring melted my heart. Beautifully simple and cute. Their eyes are so huge and adorable.

ALL Your Cats by pcmaster 2017-12-14T01:51:20Z

That pooping squat though! Pretty good realistic textures, especially for a ludum dare time frame.

The pacing is a bit fast. I never get a sense of success, which feels unfair and ultimately makes it a game about losing. This murders the fun factor. I feel like many games fell into a similar hole with this theme. I do think the features you had to cut for time's sake would have fixed this. So I won't hold it against you. It is good to see you were conscious of this pitfall even if you didn't have the time to implement around it.

Excellent work overall. It was very cute, effectively communicated what was going on to the player, and had a good level of polish.

It's the Wurst by A-Flat Miner Studios 2017-12-14T02:28:23Z

I wouldn't say it's the wurst. It was pretty good. The celery was a nice touch to balance out the difficultly. I didn't constantly feel doomed. Graphics were lovely. Liked the sketched character. Appreciate the pun. Some food did get stuck on the walls of the stomach. That was the only real quality issue I encountered. Great work overall!

Cat Basket by Pohka 2017-12-14T01:24:51Z

I got all the kittens plus one, resulting in "-1 Left." By using a static List of Kitten object, AllKittens, in your Kitten class and calling AllKittens.Add(this) in your Kitten Awake() function you'll be able to get AllKittens.Count to refresh your UI properly. So in Kitten.Collect() you could call AllKittens.Remove(this) and KittenCounter.SetCount(AllKittens.Count). This would make sure your kitten counter is always right and you never have to change any fields if you edit your level.

The AI was super aggressive and pushed me through several walls. Luckily running out of health didn't do anything. I really liked the cube particles of the bullet collision.

Don't take my criticism personally; I know I went on for a bit there. Your game is actually really fun! I just want to see you grow! :)

Cardhoard by HacksawUnit 2017-12-14T00:50:55Z

Wow! I want this on a little raspberry pi diy gameboy. That would be dope. One of my favorite entries. It excels in its simplicity and gets straight to the core components. Very well thought out, fun game design. Juicy. My one critique is that the music gets drowned out a little.

A path to follow by Xephrys 2017-12-14T03:44:08Z

Your art is beautiful. Everything else feels unresponsive.

Save Your Gold by Xsior 2017-12-14T02:56:48Z

Hard to hit that spin attack. But that's all I would do if I could hit it consistently. The other attacks don't give me a sense of impact. They don't feel like they are doing much. And having the red fail area in the charge up meter immediately after the super attack area means a lot of missed attacks. The reason gambling games follow this layout is the near miss still invokes the excitement of a hit. Not so much in this game. The game is not about lining up a moving dial. It is about clubbing raccoons and getting rich. When designing a game I have found a very helpful question is:

In a game about _____ what is the logical way to _____?

If you ask this question for every central activity in your game, everything will be tied to your core idea and be more unified.

This was very fun though. I got a little too into clubbing raccoons. And the music gave it a good feel.

SackKnight by CallumLTurner 2017-12-14T03:50:40Z

The feeling of impact was great. It did seem a little too dark, graphics-wise. The play factor was there though. Great concept.

Can't Save Them All! by Robert Newman 2017-12-14T02:19:03Z

Also not a fan of the inverted fly controls. It is very jarring to have non-inverted camera controls on the ground, then having them inverted on takeoff. Animations were gold. I love how half-hearted the "yay" is at the drop off point. Feels really good looking back while flying away from that blast at the end. Very funny. Fun. Well executed.

Mobs by Iferit 2017-12-14T00:41:00Z

Cute Game! I think the art, music, environment came together nicely. I noticed the pacing was exponential, which makes it really short with no way to gain mastery over the mechanics. (google "raph koster's theory of fun for game design") I would recommend adding something to slow the rate of failure.

Crazy Snake by mgsx 2017-12-14T03:14:24Z

I really wish it was grid aligned. I often grazed obstacles. Super speed made me unable to turn before charging it spike balls repeatedly. I guess that is the point, greed being bad and all. Overall it was pretty good and I had fun. Art was solid. Although I do wish the head was grid aligned, I very much enjoyed the way the body wrapped around.