FoonLudum Dare ExplorerLD40 → SackKnight

SackKnight

By callumlturner

View on ldjam.com

CategoryRankScoreCount
Overall6063.4221
Fun7453.1120
Innovation6003.1320
Theme6753.3020
Graphics4503.6920
Audio4763.1120
Humor5442.9719
Mood3243.5820

Comments

icecoldsombrero 2017-12-05 22:52

Hitting the skeletons with the sack is pretty satisfying!

I knocked the skeleton king off the edge of the cliff with my enormous sack.

cubictimeline 2017-12-05 22:59

A little rough around the edges but a fun beat-em-up sorta game. I couldn't seem to deposit loot at the spawn location and there were definitely some oddities with collision detection but as far as games go this is a fun one and manages to have some decent beat-em-up game play.

banan 2017-12-05 23:05

It's an interesting project, and you definitely got the mood and the theme right. The gameplay feels rather janky and unresponsove, but swinging the sack is quit satisfying and rolling with a full bag is just plain hilarious. You can also jump infinitely, which is probably not as intended, and for a game about loot it's rather awkward that I still don't know how to deposit it. If you iron out some of the bugs, make the game feel more responsive and less confusing, it will surely have some potential.

callumlturner 2017-12-06 00:18

Thanks for the feedback so far everyone, some great and very valid points. I'll be sure to check out your games later tonight!

On a side note the loot deposit system was definetely an after thought when I was running out of time so definetely did need some work, you deposit by throwing your loot at deposits but the collisions on them can be a bit tight.

nilsson 2017-12-06 23:34

Interesting game, nice first solo gamejam, i liked the game overall, it was a bit wonky on how you dodge/roll and attack at the same time, i diden't really know how to score points, but i really liked beating the skeletons with the giant sack xD! Great game Callumturner.

mooncalf 2017-12-07 00:55

The attack felt great. The dodge not so much, I would have really liked a jump. Great art and animations. Awesome jam! Thanks.

vincent 2017-12-07 18:18

*spoiler* The huge king scared me, but then he killed himself by walking into the abyss :)

gamedevmumin 2017-12-07 18:33

@vincent Yup, my one also walked into the abyss. Wait, i've thrown him there, hihi! Nice game, but i think it would look better if it was just 2D not 2.5D. I laughed a lot when i realized that our knight fights using his sack :D

megabrutal 2017-12-08 01:28

I could not beat the undead lord at the end of the level, nonetheless the atmosphere and mood are excellent. Awesome job, thank you! :)

t8rh8r 2017-12-14 03:50

The feeling of impact was great. It did seem a little too dark, graphics-wise. The play factor was there though. Great concept.