TrackBlasters by paulloz 2018-08-15T20:43:51Z ♥ 1
My suggestions for this game would be to make the player turn around faster and also to turn the camera along with the player direction. I know that might not be what was intended for the original controls of the game, but IMO the controls were a bit loose and turning around with A/D is better when the A/D directions are indeed your left/right.
Personally I like the pixel art (that dino head was pretty amazing).
LD47 — Stuck in a loop (15)
Infinitely Worse - A Necromantic Adventure by mikelovesrobots 2020-10-17T15:31:41Z ♥ 0
at first i didn't get what's good about this because honestly i haven't played clicker games at all, but that was a nice take on that.
my feedback would be the same as someone said above, having a clickable which costs zero since sometimes i found myself having to wait until my income raised enough. i don't think it's cool to stay idle in those situations
Edge of Ludum Dare by danielblanco3d 2020-10-17T15:25:38Z ♥ 1
ok, la primera cosa, lo siento porque mi español es un fracaso xD
creo que has tenido una idea de juego interesante. sobre la execucion creo que el juego tiene un bien humor. si yo tenga que enumerar cosas que no fueran tan buenas, la principal sería el "beep" siempre que se elije una opcion. y sin embargo, creo que al traducir vas a tener más jugadores.
pero fué un buén trabajo.
Orphic-CLI [TOOL] by Kyle O 2020-10-17T15:15:54Z ♥ 1
i wanted to rate this, but looks like i'll have to install the npm package in order to do so since the standalone pages (including the one posted in the comments) don't work
please ping me if you update those pages?
Stuck While True by jka 2020-10-17T15:11:24Z ♥ 1
that's pretty good. one thing i'd suggest though is to make an option to reset the puzzle if you ever meet a dead end (i don't know if that's possible, but I think it is)
Last Night in France by halfboltGames 2020-10-07T17:10:18Z ♥ 0
thanks for the tips, if it wasn't for that i wouldn't be able to complete the level because i was hard stuck at the start
Ninja Rabbit 2020 by fatalcaca 2020-10-06T21:28:58Z ♥ 1
came to play your game because i love ninjas and i love rabbits.
this has so much potential. the game has good vibes, and i love that you made an ability system. but the controls! it felt like the rabbit was walking on ice and grease and i don't even know what else.
your idea was very interesting and i'd totally play the game with some less wacky controls
Space Police Simulator Platinum by Future Labs Unlimited 2020-10-06T21:20:35Z ♥ 1
pretty ironic i made a mystery game and still had such a hard time finding out who was the criminal until i got shot in the face. nice game but i think i'm not fit to be the space police
Falling Forever by dk5000p 2020-10-06T21:12:45Z ♥ 0
ok so, i had fun, but i have several parts of criticism
- jump is waay too floaty
- the ground spawning mechanic seems to be infinite, but the game tells you otherwise apparently?
- the font resolution is awkward during dialogues
- you *almost* managed to make interesting characters, but the presentation is a bit lacking
- i can apparently spawn as many blocks as i please at the victory screen, which isn't really game breaking, but like, wut
i can see where you're getting at with all this and i have no problem at all with the quirky character art though. overall congrats for the compo entry, making a game in a short span of time is rough and i hope you manage to address these issues next time, especially if you're into making platformers.
thanks!
PolyFury by Dom Harris 2020-10-06T16:57:45Z ♥ 2
so, i have good and not so good things to say about this. i'll go with the good ones first.
first of all, the audio is pretty clean and i like the choice of colors and the presentation in general. the game poses some challenge, which is always fun. also, some bullet patterns are fancy and well thought, which takes some work, not going to lie.
but some things made the experience itself a little bit awkward. first, the circle-wise movement, combined with the screen shake that always happens whenever you move. and the movement is way too fast sometimes, which makes it hard to micro dodge. a suggestion to improve this: implementing a "focus on shift", like some bullet hell games normally do, so you can move slower while holding shift.
the 3d perspective makes it hard to "read" the bullets in advance when the player is not close to the camera.
overall i get why some people could potentially like this, but the mechanics felt way too awkward for me. i rated giving it the benefit of the doubt and admitting that it's maybe just me in particular who didn't have such a good experience, and recognizing the game for what you guys have done right.
while (true) by Barrier 2020-10-06T16:46:41Z ♥ 1
(POTENTIAL SPOILERS)
i didn't manage to do it, but i didn't mess with the source. I'm suspecting it has something to do with that?
at first i was suspecting that there was a parameter in the page HTML source like a variable I could mess with and "change reality" without downloading the source code. or maybe there is, but i didn't find it. that would be a much more elegant way to do it. anyway, pretty good use of the theme, i like it.
The Bards Tale by CursedSoldier 2020-10-05T13:38:55Z ♥ 1
so, i like playing as bards in every game i can, and just found this game.
first thing i noticed was the soundtrack was simple but very fitting to the environment, and art-wise, you are onto something.
i explored the "settings" tab and it seems there is an weird empty drop down there? 2020-10-05_10-29.png
also, items laying on the ground seem to respawn once you leave the room.
last thing to mention is that the fading of the dialogue is fancy, but kinda slowish.
anyway good work and keep it up!
Rest In Peace by Somnium 2020-10-05T12:22:08Z ♥ 2
well done for a compo entry! one thing that I love (and use in my games often) is this dark, morbid atmosphere. and i always wanted to do something around this genre.
some things in my mind after I finished the game. the audio is *good*, but it could be a longer loop. for the playtime, which was about 3-4 minutes for me, it seemed to drag a little. it's ok, the time was short indeed, but one fun way to build upon the audio compositions is to introduce some new track on the background (it can be just a chord with some vibrato) and just crtl-v the rest, you can make several minutes of audio that way!
graphically i think this is decent, but de-saturating the colors and making them fainter would definitely contribute for the creepy vibe of this game.
congratulations overall.
2020-10-05_09-16.png
Loop Shoot by superunknown 2020-10-05T00:26:46Z ♥ 1
pretty nice. what i like the most is the audio. i don't have too much complaint about it besides the fact that using the spacebar to shoot is kinda awkward.
Rogue-Life by KeyLime 2020-10-05T00:20:42Z ♥ 1
okaay, should i feel proud to have gotten it on my first try?
this is my general feedback: graphically you are onto something, you have this style that is pretty consistent, but i feel like the colors are way too saturated. the audio is pretty loud, but it's not bad. and i was confused a little because it told me to use X for the sword, but i actually had to use Z? anyway putting this on web definitely helps for more people to play your game, extra points for that.
2020-10-04_21-16.png
The Death Loop by droei 2020-10-05T00:11:02Z ♥ 1
okay, so, i definitely had a good laugh but i can't say for certain whether i had too much fun. one thing you should be able to take into account when making games where people die a lot is the quick respawn. take for instance Super Meat Boy and I Wanna be The Guy, where you just spawn instantly after death.
it's not bad but it does live up to its promises, the game trolls the sh*t out of the player.