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Jegus9

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202047Stuck in a loopBloody Baroncompo1203.783.693.833.42
201842Running out of spaceRunning out of Toastercompo3543.403.262.742.663.243.423.723.13
201740The more you have, the worse it isDream Roamerscompo853.843.983.153.173.784.192.683.72
201739Running out of PowerBurning Lowjam3.673.673.334.004.334.673.003.33

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Jegus9

Jegus9 leaves an average of 15.0 feedback comments each event.

LD47 — Stuck in a loop (15)

Infinitely Worse - A Necromantic Adventure by mikelovesrobots 2020-10-17T15:31:41Z ♥ 0

at first i didn't get what's good about this because honestly i haven't played clicker games at all, but that was a nice take on that.

my feedback would be the same as someone said above, having a clickable which costs zero since sometimes i found myself having to wait until my income raised enough. i don't think it's cool to stay idle in those situations

Edge of Ludum Dare by danielblanco3d 2020-10-17T15:25:38Z ♥ 1

ok, la primera cosa, lo siento porque mi español es un fracaso xD

creo que has tenido una idea de juego interesante. sobre la execucion creo que el juego tiene un bien humor. si yo tenga que enumerar cosas que no fueran tan buenas, la principal sería el "beep" siempre que se elije una opcion. y sin embargo, creo que al traducir vas a tener más jugadores.

pero fué un buén trabajo.

Orphic-CLI [TOOL] by Kyle O 2020-10-17T15:15:54Z ♥ 1

i wanted to rate this, but looks like i'll have to install the npm package in order to do so since the standalone pages (including the one posted in the comments) don't work

please ping me if you update those pages?

Stuck While True by jka 2020-10-17T15:11:24Z ♥ 1

that's pretty good. one thing i'd suggest though is to make an option to reset the puzzle if you ever meet a dead end (i don't know if that's possible, but I think it is)

Last Night in France by halfboltGames 2020-10-07T17:10:18Z ♥ 0

thanks for the tips, if it wasn't for that i wouldn't be able to complete the level because i was hard stuck at the start

Ninja Rabbit 2020 by fatalcaca 2020-10-06T21:28:58Z ♥ 1

came to play your game because i love ninjas and i love rabbits.

this has so much potential. the game has good vibes, and i love that you made an ability system. but the controls! it felt like the rabbit was walking on ice and grease and i don't even know what else.

your idea was very interesting and i'd totally play the game with some less wacky controls

Space Police Simulator Platinum by Future Labs Unlimited 2020-10-06T21:20:35Z ♥ 1

pretty ironic i made a mystery game and still had such a hard time finding out who was the criminal until i got shot in the face. nice game but i think i'm not fit to be the space police

Falling Forever by dk5000p 2020-10-06T21:12:45Z ♥ 0

ok so, i had fun, but i have several parts of criticism

- jump is waay too floaty

- the ground spawning mechanic seems to be infinite, but the game tells you otherwise apparently?

- the font resolution is awkward during dialogues

- you *almost* managed to make interesting characters, but the presentation is a bit lacking

- i can apparently spawn as many blocks as i please at the victory screen, which isn't really game breaking, but like, wut

i can see where you're getting at with all this and i have no problem at all with the quirky character art though. overall congrats for the compo entry, making a game in a short span of time is rough and i hope you manage to address these issues next time, especially if you're into making platformers.

thanks!

PolyFury by Dom Harris 2020-10-06T16:57:45Z ♥ 2

so, i have good and not so good things to say about this. i'll go with the good ones first.

first of all, the audio is pretty clean and i like the choice of colors and the presentation in general. the game poses some challenge, which is always fun. also, some bullet patterns are fancy and well thought, which takes some work, not going to lie.

but some things made the experience itself a little bit awkward. first, the circle-wise movement, combined with the screen shake that always happens whenever you move. and the movement is way too fast sometimes, which makes it hard to micro dodge. a suggestion to improve this: implementing a "focus on shift", like some bullet hell games normally do, so you can move slower while holding shift.

the 3d perspective makes it hard to "read" the bullets in advance when the player is not close to the camera.

overall i get why some people could potentially like this, but the mechanics felt way too awkward for me. i rated giving it the benefit of the doubt and admitting that it's maybe just me in particular who didn't have such a good experience, and recognizing the game for what you guys have done right.

while (true) by Barrier 2020-10-06T16:46:41Z ♥ 1

(POTENTIAL SPOILERS)

i didn't manage to do it, but i didn't mess with the source. I'm suspecting it has something to do with that?

at first i was suspecting that there was a parameter in the page HTML source like a variable I could mess with and "change reality" without downloading the source code. or maybe there is, but i didn't find it. that would be a much more elegant way to do it. anyway, pretty good use of the theme, i like it.

The Bards Tale by CursedSoldier 2020-10-05T13:38:55Z ♥ 1

so, i like playing as bards in every game i can, and just found this game.

first thing i noticed was the soundtrack was simple but very fitting to the environment, and art-wise, you are onto something.

i explored the "settings" tab and it seems there is an weird empty drop down there? 2020-10-05_10-29.png

also, items laying on the ground seem to respawn once you leave the room.

last thing to mention is that the fading of the dialogue is fancy, but kinda slowish.

anyway good work and keep it up!

Rest In Peace by Somnium 2020-10-05T12:22:08Z ♥ 2

well done for a compo entry! one thing that I love (and use in my games often) is this dark, morbid atmosphere. and i always wanted to do something around this genre.

some things in my mind after I finished the game. the audio is *good*, but it could be a longer loop. for the playtime, which was about 3-4 minutes for me, it seemed to drag a little. it's ok, the time was short indeed, but one fun way to build upon the audio compositions is to introduce some new track on the background (it can be just a chord with some vibrato) and just crtl-v the rest, you can make several minutes of audio that way!

graphically i think this is decent, but de-saturating the colors and making them fainter would definitely contribute for the creepy vibe of this game.

congratulations overall.

2020-10-05_09-16.png

Loop Shoot by superunknown 2020-10-05T00:26:46Z ♥ 1

pretty nice. what i like the most is the audio. i don't have too much complaint about it besides the fact that using the spacebar to shoot is kinda awkward.

Rogue-Life by KeyLime 2020-10-05T00:20:42Z ♥ 1

okaay, should i feel proud to have gotten it on my first try?

this is my general feedback: graphically you are onto something, you have this style that is pretty consistent, but i feel like the colors are way too saturated. the audio is pretty loud, but it's not bad. and i was confused a little because it told me to use X for the sword, but i actually had to use Z? anyway putting this on web definitely helps for more people to play your game, extra points for that.

2020-10-04_21-16.png

The Death Loop by droei 2020-10-05T00:11:02Z ♥ 1

okay, so, i definitely had a good laugh but i can't say for certain whether i had too much fun. one thing you should be able to take into account when making games where people die a lot is the quick respawn. take for instance Super Meat Boy and I Wanna be The Guy, where you just spawn instantly after death.

it's not bad but it does live up to its promises, the game trolls the sh*t out of the player.

LD42 — Running out of space (19)

TrackBlasters by paulloz 2018-08-15T20:43:51Z ♥ 1

My suggestions for this game would be to make the player turn around faster and also to turn the camera along with the player direction. I know that might not be what was intended for the original controls of the game, but IMO the controls were a bit loose and turning around with A/D is better when the A/D directions are indeed your left/right.

Personally I like the pixel art (that dino head was pretty amazing).

Herding Humans by MWB 2018-08-15T20:35:58Z ♥ 1

Kinda the same as it's been said already here, the character rotation needs to be a bit faster. That would mostly fix the issue with the gameplay.

Padundle by LSD 2018-08-15T20:26:13Z ♥ 1

This is an OK piece of work but it had the potential to be a lot better with some more features added. Like for example, speed bonuses/slowdown, blocks that stop the paddle and you have to dodge them, time stops, it has so much room for improvement. You could continue the development and make a nice mobile game.

RC Adventures by teekeks 2018-08-15T18:03:54Z ♥ 0

The game crashed during my gameplay, right after I respawned for a reason (I think I can't replicate it sadly, but it's likely a GDScript exception that happens at respawn). You should check it out.

Beaver Pitch by Andy D 2018-08-15T16:44:11Z ♥ 0

You just made a Ludum Dare Compo game in the most unlikely language and engine you could find. A game in 48 hours, in Lisp? You are a brave motherfucker.

Anyway, honestly I think the gameplay stops being fun within some minutes, the difficulty didn't seem to scale much and some beavers seem to have a problem with their AI (they spawn and walk away from the logs, then come back, then run away again). But I gotta give it to you, you made a game in mother freaking Lisp. Congratulations.

Space Ninja by BlueBlu 2018-08-15T16:30:49Z ♥ 1

It's like dark souls but darker.

Jokes aside, I saw the dev log already and I get your point, but the fix was necessary IMO. Also you could switch your controls from ZXC to Q/E/R like FPS games usually do, it's more comfortable and players need to move their hands less. And nice audio work.

The Last Wall by C1FR1 2018-08-15T15:46:50Z ♥ 1

I had the same issue as @alexey-akulovich, so I didn't rate your game. Message me if you fix it ✌️

Field of Bodies by muriel 2018-08-15T15:44:10Z ♥ 1

I'd suggesting changing the controls to keep shooting as you hold the mouse button, like Monolith. It's more comfortable for the player than to keep clicking repeatedly. Also since you exported a .jar, remember it's cross-platform, so you can add more platforms to the files section.

But despite what some people said above, having the player always looking at the cursor isn't really a problem for me. Good job overall.

Growing Out by superpokeunicorn 2018-08-15T15:35:43Z ♥ 2

It was commented before but I think it's worth saying, please find a better font. those small letters are pretty hard to read. Also it's great that you managed to make an OST in 48h, but I'd make a longer loop than that, it gets boring way too quickly.

Gameplay-wise, it's great. I didn't manage to complete it, but you've payed attention to things that are usually overlooked by compo entries, like check points. And a nice cross-platform format.

Armageddon by Swess 2018-08-15T15:17:16Z ♥ 1

Thanks for the Linux build. It's a really short game, wish the fire would scale just a little bit slower so I could enjoy the game for a longer time, and as it's already been said, there seems to be an issue with the menu screen responsiveness.

Aside from that, good job. I like it when compo entries have an OST, it takes quite an effort to try and compose something in such a short amount of time.

Roham! by geekguy100 2018-08-15T15:07:05Z ♥ 0

I think just about everything I had to say has already been said. Yellow lasers are too OP, mouse control would be better, etc cetera. Aside from that, good to know you're using Godot. And I didn't personally think the game was too hard in general, it's pretty fun.

Gassy Dancer [LD42] by PenguinPotential 2018-08-15T14:58:09Z ♥ 1

IMO the controls were pretty weird and I don't know if that's the intention, but I just spammed the fart and farmed score indefinitely without a problem, so it became like a button smasher. But aside from that, the game is well drawn and the theme was hilarious. Please keep making games.

Grid Battle by Sarah 2018-08-15T13:58:35Z ♥ 1

Sure, it doesn't have a lot to do with the theme. Still, the UI and sprites are so well made, I gotta give you the credit for it.

As for the gameplay, it'd be nice to give the player more time to think about the combos than just a few seconds.

DE/VOID by randomphantom 2018-08-15T13:40:56Z ♥ 2

Very good for a compo entry. You also game some attention to the UI features (the sfx/vgm bars), most compo games overlook those details. The minimalistic graphics were a good choice because they're simple to execute.

This isn't a game issue but I couldn't get past stage 3. I think it's a good idea to record a gameplay video of your game and make a blog post with it, it'll help you promote your art. Overall, good job, hope you make it to the top 100 in the compo at least.

Memory Muncher by AddVector 2018-08-15T13:30:26Z ♥ 0

I like this game. It's cute, and as an Osu player I'm a fan of those muscle memory-intensive gameplay.

I'd suggest is to change your color palette a little bit. Choose less saturated colors, too much saturation hurts the eyes. Also, I don't know what to to at the enter name screen, it doesn't seem to respond to any button. Am I doing something wrong?

JUNKYARD by NOTBADGUN 2018-08-15T13:18:27Z ♥ 1

So, I liked the mechanics overall. It seems like the typical addictive mobile game, with a casual gameplay a non-gamer could spend hours on. The music was pretty simple, but still, I have some respect for people who made the OST at a compo entry, because it's an entirely different workflow.

Overall, simple game, but solid, no major bugs or awkward gameplay features. Nice job!

The Red pixel by RainbowKappaGames 2018-08-14T00:33:17Z ♥ 2

It's ironic how the description says it's a broken platformer but this is actually one of the most fun games I've played in the jam. It's challenging and interesting how everything that looks like a bug (like those spikes only hurting you when you enter their collider area) just seems to fit as a feature.

LegDos by ChaosTheLegend 2018-08-13T23:20:10Z ♥ 3

The idea of the game was pretty nice. But in my case, I didn't have to manage the space in the disk at all. I entered the games folder and didn't know how to exit, and for the rest of the playtime all I needed to do was pick between work and play games. It's ok, these kinds of games were resource management is involved are kind of hard to balance and in three days you just don't have enough room for playtesting. Also the popup notifications were often on top of that button and it was kinda of annoying.

The program names were pretty funny though. And by the way, the Linux build works just fine, thanks for porting the game to our OS.

Collapsing Space by aurelwuensch 2018-08-13T23:00:56Z ♥ 1

I made it only 15% through the wormhole thing. God dammit tunnel vision.

Pretty simple game but you did an OK job overall. I'd just make an algorithm to prevent the green things from spawning parallel to each other. And I can't hear the music, for some reason. Am I doing something wrong?

LD40 — The more you have, the worse it is (24)

Infected Pong by PhillSerrazina 2017-12-09T02:12:46Z ♥ 1

I hated it, 5/5.

I mean, there's not much more to say. The more popups in my screen, the more upset I get. You did execute the idea of the theme pretty well.

Cohesion by alottabit 2017-12-09T01:59:18Z ♥ 1

That was a damn good Compo entry. Using C and SDL to make your game, in 48h, while everyone else is doing it with an engine? That's *hardcore*.

Some levels got me stuck for several minutes, but I could complete all 25 in the end. Really nicely developed puzzles, and the relaxing music prevents me from raging after many unsuccessful attempts to solve a level.

Really, I've been leaving some harsh reviews on some compo games around this event, but this one does stick out of the crowd. Congratulations.

Heavy Hearts by Badly Drawn Rod 2017-12-09T00:16:36Z ♥ 1

I found good things here (as always, you used Godot -> extra points from me), but I'll give my suggestions on things that could improve right away.

First, that mary had a little lamb made me tired eventually. It's a compo game I know, and composing an original song can be a lot of work and in 48h it can really turn your schedule into hell, but something else besides that leitmotiv would make the game more... "listenable".

Second, playing the same level over and over again doesn't really add up, so what I would do about this is a random level generator here, to spawn the platform nodes randomly but nicely along the screen. It can be tricky to do that if you didn't think about anything in advance, but it can also save some work if you do (I don't know if you tried that, in fact I can't figure out much about your game by just looking at your code since your workflow with Godot in general is pretty different from mine).

Third, trying to climb up the level with only one balloon made my arm hurt. And I'm one to talk, I've been single until my 19 years LOL, so definitely take this into account.

Save_Starship_R2D48 by R2D48 2017-12-08T23:49:07Z ♥ 1

As some previous comments said, it's a simple but fun game. It gets tense as more ships approach. I didn't find any problem playing it on the browser.

An improvement that could be made would be to display the player's current HP, aside from other things that have already been suggested by previous comments like saving the high score. i don't think it needs to end at 100, you could get more and more enemies and maybe a new feature such as a "bomb" that clears all enemies up to a certain distance, but has a long cooldown.

I enjoyed the audio work in general, both the music and the SFX.

Chick Magnet by one-seed-fruit 2017-12-08T21:39:04Z ♥ 0

Extra points to you for using Godot. And the Godot 3 beta! You're actually the first I've seen in the jam that put the beta version to use. (but y u no export the linux build :( i downloaded the source and played through the engine itself)

Now talking about the game, your way of making tutorials is something I enjoyed. Writing next to the initial spot, simple and to the point. The graphics were funny but the rest of your content is pretty alright. A nice soundtrack would fit in well, but since this is a Compo game, maybe you're not a musician so I don't blame you. More content in general would make the game more interesting but mechanics are the true core of a game, and since you did that well, you have good foundations on this LD run.

Overall good game.

Coffee Break by Akscan 2017-12-08T21:22:19Z ♥ 1

The issues that I found were already discussed in previous reviews (like the fact that the game just suddenly starts and you have to find out what to do by trial and error), so I don't think it's necessary to dwell a lot on that. Aside from it, I'm going to say that with more graphic polishing and interfaces this game definitely has potential.

Space Dungeon by bbaf 2017-12-08T16:11:29Z ♥ 2

I'm a fan of bullet hell-ish games (and also a Touhou player) and one in 3D is a pretty good idea. The graphics were fine, but I have some suggestions to improve the game overall.

First of all (and you're not the first, I've been saying this for many, MANY 3D games in this event), I would love to be able to rotate the camera. The vision gets limited if I can't do that.

Second, spamming shots by clicking is gonna make the user's fingers tired eventually. This is a fairly hard game, and you have to expect that maybe the player is a tryhard gamer and he wants to play the run over and over again, until he beats it. For that kind of guy. if he could just hold the mouse button and keep shooting, it'd be so much better because his fingers wouldn't be fried at the end.

Finally, the player is hard to control. It seems like you made a rigid body with physics simulation, but for that kind of game I like using a kinematic so that his speed is constant and the player can control it better. I think this is necessary because the dodges here are very precise.

There are some other minor things, like invincibility frames that could help at playability if you were using them, and the soundtrack, it's by no means bad, but it just sounded unfitting (to be honest it's kinda fitting but a little sarcastic if you know what I mean)

Anyway, congratulations for this LD run. I hope I wasn't too harsh, but I believe that mechanics trump content, and with more polished mechanics this game has so much potential for LD. If you have the time and patience I recommend doing a post-jam version and publishing it separately.

Feed Them by Fis 2017-12-08T15:43:29Z ♥ 2

Very nice for a first LD entry. I wish mine was that glorious lol.

What impressed me the most was the in game AI. The soundtrack too. The game is well balanced. I just wish the controls option would work.

Hover Burner by TimBeaudet 2017-12-08T15:35:41Z ♥ 1

I couldn't do much since I suck at racing games. Even so, this fits in the genre pretty well and also has a reasonable set of original ideas. Music was also pretty polished. Congratulations

Noah's Apartment by GastricSparrow 2017-12-08T15:27:35Z ♥ 1

Everything in the game is so damn cute. That was pretty fun. I wish I could remember which one eats which in the randomized level, but I don't really mind. Good job.

Surplus Snakes by juicy_vegetable 2017-12-07T00:02:47Z ♥ 0

My pros and cons for the game:

Pros: for some reason I loved the death animation LOL and the soundtrack too. You made a nice approach to the theme based on some classic games.

Cons: I found the snake hard to control. If I could do that with the mouse, it'd be an improvement. Also, some pellets are spawning too close to the walls. That's kinda bothersome because you know, you can die really easily collecting them. A minimal distance from walls when spawning should be ok

Dungeon of Cursed Artifacts by Florian van Strien 2017-12-06T23:52:44Z ♥ 1

I have to admit I ragequitted after my 3rd room 5 attempt. Looks like holding the dot button and waiting for the HP to regenerate only works for the earlier floors :(

Anyway the game was original. The fact that you're using ascii art and mostly (it seems) web programming makes it stand out in the crowd.

Re:Tileation by Akusan 2017-12-06T23:23:31Z ♥ 2

I really like how you made the double jump and the megaman parkour stuff. Those were some really interesting mechanics, and it's something that I value. But... the cursor was way too sensitive. I don't know if that's because my resolution is too much or something else, but it was kinda uncomfortable to aim the shots. Also checkpoints would be nice.

Soundtrack was also ok and the main character has some personality.

Friends.OS by Rob White 2017-12-06T22:57:06Z ♥ 1

The idea was pretty nice. I'd put a tutorial in the beginning just to set the player into the game mechanics. I had to learn some things by trial and error (like I didn't know i had to type to answer that friend at first).

A Social Life by Owen Davies 2017-12-06T17:44:04Z ♥ 1

Plot twist: if you get to 100 followers, you get a cutscene of Trump and Putin making out.

Color Collider by SarizaGames 2017-12-06T16:49:02Z ♥ 0

That was pretty nice. The game gets really tense as more colors get stacked. It'd be nice to have a guide explaining which colors can get mixed together, I kinda had to learn this by trial and error.

yes, if the music wasn't that loud it'd be nice but that's not a problem at all since the soundtrack was pretty fine.

Also maybe make the "level" a little bit larger so we can enjoy the game for longer?

Nice job anyway

The Hunger Maims by SubZtep 2017-12-06T16:38:55Z ♥ 3

The character modelling as interesting, and I liked the sound effects (is that you making noises at the microphone?). The bird drawings are ok. And by the way are the levels randomly generated? I had that impression after a few runs. Anyway, it's a good game overall.

I'd put a nice soundtrack to fit with the game.

But there's just one thing. I don't know if it's just me, but your game crashed when I was going to level 6. Here's the screenshot. Selection_213.png

Soul Chase by aemiliu5 2017-12-06T16:23:27Z ♥ 1

First of all thanks for the Linux build. Why can't other Unity developers be like you? Makes me feel bad.

The best things in the game for me were the audio work and and creepy atmosphere, as for the menu with a lot of features. The controls were pretty intuitive. As for the game mechanics, I think the reaper is just too fast and hard to control, that was a bit of a nuisance.

Cat-apults by Laylow 2017-12-06T16:12:40Z ♥ 1

I like cats so I like this. Too bad the game's objective is to get rid of them, I wanted to keep them... :( By the way I couldn't beat the AI. And a multiplayer would be great, yes.

Cat Basket by Pohka 2017-12-06T03:26:37Z ♥ 4

My thoughts on it. First the good things: - This game has cats, I like cats, so I like cats in games. - It has cats - Nice cat modelling - Cats - Approach to the theme was original. - It gets very bullet hell-ish if there are many ghosts nearby. I actually love that, because it makes it a mechanically demanding game. Also cats. - The music was pretty fine. Oh, and the kittens sound when you pick them up. Yes I really like cats.

Now what could improve: - I'm really missing the ability to rotate the cat... I mean the camera. In these kinds of 3D games your perspective becomes limited if the camera is fixed. If you were aiming for more of an isometric view, the camera should at least be a little more distant - Apparently I can't die. I know, I'm bad at videogames, but come on, you don't need to babysit me like that. hehehehe. - Some collisions didn't really work. I don't think the car was colliding at all. Was that supposed to happen?

By the way, here's a screenshot of me being immortal: Selection_212.png

The more high level the engine, the worse it gets by Ajayajayaj 2017-12-06T03:04:40Z ♥ 1

"You cannot lose". Yesssss, finally a game I won't suck at!

By the way, it looks like you had a tough time, but you have a viable product in the end. That was pretty nice. And if you didn't enjoy Unity... take a look at the Godot engine. I moved from Unity and never went back.

Jazzy Beats by Moski 2017-12-06T02:47:52Z ♥ 5

Nice game, the most amazing thing I can tell are the graphics. Just let the artist know that his/her style is pretty awesome (as I said before in the GDN server, very Skullgirls-ish style). Melee mechanics are also hard to do, and you did do ok at it. You guys have been doing these LD runs for a while, am I right?

COIN MANIA by Ayushman 2017-12-04T23:56:45Z ♥ 2

I enjoyed the idea of turning a platformer game into a decision making game as well. Really interesting, and considering you didn't have that much time, that turned out to be an ok game. The music was... interesting. Could be better, but I don't blame you, composing demands a lot of time. Also I'm curious about how did you make his jump physics? Did you use a gravity module, or did you try to build it from scratch in the code? I just had the impression that I was going down a lot faster than I went up.

Chick'n Invasion by NoeTheLazyDev 2017-12-04T22:40:51Z ♥ 1

I don't endorse violence against animals. I do, however, find it hilarious. Great game, especially the music. If I had to suggest an improvement, I wish I could attack the chickens by clicking, it'd feel more comfortable for me. (final score was 23000 something, I can't remember heheh)

LD39 — Running out of Power (2)

JouleThief: Charge Your Phone by kroltan 2017-08-01T15:02:17Z ♥ 1

I laughed out loud when I saw the theme. And you have some interesting, cartoonish drawing aesthetics. Nice work there! I'd git a 6 in the "mood" category but there's no room for the stars. But as it was said above, controls could improve quite a bit.

Battery Life by justinooncx 2017-08-01T14:49:38Z ♥ 1

That was a pretty nice game, I like the "game inside a game" style, and the music also stood out. I don't know if it's because I suck at this game, but I spent a lot of time waiting for the batteries to charge :c