FoonLudum Dare ExplorerLD42 → Running out of Toaster

Running out of Toaster

By jegus9

View on ldjam.com

CategoryRankScoreCount
Overall3543.3921
Fun3543.2621
Innovation5792.7321
Theme6652.6521
Graphics3643.2321
Audio1503.4221
Humor363.7220
Mood2643.1321

Comments

reboundgames 2018-08-12 20:24

The art is cute, I particularly like the way the lighting shifts on the character as you walk around. The intro was a little long, but it was pretty amusing, so that makes up for it. One thing I think would be worth adding is some sort of visible change on the lamps when you touch them, because until I died the first time I didn't realize what they did. This seems like a fairly complex game, so I'm impressed you finished not just on time, but a little early. Nice job!

vincent-knauss 2018-08-13 23:34

The level design seems well thought out, the plot is funny I really liked the sounds too. At one point I got stuck half in a wall when I respawned at a lamp

trystan-sarrade 2018-08-13 23:40

The intro is fun. The pixel art is quite basic, what is the yellow thing out there ? plants ? The controls are not common and quite hard to play with. And when you die, you respawn at the same place, is that intentional ?

Ho and good point for making your game on godot :)

max6333 2018-08-13 23:46

Nice art, quite fun gameplay. The intro was funny but it still put me to sleep later on :stuck_out_tongue: .

However, please consider that a lot of people use the QWERTZ keyboard layout, so putting shoot and jump on Y and Z is quite painfull for them.

pedro-m-marangon 2018-08-13 23:58

cool game. Like @vincent-knauss I got stuck in a wall, but the game is good!!

jegus9 2018-08-14 00:42

@trystan-sarrade the yellow things are lamps (and secretly checkpoints) @vincent-knauss @pedro-m-marangon that's interesting, if you could, try to tell me in which lamp you got stuck? Like, what is nearby? If there's a bug that interrupts gameplay, I should fix it.

vincent-knauss 2018-08-14 01:33

@jegus9 it was in the area where you are having to climb up and dodge projectiles from two different boiling pots. There is a flat vertical wall and one lamp right up alongside it, perhaps partially overlapping, and it was that lamp where I got stuck

chaosthelegend 2018-08-14 07:30

Well made platformer, good level design, interesting enemies and even saves, great entery! But there is still a room for improvement: Firstly, god damn skip button(seriously, it's not that hard), Secondly, pause button, and thirdy, I don't know if its allowed on LD, but please change blender AI so they don't shoot randomly, it's really hard to get past them without getting hit(maybe add some kind of timer that changes direction). Overall: good entery, I really like an idea and final boss.

jegus9 2018-08-15 14:47

The post compo versions were added on the itch.io page with improvements based on some of your feedback!

superpokeunicorn 2018-08-15 17:05

This game is pretty fun. I like the action packed gameplay. There was a healthy amount of enemy variety and a good number of checkpoints. One thing I noticed while playing is that, because the camera only starts moving once you move a certain distance towards one side of the screen or the other, there was always more space behind the player than in front of them, making it hard to see what's coming up. I liked the music, but the environmental art was a bit chaotic and could have been more cohesive. Overall, this is a solid entry. Nice work!

ryanjavanshir 2018-08-15 17:06

Nice entry - quite funny and enjoyable to play. (Thank you for your honesty about not adding a skip button XD)

sarah 2018-08-15 17:18

The main character is really cute, and overall the art is nice! The gameplay is also really nice, I had a bit of a hard time using z & x to do things, so that's really the only thing I would change. At first I was so confused about the lamps, but that's such a cool feature to have added.

Good job!

fenderbate 2018-08-15 19:32

The music was great and the enemies were interesting. The game could be fun, but some things made it hard for me to fully enjoy it: The blender's sound effect could be heard from everywhere and they were loud. The map was oversized too and lacked content, I know you wanted to make it a bit longer but that's not the best way, at least I don't think it is. Maybe you could fix that by placing some stuff the player can collect and keep count of how many they got.

Also nice little reference in the opening cinematic :wink:

mukult 2018-08-16 04:35

This is a cute game :) The level (map) felt a bit too much with not many things to do... could have done with smaller space i guess. Had fun playing the game though. Cool work!