FoonLudum Dare ExplorerLD42 → Grid Battle

Grid Battle

By sarah

View on ldjam.com

CategoryRankScoreCount
Overall6373.3425
Fun7963.0225
Innovation3793.3925
Theme12402.1722
Graphics4793.5825
Humor2.0918
Mood6143.1022

Comments

jegus9 2018-08-15 13:58

Sure, it doesn't have a lot to do with the theme. Still, the UI and sprites are so well made, I gotta give you the credit for it.

As for the gameplay, it'd be nice to give the player more time to think about the combos than just a few seconds.

sarah 2018-08-15 17:21

@jegus9 I actually played around with the timing a lot. I based the battle off of end game battles, so they're more intense (and fun) but way quicker; 5 seconds to begin vs 30 seconds. However, I'm realizing now that it might be too difficult at first.

I could possible add a toggle to turn the difficulty down so that there's time to figure it out at first (:

frozenfire92 2018-08-15 18:58

Impressive how polished this is! Can't wait to see whats next

boopsgames 2018-08-15 19:25

I tried my best to figure it out, but there was no time to learn. The help gif helped a little but it won't stick until it clicks by doing it.

I'd like to play, though. I like unique card battle games.

nightsong 2018-08-15 20:24

It didn't feel like there was much point in using the combos. I could win by simply just pressing random cards too. Most of the graphics is nice, a few elements that stick out polishwise but it looks really good! Audio is catchy and not too much. Instructions are somewhat clear, the ? button really helps! I got the pattern to fill left side + right side + 3 in the middle, but it doesn't seem to trigger any win condition for me and I can re-play my squares as well. Web version of the game is a :thumbsup: from me (since I prefer not installing 5million programs). Really love that you posted gifs of your progress for the different days.

Like Jegus9 said, maybe ramp it up the more you play. I didn't really get why I should pick different colours vs just picking high (or 1-9/9-1) numbers.

Think you did really well, I had fun playing it!

sarah 2018-08-15 21:08

@boopsgames I agree about there being no time, I actually ran out of time to have an interactive tutorial that would help things sink in more. The best way is just trying and seeing in the end I think.

@nightsong The win condition seems iffy at times, although I know it works at least sometimes (maybe it won't let you win if there are extra, I didn't get to test it much :( ). It was the very last thing added and I didn't think it would happen. I also wasn't able to build out any custom enemies, so they're all pretty easy, and you're right, the combos aren't necessary to win. But the combos are just one of the main mechanics.

Ideally I wanted to have customized enemies with elemental resistances, so that the elements on the cards did matter. For right now, all that matters is to not play opposing elements or the damage will cancel out.

I'm already working on a post jam version that I'm hoping can be a more fully fleshed out game, with lots more intro to the battling. With things like cards that have less than 4 numbers, and more types of defense cards.

tetra 2018-08-16 20:10

I'm afraid I had no idea what to do, I've never played Baiten Kaios and I'm unfamiliar with TCG's as a whole. I think starting off with a tutorial would have been a good shout here, because as an outsider I felt I could tell this game had some very complex logic behind it but I couldn't really grasp it without knowledge of the genre.

https://www.twitch.tv/videos/298139021## Gameplay at 29:00

sarah 2018-08-17 02:48

@tetra There is a ? in game that has the same set of images that cycle through in the gif in the description on itch. From watching you try it, it looks like you were close to getting it right. You can click or drag on a card and whichever number/corner you're closest to will be the number that gets used. Each card colour/element has an opposing colour that will cancel out damage done by the other, Fire/Red & Water/Blue played together for example.There is also a timer between cards, you can only have one Next card chosen, so there's a little hourlgass by your cursor if you can't play a card.

It is confusing I know haha, but I was so focused on building out this specific mechanic that I didn't have time to build a good tutorial, but thanks a lot for trying it out!

kodachi 2018-08-19 10:20

For those of us who've played Baten Kaitos, this was a real treat to play :slight_smile: . I think the timer was a bit fast, but apart from that, this was a really awesome recreation of the game!

mugenmagnus 2018-08-19 10:27

Both Baten Kaitos games are among my favorites and I am extremely happy to see this entry. While it may not have fit the theme very well, I still had a blast playing it.

Me and @kodachi both worked on recreating the battle system as well on our own time and wow this blew us away. The use of drag and swipe to select the spirit numbers is genius, and filling the deck with opposing elemental magnus definitely makes quick decision-making harder. A lot of work went into making the UI look fantastic as well. The spirit numbers being a little hard to see would be my only gripe.

Well done!

sarah 2018-08-23 16:23

@kodachi && @mugenmagnus I'm so excited you both have played Baten Kaitos before!! The drag/swipe mechanic actually turned out so well, that I think it's a feasible mechanic for playing this type of game with a mouse&keyboard. I had been thinking about recreating the battle system in the week leading up to LD, so when the theme hit and I wasn't a huge fan, I just went for what was already in my head, but it was really really fun to make!

The most work probably went into the UI, and I had the game open in the room while I was coding (need a break? play a battle :P) so I was directly trying to recreate what they had going on. And I have to say, using the actual game UI as a reference was SOO helpful (:

As for the timer, I was using 5 seconds for testing and I sort of never really changed it, but I was going to set it back to at least 10 seconds, or maybe even 30. I completely forgot to go back and change the int before building though.

Same for the colours, except I just kind of lost the will power to fix the colours so that they worked better together. The main issue is that I have two monitors, and the colouring on one is really weird, so I didn't notice the colours were a little off until I was testing the actual itch version. And by that point, I was too tired to change the build :P

thibaultar 2018-08-24 10:18

I tried my best to understand but I didn't very well :/ Maybe an in-game tutorial would help

Concerning graphics, I love the UI style and disposition :)

Seems fun to play but didn't understand sorry :cry:

leom 2018-08-26 18:18

Just the same as ThibaultAr, I'm on the rush with only 5s to play, and I don't know what to do, so i click everywhere and expecting I have done the right thing. The concept look polished but lack of some explanation. Is that a 2 player game ? I play against myself or their is an IA ? I missed that part too.

axoona 2018-08-28 22:05

the game looks nice, the graphics are really neat.

I don't know Baten Kaitos so it took me a while to understand what the game was about but even now I don't think I quite fully got it, I though I was winning and when I colored all the grid boxed the game told me I lost :( I think it would be cool to have some sort of tutorial, even very brief. Also maybe adding some indication about which player is which.

but overall it's a nice entry, and with a few tweeks it could become much more accessible :sweat_smile:

djeycreations 2018-09-03 13:29

The art and menu music are nice. The battle music is pretty annoying (this "fart" like instrument drove me mad). I didn't really get how the battle gameplay worked, even reading the tutorial. Nonetheless, it's a good reinterpretation of a card game. Well done!

andrei9 2018-09-03 13:46

I liked the Graphics, and the Gameplay was fun, Nice Game. :thumbsup: