FoonLudum Dare ExplorerUsers → nightsong

nightsong

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201945Start with nothing👥Noah Jones 2; adventures the religious and/or mad animal herderjam
201843Sacrifices must be made👥YOU ARE FIRED!jam1433.903.953.873.853.453.504.173.47
201842Running out of space👥Not Enough Spacejam3453.613.613.583.673.593.402.933.57
201740The more you have, the worse it is👥Paperworkjam5883.433.093.853.823.853.693.733.88

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by nightsong

LD40 — The more you have, the worse it is

Pickup Chicks by DanielHart 2017-12-05T18:51:22Z

I really like the style you went with. Perfectly suitable for both a jam and the idea you went with! For the Help screen, maybe you could have added some visual hints to the player. Putting "white" in actual white and underlining "any". Minor things and really not something you have to do. Constant clucking is awesome! Nice touch with the feather cascade in the end as well! I didn't quite understand the need to turn with my mouse since I picked chickens up anyway. Maybe I missed something here. I got to 61 in score, but that level kept spawning more and more. Not sure if balanced to allow completion or not but it was fun playing and got really annoying with chicks everywhere ;D

If you have you spare time, I'd love if you gave it a go at our game as well and left a review. Good or bad! :) https://ldjam.com/events/ludum-dare/40/paperwork

Property In-spectre by Tad 2017-12-05T19:09:15Z

Really nice to see a game featuring a real-estate agent in the lead role! ;) Also, the presentation you did for this game is stellar! The whole page here looks well prepared and has a nice finish! There's a few quirks with the gameplay though as others have already mentioned. There's a delay between the shout and the actual animation that breaks the immersion somewhat. Maybe you could shorten the clip or delay the audio slightly? The shaking doesn't care about ghosts "in progress", so if you start making one go away and it's visible, the object behind can start shaking (even though the ghost is not still inside). The stairs have a steep learning curve, I found that the best way to descend was to go in front of them and use Arrow Down. A bit unclear, but once you figure it out it's easy to use!

Overall it's a fun idea, and I'd love to see more like this. Perhaps expand it to cover some more houses and implement a way to use the $ you earn? I'm a bit puzzled over why the amount of sellers affect the winnings, but hey, you gave me the power to spook so I can't complain about that! ;D

If you have some spare time, I would really love it if you would spare a few minutes to check our game out and leave a comment about what you thought was good or bad about it and how we can improve for our next jam. It might not be as spooky as yours, but we're easily scared! ;) https://ldjam.com/events/ludum-dare/40/paperwork/

Sleepy Chicken Sexer by RobotsAndMuffins 2017-12-05T19:40:38Z

Wow, the artwork is really colourful and I love the fact that you put a chick as the mousecursor in the menu. That's also a nice hint at what's to come, that you'll actually be moving chicks around using said cursor! :) The game softlocked after I got fired. Couldn't find any key to restart or quit the game. So this might be a feature worth adding. I managed pretty well to sort the chicks but I think I was just lucky that I didn't encounter any gender neutral ones or I'd have to improvise... ;)

I found that the strategy that worked the best for me was to clear the line of all chicks by just grabbing them and dropping in the top left corner or dunk them in the basket. Somehow it kept scoring and removing them all (based on first grabbed type?). Since the theme was about it beeing worse the more you have I think you could consider starting the game at a slower pace and increasing it. This would lead to longer sessions and a real panic when it pumps out more than you can handle.

Overall you did well, it's a nice game jam game and I hope to see more from you in the coming jams! :)

And if you have a few minutes to spare I would love if you gave our game a go and maybe you can give us some good ideas on what we could have done differently or maybe some feature we missed out on (besides having more coffee and chicks in the game) ;D https://ldjam.com/events/ludum-dare/40/paperwork

Speedrun by Persikan 2017-12-05T20:02:29Z

Persikan, you really have a good eye for design and aesthetics! It's a fairly simple concept, not much explanation but rather you get straight into the gameplay. So there's no need for further explanations besides the instructions you provided. It's clear from the get go that 'things' are to be picked up and the springs used for pushing. Only issue I had was that when it turned upsidedown, Down didn't mean down on the screen.... but that's my brain beeing slow. Damn you brain! ;D You've really incorporated the theme and like the others here said, consider porting it to mobile and look into procedural generation of the levels + see if you can speed up the tempo. (Shorter delay between attempts)

Also, consider adding a web version. It would be perfect for this size of a game and it might help you get more reviews since it's a click'n'play type of thing. Gonna be fun to see what you do with the upcoming themes! :)

And if you're bored and got absolutely nothing to do, me and my friends would love it if you would stop by and give us some pointers for our game too. And who knows, maybe we'll add peaches in our next game! ;) https://ldjam.com/events/ludum-dare/40/paperwork

LD42 — Running out of space

Not Enough Space by urbanhelsing 2018-08-14T18:26:09Z

@thibaultar @vfabien21 Thank you both for the nice reviews! If you have any game you would like us to try out and give an opinion on, feel free to put them as links down below. It's extra appreciated if it's playable in HTML5/web (since I'm lazy) ;)

Grid Battle by Sarah 2018-08-15T20:24:27Z

It didn't feel like there was much point in using the combos. I could win by simply just pressing random cards too. Most of the graphics is nice, a few elements that stick out polishwise but it looks really good! Audio is catchy and not too much. Instructions are somewhat clear, the ? button really helps! I got the pattern to fill left side + right side + 3 in the middle, but it doesn't seem to trigger any win condition for me and I can re-play my squares as well. Web version of the game is a :thumbsup: from me (since I prefer not installing 5million programs). Really love that you posted gifs of your progress for the different days.

Like Jegus9 said, maybe ramp it up the more you play. I didn't really get why I should pick different colours vs just picking high (or 1-9/9-1) numbers.

Think you did really well, I had fun playing it!

Aeromancer by Ethan Allwood 2018-08-15T18:44:52Z

Really neat work here! I'm having trouble coming up with constructive critizism on where to take it from here apart from what I told you over at Twitch. Highly enjoyed this game! Gonna be really fun to see what you come up with next or where you take this game. Would actually pay for it if it turns out a full fleshed game!

Dear Leader's Diet Plan by Historymaker118 2018-08-15T18:52:49Z

Firesplash is correct. Maybe the text after winning could stay on the screen for longer, hard to read it before screen goes black. :/

Emissary by Handle 2018-08-15T20:50:30Z

There's so much to love about this contribution! You really did an amazing job on all fronts! There are some minor things though that stuck out to me; - If I end a planet with a bomb, the hexagons don't dissapear, it pauses before they do. - It would be nice to have a counter up while playing saying how many planets I've cleared (apart from the score that is) so I can easily nudge my friends and give them a small number to beat rather than score. - Game does only get harder by giving you less time to navigate. I would have liked more content on top of that. Maybe one planet has lava shooting out of it at spots? Maybe one planet has cows that block you...

Highly enjoyed playing it!

Block Jumper by Akadream 2018-08-18T16:01:55Z

Greeted by a nice colourscheme. Not a big fan of the big text in the bottom right, self I prefer that to be smaller and more discrete. Something you can look up, not something that gets in your face. If you jump as you're about to get crushed you get "stuck" inside the falling block, in the same way you can escape tricky situations. Music is a bit repetetive and simple, but it gets the job done. It fits well with the game and the sound effects (swoosh on jump) is neat! Animations are few but well done! Controls work well. Liking the camera work but there is an issue on the 2nd level when you get blocks that fill up the screen and you have to go on top of what you can see.. Maybe for a future release try to get the randomness more towards the finish or to empty columns(?) since most of the time I'm waiting and can't decide where I want the next block to fall. For a game of this kind, it would also be good with a visual clue in some way to hint the player roughly in what direction the goal is. A small arrow in the edge of the screen, starting a level starts with the camera at the goal and zooms to player, a minimap, the name of the level giving a hint.. something like that so you know whether you're supposed to traverse horizontally or vertically.

Sorry if it sounds like I'm nagging, don't get me wrong. I really liked the graphics/artstyle/audio/controls/gameplay/idea. You did a really nice job with the theme and I'm looking forward to where you can bring this game and I hope I catch a glance of your upcoming jam games as well! :)

Cardback Dicing by literallyjosh 2018-08-15T21:15:05Z

Feels a bit odd to navigate the menu with space and no enter. I might have been lucky but I played through the whole game without taking any hits. Got sword, weird staff (later replaced by lucky charm) and a buncha pots. Not sure if the drops are random and if I happened to be really lucky with all that happened. I will give the game another go. I'm somewhat torn towards having items/powerups that you're not sure what they do before picking them up. But that's a design choice so I'm not gonna ask you to change it. However all in all it was a well rounded game. All of it fit really well together, sound/art/gameplay... Some good humour in it and a bit of random with the dices.

You deserve a good score on this! :thumbsup:

Star Hopper by Daniel Mak 2018-08-15T18:15:36Z

Fun concept! A bit frustrating at times as it seems like I'm not alone to think... :D Hope you keep working on the concept!

Sirkulphage by MrBehemoth 2018-08-14T18:00:04Z

I played the post-ludum version as I don't mind a more polished version. The atmosphere was really nice in the game. I like both the audio and the visuals (even though the bright background made me realize how dirty my monitor is.... ;) The idea isn't new, but I like what you made with it. However, it doesn't seem to get any harder? I didn't seem to get less and less space to move on, maybe I did, but it felt like I had about the same all the time. Can't think of any ideas to give you on how to build on this idea, maybe have levels of score where the tempo changes for a bit?

If you have the time, I'd love to hear what you think about our game back. We tried for a bit different idea on the theme where the sun takes up more and more space. :) https://ldjam.com/events/ludum-dare/42/not-enough-space-2

Zombie Royale by Devilzinn 2018-08-14T17:32:47Z

I played the web version of the game so I'll give my opinion based on that. Btw, really great that you added that in your publish so I don't have to download anything!

- The text on the startmenu cuts off slightly in the startmenu (by design maybe) + Credits, big thumbs up for including that as well! Here, the url could be clickable but that's nitpicking) + The controls were ok, objectives somewhat clear and nice addition with the weapon powerups!

The game felt like it had 3 stages: Small wave, medium wave and big wave. It didn't feel like it got harder after like the third wave. But all in all, great concept and well executed! Hope to see more from you! :)

If you don't mind, I'd appreciate your thoughts on the game me and my friends made. https://ldjam.com/events/ludum-dare/42/not-enough-space-2