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Daniel Mak

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202353DeliveryField Deliveryjam10763.003.242.923.452.452.182.53
202250Delay the inevitableUntitled Arrow Gamejam8503.423.653.062.922.943.522.543.17
201842Running out of spaceStar Hopperjam9743.033.032.553.422.752.862.222.60

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Daniel Mak

Daniel Mak leaves an average of 8.7 feedback comments each event.

LD53 — Delivery (3)

Color Delivery by Zephyr19 2023-05-06T02:14:09Z ♥ 0

A pretty fun concept. I definitely see this more a puzzle game than a platformer. Only the extra level gave me a bit of a challenge, but I enjoyed playing it throughout.

I actually quite enjoy the air time and the increased fall speed of the movement. I do need to spend extra mental power to remember which button enables which platforms, especially after the platform is recolored. I'm not sure if that is intended.

A$AP Boxy by maxflav 2023-05-05T23:27:28Z ♥ 1

I really enjoyed the challenge and I would love to play further levels if there are any!

Delivery Survivor by Smoky01 2023-05-04T01:15:23Z ♥ 3

Is there no gameover state? I could just stand still and wait until enemies stop spawning.

Also, as others have mentioned already, feedback / effects on enemy hits / attack is highly recommended. They could even be a major selling point for survival games with minimalistic gameplay.

LD50 — Delay the inevitable (14)

Slime Showdown by ToC 2022-04-16T22:23:31Z ♥ 3

Screenshot 2022-04-16 181742.png I found ignoring the boss until I have upgraded a bunch of times seems to make the game easier? I love the arts, and the control feels good. I do think a bit of background music would improve the mood a lot. Also, at first I thought the familiar summoning glyph was an attack and I was panicking to dodge it. Just a nit-pick but might as well share it.

Three Body by Avi 2022-04-12T04:51:10Z ♥ 2

It really is an elegant and simple system for this theme. I do think the improvement that has the biggest impact is to add audio (background, collision, even when the balls are speeding next to you).

Pixel-Panic by IdeasPerSecond 2022-04-11T02:48:26Z ♥ 1

Love the simple and consistent art style! I also love that a force is added to the pixel instead of setting the velocity, which added an extra layer of complexity.

Different Strokes by Scott Steffes 2022-04-08T02:55:18Z ♥ 3

This is way beyond what I expect from a jam game! At first I wasn't sure how it fit the theme, but the npc at the front explained it well.

A Ship Out of Time by deighta 2022-04-08T02:44:18Z ♥ 1

The game is really clever, I really love the mechanic and the mix of bullet hell and rougelike.

I noticed if I repeatedly press W, the wrap charge fills up faster. Is it a bug or an unexplained technique?

People have mentioned the frustration at the automatic deaths and the slow initial move speed, and I'm 100% with them. However, that pushed me to upgrade the speed asap and to find safe spots. On the other hand, I found no incentives to upgrade the weapon damage, which I cannot say if this is a good or bad thing.

(p.s. If the "end" at 00:00.889 is intended to fit the theme, I must say I'm a bit annoyed. But then again, I did somewhat similar things in my game 😆)

Inevitable The Game by Craftgineer 2022-04-08T02:02:44Z ♥ 1

This is taking the most basic idea for this theme and push it to the extreme. It's kind of similar to the WarioWare minigames in my opinion.

Kiwis Can't Fly by DDRKirbyISQ 2022-04-08T01:54:52Z ♥ 1

The experience is just surreal. The music first reminds me of Celeste, and this game tells a heartwarming story as well. One nitpick I have however is that since there is no way to lose, I ended up trying to actively move away the platforms to get to the end faster.

Eldritch Crossing by _for_science 2022-04-07T04:20:55Z ♥ 2

A really well made game. I'm not great with anything that are slightly scary, but I still had a great time playing. The visual is especially amazing.

Hyper Kremlin Bros. II Tournament Edition by Samps 2022-04-07T04:05:57Z ♥ 2

The puzzle mechanics is one of the kind and it is fun to play with. Not sure if it's intentional, but the flashing background and the pulsing tiles make it difficult to look at after a while. Maybe some accessibility options would be nice.

DLAY's Buffet by BinaryPrinciple 2022-04-07T04:00:05Z ♥ 2

The game is definitely a bit too easy for my taste, but it is well polished, and great scope for a short term project!

Eternal Crisis by cerno-b 2022-04-05T21:03:12Z ♥ 1

The random branching spaceship looks awesome! However, I stopped at round 12 because the game plan is always to keep firing while circling the spaceship, so it becomes monotonic quite soon.

(p.s. the game slowed down a lot when a stage starts for me, possibly because there are too many things at once.)

Dungeon Dummies by Jozef 2022-04-05T15:43:13Z ♥ 3

It's a fun and challenging puzzle game. Some levels I have to do trial and error to figure out how the pathfinding algorithm works.

The Arcane Artist by Savolae 2022-04-05T02:58:57Z ♥ 3

Really cool idea. It may have more replay value if different spell is more effective against some enemies than others. Also, the scene is a bit too dark to see, but it makes the fire and lightning really stands out.

Highrail to hell by BadPiggy 2022-04-05T02:52:10Z ♥ 1

I love the art style! I personally think the game is actually a puzzle game disguising as an action game, which is awesome! It would be nice to have a few more stages, but the current stages are nicely crafted. Right now the stages feels like tutorials to introduce mechanics and tricks.

LD42 — Running out of space (9)

WearOut by Abhis1Kadian 2018-08-22T17:49:45Z ♥ 0

Graphics and audio feel great! I would suggest next time work more on the gameplay aspect though. I can spam W and kill all enemies without taking damage. Also, adding 1/2 enemy types can make this game a lot more fun.

Blocks by Anubhav Kashyap 2018-08-21T22:56:40Z ♥ 1

A simple yet fun mini game indeed! Just one tiny thing - it is quite difficult to see which column the block is falling through. Maybe one can consider this as a challenge of the game, but I would love to see more accurately to help make a better decision.

The City Of Forgotten Toys by dk5000p 2018-08-21T22:45:37Z ♥ 1

Audio feels weird. I know it fits the theme but it just seems off to me. I would even say silence is better. Control is too floaty. Also, the colliders of the character did not align properly. You can get stuck at the edge of a platform. The toys only spawn near the donation box which is strange. The boss fight is too easy to exploit. It feels like fighting Bowser Jr. without it hiding in the shell once.

The Coming of the Great Colorful Handkerchief by mosaic 2018-08-16T23:22:14Z ♥ 1

Nice! I would suggest adding more effect when damaging enemies and collecting coins and diamonds to make them feel less empty. Also, the noise at the border is quite distracting, if not making me dizzy.

Underground Trip by ALKubo 2018-08-16T00:08:20Z ♥ 1

A great idea. The camera needs more work (When I was at the front of the stage, I would love to see the back stage). Also, the enemies seem to have no purpose. They won't kill you, make you fall, or anything. Graphic wise, the characters and the blocks look good, but they lava looks a bit repetitive. Definitely a good effort!

Ultimate Question - 42 by Usanio 2018-08-15T02:41:41Z ♥ 1

Great work! I am also wondering if the scoreboard is fake (lol)

The Void by mortus 2018-08-15T01:47:01Z ♥ 0

Fantastic work! I am amazed to see such high quality game made in such limited time!

Artemisa by Alexei Jilinskiy 2018-08-14T17:54:38Z ♥ 1

It looks spectacular! However the camera movement makes me dizzy and unplayable, which is quite unfortunate.

Dystopia Tycoon by Hare Software 2018-08-13T23:45:24Z ♥ 1

Cool game! It fits the theme very well. Awesome graphics as well. However, I am not sure if it's my problem, but the screen keeps flickering and the control isn't the most responsive. Also, the tutorial is too long and kinda boring.