FoonLudum Dare ExplorerUsers → Daniel Mak

Daniel Mak

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202353DeliveryField Deliveryjam10763.003.232.923.442.442.172.52
202250Delay the inevitableUntitled Arrow Gamejam8503.423.653.052.922.943.512.543.16
201842Running out of spaceStar Hopperjam9743.023.022.543.422.752.862.222.60

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Daniel Mak

LD42 — Running out of space

The Void by mortus 2018-08-15T01:47:01Z

Fantastic work! I am amazed to see such high quality game made in such limited time!

Artemisa by Alexei Jilinskiy 2018-08-14T17:54:38Z

It looks spectacular! However the camera movement makes me dizzy and unplayable, which is quite unfortunate.

Blocks by Anubhav Kashyap 2018-08-21T22:56:40Z

A simple yet fun mini game indeed! Just one tiny thing - it is quite difficult to see which column the block is falling through. Maybe one can consider this as a challenge of the game, but I would love to see more accurately to help make a better decision.

Dystopia Tycoon by Hare Software 2018-08-13T23:45:24Z

Cool game! It fits the theme very well. Awesome graphics as well. However, I am not sure if it's my problem, but the screen keeps flickering and the control isn't the most responsive. Also, the tutorial is too long and kinda boring.

Underground Trip by ALKubo 2018-08-16T00:08:20Z

A great idea. The camera needs more work (When I was at the front of the stage, I would love to see the back stage). Also, the enemies seem to have no purpose. They won't kill you, make you fall, or anything. Graphic wise, the characters and the blocks look good, but they lava looks a bit repetitive. Definitely a good effort!

Star Hopper by Daniel Mak 2018-08-14T17:47:36Z

The first comet coming at the player is intended to introduce the danger of those comets. I only created 3 levels which makes me running out of space (duh) to smooth out the difficulty curve. I chose to not make the game easy and beatable in under 5 minutes.

(Spoilers) Level 3 is more difficult than level 2 quite a bit. You can watch my entire playthrough here: https://youtu.be/l_v3UGEPzVw It is by no means a perfect run and it shows exactly how difficult this is. I will admit level 3's difficulty is more like level 30.

Star Hopper by Daniel Mak 2018-08-15T01:35:24Z

A quick press of the jump button resulting in a weaker jump is actually an intended feature. However, if the jump is very weak (like barely even lifted), then that would be a bug that I have never encountered. Thanks for the awesome feedbacks!

The City Of Forgotten Toys by dk5000p 2018-08-21T22:45:37Z

Audio feels weird. I know it fits the theme but it just seems off to me. I would even say silence is better. Control is too floaty. Also, the colliders of the character did not align properly. You can get stuck at the edge of a platform. The toys only spawn near the donation box which is strange. The boss fight is too easy to exploit. It feels like fighting Bowser Jr. without it hiding in the shell once.

The Coming of the Great Colorful Handkerchief by mosaic 2018-08-16T23:22:14Z

Nice! I would suggest adding more effect when damaging enemies and collecting coins and diamonds to make them feel less empty. Also, the noise at the border is quite distracting, if not making me dizzy.

WearOut by Abhis1Kadian 2018-08-22T17:49:45Z

Graphics and audio feel great! I would suggest next time work more on the gameplay aspect though. I can spam W and kill all enemies without taking damage. Also, adding 1/2 enemy types can make this game a lot more fun.

Ultimate Question - 42 by Usanio 2018-08-15T02:41:41Z

Great work! I am also wondering if the scoreboard is fake (lol)

LD50 — Delay the inevitable

Eternal Crisis by cerno-b 2022-04-05T21:03:12Z

The random branching spaceship looks awesome! However, I stopped at round 12 because the game plan is always to keep firing while circling the spaceship, so it becomes monotonic quite soon.

(p.s. the game slowed down a lot when a stage starts for me, possibly because there are too many things at once.)

Eternal Crisis by cerno-b 2022-04-05T21:22:12Z

@cerno-b I was playing on the web build. The slow down happens on later stages, but only when the attacks starts. Also, although the movements are slowed, it does not feel laggy. Sorry I don't have much more info to share, but I hope these help.

Kiwis Can't Fly by DDRKirbyISQ 2022-04-08T01:54:52Z

The experience is just surreal. The music first reminds me of Celeste, and this game tells a heartwarming story as well. One nitpick I have however is that since there is no way to lose, I ended up trying to actively move away the platforms to get to the end faster.

Eldritch Crossing by _for_science 2022-04-07T04:20:55Z

A really well made game. I'm not great with anything that are slightly scary, but I still had a great time playing. The visual is especially amazing.

Three Body by Avi 2022-04-12T04:51:10Z

It really is an elegant and simple system for this theme. I do think the improvement that has the biggest impact is to add audio (background, collision, even when the balls are speeding next to you).

Different Strokes by Scott Steffes 2022-04-08T02:55:18Z

This is way beyond what I expect from a jam game! At first I wasn't sure how it fit the theme, but the npc at the front explained it well.

Untitled Arrow Game by Daniel Mak 2022-04-05T21:23:25Z

Thanks a lot for the comments! I am glad you are enjoying.

@ohsnapitzsean Thanks for raising the music issue. I'll have to look into that. I also completely agree there needs to be some way to skip ahead the easy section.

@jonathan-ray-pollard A tutorial would definitely be a great addition too. Seems like an FTUE improvement update would be a good idea. :D

Dungeon Dummies by Jozef 2022-04-05T15:43:13Z

It's a fun and challenging puzzle game. Some levels I have to do trial and error to figure out how the pathfinding algorithm works.

Slime Showdown by ToC 2022-04-16T22:23:31Z

Screenshot 2022-04-16 181742.png I found ignoring the boss until I have upgraded a bunch of times seems to make the game easier? I love the arts, and the control feels good. I do think a bit of background music would improve the mood a lot. Also, at first I thought the familiar summoning glyph was an attack and I was panicking to dodge it. Just a nit-pick but might as well share it.

The Arcane Artist by Savolae 2022-04-05T02:58:57Z

Really cool idea. It may have more replay value if different spell is more effective against some enemies than others. Also, the scene is a bit too dark to see, but it makes the fire and lightning really stands out.

DLAY's Buffet by BinaryPrinciple 2022-04-07T04:00:05Z

The game is definitely a bit too easy for my taste, but it is well polished, and great scope for a short term project!

Highrail to hell by BadPiggy 2022-04-05T02:52:10Z

I love the art style! I personally think the game is actually a puzzle game disguising as an action game, which is awesome! It would be nice to have a few more stages, but the current stages are nicely crafted. Right now the stages feels like tutorials to introduce mechanics and tricks.

Hyper Kremlin Bros. II Tournament Edition by Samps 2022-04-07T04:05:57Z

The puzzle mechanics is one of the kind and it is fun to play with. Not sure if it's intentional, but the flashing background and the pulsing tiles make it difficult to look at after a while. Maybe some accessibility options would be nice.

A Ship Out of Time by deighta 2022-04-08T02:44:18Z

The game is really clever, I really love the mechanic and the mix of bullet hell and rougelike.

I noticed if I repeatedly press W, the wrap charge fills up faster. Is it a bug or an unexplained technique?

People have mentioned the frustration at the automatic deaths and the slow initial move speed, and I'm 100% with them. However, that pushed me to upgrade the speed asap and to find safe spots. On the other hand, I found no incentives to upgrade the weapon damage, which I cannot say if this is a good or bad thing.

(p.s. If the "end" at 00:00.889 is intended to fit the theme, I must say I'm a bit annoyed. But then again, I did somewhat similar things in my game :laughing:)

Pixel-Panic by IdeasPerSecond 2022-04-11T02:48:26Z

Love the simple and consistent art style! I also love that a force is added to the pixel instead of setting the velocity, which added an extra layer of complexity.

Inevitable The Game by Craftgineer 2022-04-08T02:02:44Z

This is taking the most basic idea for this theme and push it to the extreme. It's kind of similar to the WarioWare minigames in my opinion.

LD53 — Delivery

Field Delivery by Daniel Mak 2023-05-04T23:33:55Z

Thank you for all the extremely useful feedback!

@sarah-pederson Enemies actually don't despawn, probably they were just hit by bullets from other enemies. Also, I definitely cannot take credit for the character assets (that's why I opted out from the art rating :smile:)

@resacagames Yes that's a great idea. Pre shoot animation would definitely be the thing I add next.

@larrymartinjr @khaokg I regret removing the text that says the portal would start the game to avoid overlap with the keybind settings :face_palm: As for the ammo, I'm actually glad to see both cases: do you wish to get ammo to survive easier, or are you willing to risk it all for the points? It does need better balancing though I agree.

A$AP Boxy by maxflav 2023-05-05T23:27:28Z

I really enjoyed the challenge and I would love to play further levels if there are any!

Color Delivery by Zephyr19 2023-05-06T02:14:09Z

A pretty fun concept. I definitely see this more a puzzle game than a platformer. Only the extra level gave me a bit of a challenge, but I enjoyed playing it throughout.

I actually quite enjoy the air time and the increased fall speed of the movement. I do need to spend extra mental power to remember which button enables which platforms, especially after the platform is recolored. I'm not sure if that is intended.

Delivery Survivor by Smoky01 2023-05-04T01:15:23Z

Is there no gameover state? I could just stand still and wait until enemies stop spawning.

Also, as others have mentioned already, feedback / effects on enemy hits / attack is highly recommended. They could even be a major selling point for survival games with minimalistic gameplay.