blueblu 2018-08-12 18:35
Relaxing! Just what a Ludum Darer needs after a good long jam
Foon → Ludum Dare Explorer → LD42 → Sirkulphage
By mrbehemoth
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 276 | 3.50 | 27 | |
| Fun | 246 | 3.46 | 27 | |
| Innovation | 629 | 2.58 | 27 | |
| Theme | 524 | 3.20 | 27 | |
| Graphics | 192 | 3.67 | 28 | |
| Audio | 161 | 3.39 | 25 | |
| Humor | 464 | 1.88 | 20 | |
| Mood | 138 | 3.45 | 26 |
Relaxing! Just what a Ludum Darer needs after a good long jam
A slight bug: if you die while infected, you'll still be infected if you start a new game. If that happens, just quit and restart.
I'll fix this in a post-LD version on itch.io.
Lay back game. Not really an innovative concept, but the atmosphere was pretty good. Sound effects were intriguing as well. Good job.
Simple, but effective.
Just to let you know, using third party sounds (or really any that you didn't make during the jam) is forbidden in COMPO. I think you should either switch to JAM or upload version without sound (although I think they are nice). You should at least opt-out of rating in Audio if nothing else. Also, you are missing out on so much fun making sound effects!
To the game. Classic concept, but in interesting and new theme. I didn't really understand what was going on when I got infected and whether it was a good or bad thing. Anyway, I got 261624 after several tries.
Love it. It's not a new very innovative, but it is pretty polished, with nice controls and a relaxing atmosphere. When you progress into the game, the difficulty curve grows a little too much. Good job.
PD: If audio is indeed third party, you may remove it for the Compo version.
@boltkey and @korso thanks for the feedback. About the 3rd party sounds. The rules of the compo say you can use 3rd party assets, inc sound, to create derivative works. The example it gives is taking an instrument sample and using it as part of a tune or soundscape. All the sounds I used were edited, processed and combined in a way that fits the rules, I think. If it's generally agreed that I've misinterpreted that, then I'll withdraw from the compo, but as far as I can tell it's within the rules. I'll add a note to the description above.
The art is really effective and I like the sound effects quite a bit.
Love the atmosphere. Might be my screen, but I did have difficulty sometimes seeing the spikes on some of the objects.
Pretty nice, like a fast-paced osmos. A non-issue to report is that, if you go near to the side, you're at risk of encontering an ennemy you couldn't forsee, but on the other hand most ressources are near the sides, so it creates a safe-and-slow/quick-but-lucky playstyle dichotomy rather that safe-and-slow/skillful-and-quick. I don't think it is a real issue though, and I don't really know how to fix it (maybe some way of seeing the threat approach outside of the screen ?)
I played the post-ludum version as I don't mind a more polished version. The atmosphere was really nice in the game. I like both the audio and the visuals (even though the bright background made me realize how dirty my monitor is.... ;) The idea isn't new, but I like what you made with it. However, it doesn't seem to get any harder? I didn't seem to get less and less space to move on, maybe I did, but it felt like I had about the same all the time. Can't think of any ideas to give you on how to build on this idea, maybe have levels of score where the tempo changes for a bit?
If you have the time, I'd love to hear what you think about our game back. We tried for a bit different idea on the theme where the sun takes up more and more space. :) https://ldjam.com/events/ludum-dare/42/not-enough-space-2
@nightsong - I'll absolutely have a look at your game and give feedback, soon when I get a chance. About the post-ludum dare version - the only difference is a tiny bug fix where if you die while infected, it doesn't reset. The 1.1 version fixed that, so you pretty much got to play the original upload.
@zoltancoccyx - thanks for the feedback! I wouldn't want to remove that as it was a deliberate risk-reward mechanic. :smile: But the idea of being able to see an approach is a good one, e.g. if they have a kind of a halo that you can see before the colliding body enters the window. Love it. :heart:
Really strange, i see in your post that the ball we control should get bigger but it didn't. I ate red balls several times and nothing happened but just a sound effect and microbes going away. I played the version of your game after the jam.
Keep me updated like that i can play without bugs :)
So not the most original gameplay, but my style of game... fun, well polished... to teleport in windowed mode move mouse out of window and back into it in another area...
A good game idea, the music should be improved. The graphics are good. Try our game too, maybe you'll like it)
@antoined73 That's really strange. It might take a minute of eating smaller green circles to really notice you have grown. The red striped circle don't kill you, they make you small again and cause a bit of chaos, which is sometimes useful when you are big.
Folks, I'm going to disable the download of the "post-LD" version until judging has finished. There's barely any difference at all (just one tiny bool), but I wouldn't want people's votes to be based on the patched version.
Ohhhhh i see ! I wasn't taking any green circles because i thought it was obstacles too ! So yeah it worked :)
The red dots aren't actually really usefull since they make the game more difficult and green circles are not coming anymore :/
But i liked the kind of ambiance you made with the sounds and the feedback you have when tacking a bubble is really nice !
I really liked the atmosphere of the game. The hints gave me a lot to take in at once, so a more guided tutorial may have helped ease the confusion. It was really fun once I figured out how to play.
Loved this game, one of the best entry of the jam for me. It's very addictive, the sound design (especially the sound of the bubble popping) is EXTREMELY satisfying. The mechanics are refined, everything is very simple yet polished.
My only complaint would be that I feel like the hitboxes are a bit too big: I have the impression that the spikes of the Sirkuls can hit me, not just the circle of the bubble. If feels unfair and wrong somehow.
Here is my high score, it's not much but I'll try to beat it later :) Sirkulphage.png
Thanks @kokonaught :) Nice score.
You gave me a :scream: moment - You're absolutely right. The hitboxes are too big. I reduced the size of the sprite artwork very slightly, a few pixels, but forgot to reduce the collision radius. It's supposed to tight on the circle edge. Those few pixels scale up on the bigger circles. Oh well. :shrug: I'll fix it after the judging.
Nice little peacefull game (until you take a red ball ^^). A little bit repetitive but very pleasant mood. Could be a nice and simple game for mobile.
It is a cool game. I enjoyed it and as you said the mechanic was nearly similar of our game. It is simple to understand and the sounds were nice. Well done :)
I was attracted by the cover. Love your art style very much! The sound effect is nice, too. The whole game is really relaxing and enjoyable. Well done!
That was really fun! The sound effects are great and love the art style. Good job!
I liked the Graphics, and the Gameplay was fun, Nice Game. :thumbsup: