SAUROPOD vs THEROPOD by Tijn 2015-12-14T13:45:00
Amazing game! The feel, the sound, the combat screen. Everythings superb. Great job.
Foon → Ludum Dare Explorer → Users → paraxite
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | Dodge Bullet | compo | 3.50 | 3.50 | 3.00 | 3.00 | 2.75 | ||||||
| 2018 | 42 | Running out of space | LD42 - Untitled Defense Game | compo | 2.50 | 2.45 | 2.31 | 2.31 | |||||||
| 2017 | 38 | A Small World | Minora - Minimalist Boss Battle | compo | |||||||||||
| 2015 | 34 | Two Button Controls / Growing | Rotundum | compo | 421 | 3.31 | 3.22 | 3.19 | 3.89 | 3.19 | 3.09 | 2.08 | 3.00 | 65 |
Amazing game! The feel, the sound, the combat screen. Everythings superb. Great job.
Good design.
On the level where the electric monster first appears, when you eat all the small enemies on the bottom level you become to big to fall down, so you cannot eat the final big one and get stuck on that level.
That transition caught me off guard. Funny, innovative, and fun! Great game.
Player control seems... clunky.
I understand that you move faster towards the direction you are pointing at, but since your character doesn't need to move a long distance to do it only feels unnecessary.
Also I think the sword should just do damage based on the direction of the mouse from the player simple do damage upon contact, not based on mouse cordinates.
Wished some enemies moved.
Great game! Amazing art and sound. It seemed like the higher the combo the rarer that food became. I understand the reasoning, but sometimes it was became too rare, so that it didn't show up for over 40 seconds.
Can't figure out how to build farms.
Holy s**t this game is amazing! The particles, the sound effects, the controls, all very solid!
You cannot dodge yellow ship attacks when they shoot when they are at the bottom of the screen.
Really nice animations and visuals!
There are some typos in the game text.
The amoeba moved too fast early on, so control was difficult. Other than that good game!
Simple, yet solid mechanic. Humans seem to have it too easy, but I guess thats the point? Nice game!
Good game, but was easily exploitable. If you just connect just one of each module in a single line the humans just keep piling into that shaft and never have to leave, so all their need are fulfilled. Other wise very good concept and execution!
Can't run windows version.
Great game. As the others have said, hate that bumping into the wall loses points.
Playing on a Win7, the main menu doesn't display properly and something keeps flying around.
Neat game. Would have liked more progress or a way to fail.
Just a nitpick, but the music is off-note... it bugged me slightly.
The swing animation on the attack is waaay too long. Enemies always hit you before you can land your next attack. Faster attack or greater gap between enemies would be nice.
Good solid game.
Simple and solids game.
Amazing. So much control with so few buttons...
There are boss-phases when the boss hp gets lower.
Interesting take on the theme, and very well executed!
Not bad. The penalty for not filling the luggage to 100% is too harsh.
Very impressive. Very fun puzzle. Amazing that you made this in 2 days.
Simple, but effective.
the margin of error for the holes are really small. But it was fun :)
Excellent take on the theme! And the ads were spot on.