Click Here to Become the Monster by ianh 2015-08-30T03:06:00
Oh my is this terrible
Foon → Ludum Dare Explorer → Users → mcccclean
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥉 | 2018 | 42 | Running out of space | Get Comfortable | compo | Humor | 4.39 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | A Life Well Spent | compo | 83 | 3.75 | 3.63 | 3.36 | 3.22 | 4.17 | 3.77 | 3.47 | 3.57 | ||
| 2018 | 42 | Running out of space | Get Comfortable | compo | 16 | 4.12 | 4.01 | 4.35 | 4.37 | 3.83 | 3.76 | 4.39 | 4.01 | ||
| 2015 | 33 | You are the Monster | Mighty Dune Worm | compo | 78 | 3.81 | 4.03 | 3.84 | 4.12 | 3.88 | 3.26 | 3.31 | 57 |
Oh my is this terrible
This game is EXTREMELY delightful! Snake + gravity is such a clever idea and the sounds are just adorable. Great work!
@TiByte - oh, that's playing the wrong files! Fixed that.
Oh my gosh, I LOVE this. The idea is genius (I'd say a cool twist on Papers Please), it's got a great tension to it, the theme's awesome. Absolutely delightful. Oh man.
I'd say if you were to keep working on it, add more space for the player to mess up - like, earlier meetings have greeting/farewell, but later ones include extra interactions in between, like the diplomat tells a joke and you're expected to show appreciation for it, or something like that? Just my thoughts though! Great work!
This has the beginnings of an Overcooked-style chaotic sorting game, really neat! I feel like the current pace is a little slow, especially in the earlier levels I was waiting around more than desperately trying to keep on top of things. But the mechanics are great, the movement controls are exactly right and it's great fun to run around hurling boxes to where they need to be. Nice work!
This is really neat! At first I was like "ah man, the movement is too slow" until I realised there was a whole level-up system. Couldn't make it to the station, though - I'm not cut out for shooters :grimacing:
Oh man, what a wonderful design! The game mechanics are SO tense and intuitive and they express the "running out of space" theme _perfectly_. The difficulty ramps up really well, the music sets the anxious tone really effectively. Perhaps the snake is a bit cartoony for the rest of the tone of the game, but other than that I can't fault it. Fantastic work.
Neat! It's so tense when the cat appears when there's a low water level, nicely done.
Really neat! And, gosh, great effort hitting three jams at once. My one suggestion would be adding an sfx and/or animation when a walrus gets fed - you can tell if your aim/timing was ok as soon as the walruses surface again, but it's the kind of thing that'd be good to get instant feedback on. Nice work!
This is EXCELLENT! It's such a goofy and fun idea, and executed so well. Once you get the hang of not getting smashed a whole extra layer of "dammit my gold keeps spilling into my armor hold" emerges! This is a classic, five stars across the board.
EDIT: oh I missed that you can adjust your hold size! Well - it still gave me a good laugh.
Nice work! What a neat little puzzler! Those up arrows are a real pain! I've been really enjoying seeing what the other pico-8ers have come up with. Great work with the sfx ramping up across a combo, it's really satisfying; the background pattern's gorgeous too.
Making the misses take up big chunks of the level is such a neat idea - really well done!
Hilarious idea! I wish there was a way to actually see the whole spread at once, I got to like a hundred meters all up before getting socked. The commentary lines are great too.
The story and animations in this are real neat, and the sacrifices are surprisingly emotive! I think the levels are a little big & get quite repetitive after a while though. Overall though really nice work!
Ah wow it turns out looking in two places at once is surprisingly difficult! A really neat challenging idea! Really like the theme too.
Hahaha pretty good
This is really nicely put together, the upgrades feel like a good progression and it's surprisingly fun to just spin the mouse around to become a giant death shuriken. Also the song is *jam*.
The movement is kinda janky, and some visual effects when you use a building would add a lot. But the sounds are hilarious and the overall concept is fun. Nicely done!
It felt like the outcomes were a bit random - by the end of the game when you have a bunch of stocks the dragging minigame doesn't seem to matter much. But it was certainly fun to spend a couple minutes getting rich!