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Games

YearLDThemeGameDivisionRankOvFuInThGrHuMoCo
201533You are the MonsterGreetings, Humancompo1973.523.123.623.403.463.233.48100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by boardtobits

LD33 — You are the Monster

Primer by alvivar 2015-08-26T04:56:00

cool look and clean controls. Well done!

Unsolicited by dukope 2015-08-27T21:26:00

Clean, solid entry. To be honest, my entry was in no small part inspired by Papers, Please, so seeing another entry of that ilk here, from its maker is both humbling and encouraging. Great work on this one.

Eat Sheep by ehtd 2015-08-24T02:58:00

Fit the theme well, great graphics, clean gameplay. Loved it!

Monster Possession by Clurect 2015-08-24T23:22:00

Haha, wow that was short. But love the idea. Perhaps you can keep possessing more powerful things in the future?

Synapse by tompudding 2015-08-26T22:02:00

Hitting tab didn't seem to do anything, then the game locked up.

H.A.V.I.C.K by 30dogs 2015-08-27T04:36:00

Great implementation of a kaiju/giant monster in a city. It would be great if you had an end goal, but this was a lot of fun!

Freak Craft by KEFIR 2015-08-28T18:17:00

Love the concept. Always cool to be able to customize your character. Unfortunately I couldn't do much once I was "scaring people," and after my first run, I didn't have the funds to run my base monster again. A couple tweaks and you could have a great game with this.

Brood by SecondDimension 2015-08-27T20:20:00

Great take on the theme and gorgeous art to boot. I hit a point where I was producing no eggs for a good minute, which may just have something to do with how things are randomized? Otherwise, I had fun!

Terror Bird Feeding Frenzy by jwin 2015-08-25T23:24:00

Fun, clean design, well put-together. Reminded me of a mix of Katamari Damacy and collectathons like Banjo-Kazooie. Well done!

Slime Feeder by aeai 2015-08-25T23:17:00

Interesting puzzle concept! Took me a second to grasp the burrowing aspect, but from there it was pretty smooth sailing.

Who cares the M%rtgage by bukt 2015-09-09T04:03:00

Classic cookie clicker with a political-economic theme. We truly are the monsters.

That One About Ducks and Prophecy by Sidlis 2015-08-28T16:42:00

Entertaining commentary on the LD33 dev process. Unfortunately, the "game within the game" was buggy for me (got lodged in a wall the first time, second time it couldn't load). But I appreciate the meta attitude.

Nessie's Buffet by swizzcheez 2015-08-24T02:43:00

Mutlidimensional snake game, clever!

Couldn't really tell what I was eating/avoiding at lower levels.

On the Growth of Ludum Dare and the Selection of Themes by Crowbeak 2015-09-04T17:47:00

Interesting. Very meta, obviously, but entertaining. Clever to include stats at the end.

Gascreep's Fortune by ZzCalvinzZ 2015-08-25T15:01:00

Would have been nice if there was a visual cue for when the parents were coming/passing by/in the room? I heard the footsteps but couldn't tell if it was them coming, going, etc. I liked the idea though. Stealth is always fun. And baby-stealing is pretty monstrous.

Flappy Monster by scriptorum 2015-08-25T14:57:00

The pikes are difficult to see, especially when you're at building-breaking speed. I like the concept of balancing speed vs. defense though.

The "Flappy" name confused me at first, too. I thought I should be flying. Serves me right for not reading the description, I guess!

Klonos by Azlen 2015-08-24T17:52:00

Cool look, interesting simplistic mechanics. I liked it.

Can you restart from the game over screen without just refreshing the page?

FreeMon by sockfolder 2015-08-27T16:04:00

I get the theme. I think it would have been interesting to assemble your own crew for your revolution?

House of Stairs by Ludonaut 2015-08-28T16:24:00

Great graphics, just wish there was more to do, or even some random things to encounter on the stairs.

Lil' Drake by bombjack 2015-08-24T16:50:00

Love a good single-button game! Cute theme and excellent escalation of challenge.

RPG Director by HeyZeus 2015-08-27T20:32:00

Gameplay: I didn't really know how my choices were affecting the game.
Content: It looks like you put a lot of different game tropes into the game, which is cool.
Theme: Not sure how this fits.

Stallman Quest by n42k 2015-08-26T20:33:00

Dying/restarting takes waaaaay to0 long with the fade and train scene each time. Other than that, its an interesting take on the theme.

Darklord by lightsoda 2015-08-26T20:45:00

I actually liked the look quite a bit, though the first hero who walked in started moonwalking all over the place. Idea has promise though.

Monster Planet by zeid 2015-08-30T04:58:00

Liked the concept. The tanks were pretty brutal, but its cool that you were able to get working gravity physics and the ability to suck up/shrink a planet. Cool, simple graphical style too. Nice work!

Vicit Vim Virtus by Jod 2015-08-24T18:48:00

Nice little story, and an interesting twist on the theme.

Eggplant Escape by cinnamonmelonpig 2015-08-24T17:48:00

Clean controls and look. Goofy theme. Not exactly a monster, but fun anyway!

Power Corrupts by mortus 2015-08-24T14:17:00

Nice idea. I agree with Deity the controls could be a little "stickier", expecially given how punishing the spikes are. But overall very well-executed.

Prison Break by drakekin 2015-08-25T15:09:00

Cool little flyer. Impressive for 48 hours.

Project MONSTER by 0x0961h 2015-08-24T18:29:00

Agreed on the exit square, didn't realize what it was at first. Otherwise a clean, clever game. Liked the color scheme a lot!

Monster Yum Yum by cjacobwade 2015-09-10T04:10:00

Interesting! Worked well with my touchscreen, which made it even more fun. Nice work!

Sweet Dreams by hitchh1k3r 2015-08-28T17:49:00

Loved the idea, I couldn't get into the dream though. The modeling was well-done and the movement/interaction controls worked well. I just couldn't interact/jump into the dream, so I missed what sounds like the best part.

Edge of Grey by MinionStudios 2015-08-26T21:40:00

Controls felt slow, but the style was very cool. Would love to see more. Also, kudos on embracing the monster vs. trying to refute/empathize with it.

Seven.Eat.Nine. by thatwhichis 2015-08-24T03:48:00

Chaotic, but a clever play on the 'monster'.

Demon Vessel by drilltail 2015-08-25T06:22:00

Not the most monstrous game, but loved the different abilities and having to use the right one for the right situation, not just combat.

Shadow Creature by Halleflux 2015-08-24T03:16:00

Fun little game. I always find 3D games ambitious. This one was spot-on for theme, and I liked the monster's initial design.

Holy Fenrir by NIGIC 2015-08-26T22:54:00

I won! This would have been great for the Game Boy Jam a couple weeks of go. Brought me back to my Link's Awakening days. Nice work!

If I had to make ONE nit-pick, the attack FX was a little too big, so I wasn't sure at first what was actually hitting/missing.

The Loved Ones by Stending 2015-09-09T17:58:00

A good story well told. I would love to just see a series of the pictures, to what was changing from set to set. I also liked that you changed up the art on the tickets to keep things from getting too stale. It was a *little* repetitive by the end, but it also felt addictive to see what would happen, so mission accomplished.

The Werewolf Can Always Lie by Laddo D 2015-08-24T23:32:00

Cool concept. Great solo-implementation for the Werewolf game. Like the art style, too. Very dynamic. I had to play the Unity Player version, which had some camera issues (running IE on Windows 10), but I suspect that wasn't your deployment of choice. Excellent entry.

Gruesome by metranil 2015-08-30T05:19:00

Music was the best, I like to think that's what monsters are hearing vs. the epic choruses we usually ascribe to them. It would have been cool to tie in the grue lore a bit more, waiting for an adventurer's lantern to go out or something, but it was a fun dungeon run nonetheless.

Moon Base Shootout by Unept 2015-08-25T05:16:00

My controls got jammed at one point, but overall a cool shoot em up. The vacuum mechanic was definitely an interesting twist.

Hop's Hope by OldPeculier 2015-09-02T18:10:00

Gorgeous art style. I feel like you could have paid of the theme a little more, maybe if you hopped on the goblins' heads you'd be considered a monster or something. I actually actively tried to avoid jumping on heads, thinking something like that was coming. There was also a little glitching with floating flowers sometimes, but all in all a good little game!

Grunx by SamH 2015-08-25T19:05:00

Your art looks great! You've definitely got a good foundation for a game here.

The Monster by Hendri 2015-08-26T17:08:00

Could use a quick primer on the start to explain how dying works, also confused me for a moment. From there, it was pretty quick work, but a good implementation of the theme.

No Credit, No Problem! by Razoric 2015-08-28T05:13:00

Great game, only sticking point was the 250/wk person, where the rules say must have monthly income "greater than" 1000/month, which was a little ambiguous. But that's really a nit pick, everything else was well put-together. Perhaps a skip button during the "cut scenes" with the interest and fees, but all in all a great game.

BIG BAD WOLF by allinlabs 2015-08-25T06:13:00

Great graphical style and physics.

A Series Of Totally Legit Events by Slashee the Cow 2015-08-28T18:36:00

Interesting story! Very impressive amount of content for 48 hours.

Oranges In Love With My Fly by ViliX64 2015-08-24T03:57:00

Love that Dali is making games for Ludum Dare. Very surrealistic but well put together.

underworld siege by Benjamin 2015-08-24T03:24:00

I like the specialized purpose of the different minions. Clever, and really polished. Well done!

Sucker Punch by Shaw 2015-08-26T17:03:00

Simple, clean action. Good ramping of difficulty/damage. Fast to play. Like the graphics and music too. Great entry.

INSIDIAE by FistBumpGames 2015-08-26T23:02:00

Didn't entirely understand what I was trying to do, or the +, -, -- thing. But loved the graphical style.

Hero Mate by Lancelot Gao 2015-09-07T23:34:00

Cool idea! The hero death music was a little long after the first couple of times, but I liked the innovative use of the monsters.

Adula by conormn 2015-08-24T23:14:00

Really short, but a very cool concept. Would love to see more of it. And oh yeah, gorgeous art style.

$!*# by Andrey 2015-08-24T03:11:00

Nice word finding game, not exactly sure how it fits the theme though...

Cel by Alexbrainbox 2015-08-26T22:26:00

The noise when you reset is kind of a downer to hear each time, but I liked the puzzle. Also, yeah, not really on-theme, heh, but fun to play!

Fish Monger by Zemmi 2015-08-26T20:57:00

I loved the story to introduce the controls. Being a naked fish monsters was okay, too.

Paved with bad foresight by JaytleBee 2015-08-24T18:38:00

Entertaining "narrator".

Researcher 101 by Anti 2015-09-04T02:15:00

I liked the different control scheme. Cool idea, and racing against the clock made it engaging. It was a little odd/tricky that whenever you went to a new room, the monster would try to speed to its last mouse position (it makes sense, but something to think about if you expand this game). Also impressive you had a tutorial. Nice job!

Stealth Yeti by cottontrek 2015-08-25T23:38:00

Brutally unforgiving if you get caught, but clean graphics and sound.

Would have loved it if the controls were a little more sticky, I slipped off a ledge a few times, ruining an otherwise perfect plan.

Loved the use of the sound in addition to sight for stealth

Dr. Cutie & Mr. Monster by oostap 2015-08-25T23:13:00

Controls are a bit tricky, but a cool multiplayer concept. Great graphics!

Dungeon Feeder by orukinawa 2015-08-24T02:31:00

Fun little game. I like the idea that different traps don't work on different people. Might be worth linking to keystrokes as well to save time moving from trap to trap. Well donE!

Death of a Lich by managore 2015-08-25T05:52:00

Tutorial, procedural tower, AND turned-based play? Simply terrific.

Fiskarens fiende by WillysJerry 2015-08-27T19:52:00

It's tough to get to the boats without getting hit yourself, and the people are an even tougher target. Perhaps a little more friction?

Overall though, I liked the concept, and jumping whale definitely looked cool.

Dragon Saint by waveformmodulations 2015-08-30T05:28:00

Liked the historical take on the theme. The controls were kind of buggy though, my claw attack either didn't work or didn't animate a lot of the time, and the hitboxes on things seems finnicky about when I could/couldn't hit knights. Also, the topless maiden felt a bit gratuitous.

Frankengirl Free-For-All by Frump 2015-08-25T05:26:00

Nice work, the controls are nice and smooth. It felt a little easy to defend myself, but I imagine as you added the repairs, that would have been tweaked. Loved the art style too!

The Banana Eater by Dizzyman572 2015-08-24T03:35:00

Best music yet.

The Monster Agenda by burquitlambadgers 2015-08-25T05:57:00

Cute idea. Controls were a little unwieldy, but a good short spot for a LD Jam. Nice work!

EVILATOR by vividhelix 2015-08-26T19:53:00

Very innovative idea. Would have loved to see the people become "Monsterated" but overall the mood was spot on, reminded me of Tower of Terror. Also, I don't know if the white inside the elevator was on purpose, but it gave an eerie, unknown feel to it. Well done!

Electro Magnetic Purge by Kuchalu 2015-08-27T20:45:00

Great design, though it was a little harrowing being attacked the moment I started the game. Ambitious to do an interplanetary travel game.

Lying in Wait by whalebot 2015-08-24T19:00:00

Felt a little long, but a cute concept for sure! I liked breaking through the pillar.

KleenEmUp by tanjent 2015-08-25T06:28:00

Great puzzle idea. Unique take on the theme.

Hello Dear Friend by ruthiepee 2015-08-24T22:33:00

Great look and actually gave a purpose to inane clicking. Nice work... you monster.

I: Alien by gnuwilliam 2015-08-27T04:32:00

In some ways, the best part was dying and seeing how many people you could still hit. I could also see racking up a bonus for every person you hit without hitting the ground. Good work!

A Game Where You Are ANY Monster by Saphyre 2015-08-28T16:19:00

Points for mood, but this game got dark fast. Also didn't pay off the idea of any monster, but that's understandable with the limits on time.

Mazeotaur by Killbert 2015-08-24T04:00:00

Couldn't get off the main menu on IE.

Vampshire by Aggrathon 2015-08-27T20:52:00

Clever idea, you could do a lot with balancing being mayor and hunting your citizens (e.g., how much do you fund the city watch? what happens when a celebrated vampire hunter comes into town?). I liked the old style map look, too. Hopefully you take this game further!

You are the Monster by Pixellation 2015-08-28T16:14:00

Great graphics and solid sound. Felt a little short, but that's not the worst thing for a jam like this. Theme felt a little stretched.

I Know You Are, But What Am I? by bonnup 2015-08-28T05:14:00

File won't open for me on Windows 10.

Quarantine by BoskoSokolov 2015-08-25T00:28:00

I finished! I guess it says something about the game that I got all the way to the end. No bugs that I saw, decent, understated sound. If you wanted to expand it, maybe who you choose to possess affects your character? Good entry!

Of Glorious Nation by Xinelu 2015-08-27T15:57:00

I could get money and buy tanks, but not actually attack anyone. I liked the theme though!

Not Cookiemonster by OadT 2015-08-25T15:07:00

Endless runner with a stealth twist. Nice! Some of the jumping parts are brutal, especially with a hunter bearing down on you. I liked it, though!
Also an interesting take on the theme.

Gammonster by sikosis 2015-08-31T06:47:00

I like the board game concept, but there didn't feel like there was much choice/feedback as to why things were happening. You could absolutely expand something like this though, its a really cool idea.

The Gold Eaters by OFF 2015-08-24T18:55:00

The mobs moved awfully quickly, and the view was very limited, so I didn't really know where to go/what to do. The graphical style was cool, though, and good music.

Orbit by roban101 2015-08-25T19:03:00

a little tough to get the hang of, but cool art.

Am I the monster? by Blastopio 2015-09-09T17:13:00

Interesting. Almost felt more like a rhythm game than an infinite runner. Not having an animation/sound/graphic to show when you're catching/dodging/picking made it difficult to know if I was doing the right things/when to hit the button, but a cool take on the theme for sure. Also felt a little slow at the beginning.

Grave by uheartbeast 2015-08-25T05:30:00

Cool fighting game, excellent controls. Nice graphics, too.

Well I'm Not A Monster by RhythmLynx 2015-08-28T20:33:00

Interesting multiplayer concept. Tough to keep information hidden on a shared screen.

Ghosty Game by silentlamb 2015-08-26T22:15:00

That noise when you get hit could be toned down, but otherwise a cute little evasion game.

Wumpus World - Hunting The Hunter by SelfTitled 2015-08-27T17:17:00

Interesting idea! First few plays, I fell down a pit. Then the hero randomly appeared while I was exploring. Then it all clicked. Well put together for the compo!

Damage Control by peterkirk 2015-08-27T21:05:00

I loved how you escalated the challenge with different mechanics. The art style could have felt janky, but you owned it.

Good Luck Gardener by Farfin 2015-08-26T22:38:00

Don't know why I'm doing what I'm doing but I sure look cute while I'm doing what I'm doing.

The tutorial image you have on your webpage explains the mechanics really well. Maybe a line or two more about what you're working toward?

Adventures of Tic Tac (the cat) by namrog84 2015-08-24T04:04:00

Reminded me of my Katamari Damacy days. Would have been cool if I could eat/kill the mice or something to add to the monstrous-ness.

"The Master" Project by The Walking Kiwi 2015-08-28T17:23:00

Got a video error at the start, but the game played. From there, the game looked interesting, but the fireballs were pretty much impossible to avoid. (This may be because your character moves so far to the right of the screen when moving forward, you don't have much time to react).
Also the collisions when jumping were tough to gauge because it seemed like the detection box was smaller than your sprite, so I ended up getting hurt as much as I would actually stomp things.

You are Awake by frokes 2015-08-25T15:20:00

Crazy impressive that this is just HTML/CSS. Nice work. The pacing was good for the most part, I found (a lot of time I find myself sitting and waiting through animated text).

Story was good, though I did wonder for the first few frames if I was going to be making any decisions. Made up for it at the end though.

Nice work!

Agent by solarexplorer 2015-08-27T17:04:00

Almost more of a story than a game. But I liked both answering questions by shooting answers and having to guess answers based on the first letter (was proud of myself for working out the six-sided one).

Though, once the game ended, it just kind of sat there. Probably good to have a restart or something (I was curious what other answers might get me). Nice work overall!

YouAreTheMonster by KaiseanGames 2015-09-10T02:18:00

I guess I won? I hit a room with green light. A little more of a clue as to what I was trying to do would have been nice, but the look/idea was cool.

Dream by pixzleone 2015-08-24T16:57:00

Fit the theme nicely. Short enough to play through and get both endings. Impressive how much you built in just 48 hours. I'd love to see what more you could do with it.

Hotel Shmotel by Matthew Rayfield 2015-08-28T04:21:00

Loved your take on the theme, and the style came together really well. Everything made sense and worked within your confines of the simple interactions (kudos on the elevator lights for up and down). It would have been nice to be able to strafe when I was searching the hotel room doors, but that would honestly be my only complaint in the entire game. Bravo!

Around the Waterfall by incobalt 2015-09-10T04:04:00

I liked the story, and the take on humans as foreign beings you couldn't understand. I did run into some issues where a slime I was talking to would get "frozen" to me, but otherwise things seemed to work fine.

Blenderman by NeanderG 2015-09-10T04:23:00

Cool idea. Would have liked to see more of a result than the items just spinning, but the graphics looked nice as you had them.

Loki In the 27 th and a 1 / 2 Century by liquidmedia 2015-08-24T14:21:00

I think I fell out of the game at one point, but I was really impressed with the size of the world you built!

Monsters In The Woods by snakezito 2015-08-25T23:07:00

Liked the graphics and animation a lot. Short, but that made it easy to play through for both endings. Nice work!

Minko by broknecho 2015-09-10T04:15:00

Who doesn't love Plinko. Very original mechanic to apply to the theme. Nice work!

Release The Mayhem by gquibao 2015-09-10T04:28:00

Interesting idea, seems like it could go on forever though. If you expand it, maybe add some goals!

Rampaging Rogue by Pietdagamer 2015-08-26T21:09:00

Cool idea, but might work better in more of a staged or puzzle format than just an open-ended world. I appreciate the limitations of the time in the jam though. The gravity physics worked quite well!

Monster. Interactive comics by pavel_insight 2015-09-10T04:32:00

Cute story! Nice little concept for a game jam. Would have been cool to have a little more branching depending on what you clicked, but still very cool for a compo entry!

Lovers on a Park Bench by peterthehe 2015-08-25T14:45:00

Nice work! Clean look, funny juxtaposition of narrative, typing game and... well, I won't spoil the ending.

Groll's Revenge by cyrixd 2015-08-26T20:42:00

Much more strategic than I was expecting. Well done!

Ghost Haunt by Newan 2015-08-26T21:16:00

The game is about postage stamp sized on my screen. I imagine it's supposed to upsize the pixel graphics? The screen shots look really good; I wish my eyesight were better so I could play it.

Adam the Alien by cjke.7777 2015-08-31T06:42:00

Worked okay in Edge.

Loved this little game! The shape-shifting was clever, reminded me of the old Tanooki-Suit Mario, and the dialogue with the player was engaging, too. I hope you expand on this one!

Village Terrorizer by Flygamer101 2015-08-25T06:33:00

Simple, but fun and to the point. There's definitely something to the balance of letting the village grow and just destroying stuff.

The Bed Was Cold by lectvs 2015-08-24T16:23:00

A little buggy at some walls, but otherwise a great atmospheric piece.

Unknown by Florent Juch 2015-08-27T20:01:00

Simple game, but quick and fun. Admittedly, the music tracks for purchase got me to play several more times than I probably would have otherwise. The Gandalf animations were a nice touch, too.

Fade by CreamyBacon1 2015-08-28T18:11:00

Really cool platformer idea. Took me a while to get the hang of "swimming" through the walls, but once I did, it totally rewarded the learning curve. Theme would probably haven been better paid off with some graphics, but that's understandable with the short timeframe and the massive level you built.

One issue, when I reached the green exit(?) at the top, the game threw an error (below). So... not sure if I won?
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: Outside Room
for object parent:

Unable to find any instance for object index '17' name 'obj_player_spawn'
at gml_Object_parent_Other_0
############################################################################################

Space Invadees by lanestp 2015-08-24T16:36:00

Great voxel graphics and I'm impressed with all the voice work. The cut scenes were a bit long, but overall, great entry.

Monster Fight by Romario Ramirez 2015-08-26T22:05:00

Chaotic and fun. The only issue I ran into was that my character wouldn't stay facing left, so I'd have to be walking to shoot that way. Only really a problem at the very beginning, but worth a look? Fun game, though!

Dungeon of the Mimic by Alpenter 2015-08-28T05:20:00

Solid game with a cool mechanic to attract your victims, er, enemies. Well done!

Monster Munch by Fitscat 2015-08-27T20:12:00

The fact that there's no cue to find the troll cookies isn't great, though I liked that he had a different reaction sound. Hearing "you're a monster" whether I got points or lost points was a little confusing. Maybe one more sound for Burnard? Also, your physics did some wacky things from time to time.

With all that said, it was a good quick game, perfect for a jam. Now I want cookies and jam.

Undercowver by PixelStuff 2015-08-26T19:58:00

WebGL wouldn't run on Chrome or Edge (Windows 10). Got a JavaScript error on Chrome. Downloaded the Windows build and got the title screen, but couldn't progress from there. Sorry! Looks really cool.

The Cure by Modoc73 2015-08-24T03:46:00

Great use of effects for atmosphere/the feeling of losing control.

Village in the Valley by teknic 2015-08-24T18:50:00

Won't spoil it, but great ending. Reminded me of a very short version of A Dark Room.

The Alchemist by sydan 2015-08-24T02:26:00

Loved the graphical style. Took a little while to get my ingredient harvesting ramped up, but I liked the escalation of the fliers as time passed.

The Stars are Watching by Xanderzoo 2015-08-25T05:40:00

Fun little space shooter. I worked on one of these as a side project. Amazed at how much you did in 72 hours.

T.A.G.W.Y.H.O.P.P.D.a.a.D.o.S.S. by DavidErosa 2015-08-24T03:09:00

Clever twist on the theme, nice graphics, too!

Imperial Accountant by Ilseroth 2015-08-24T02:51:00

Great graphics and a cool background music. Stealth is always enjoyable to me as well. Nice work!

Look Into The Mirror by yuigoto 2015-08-26T21:36:00

Loved the theme and graphics, but this game needs better collision detection if its going to be this punishing. There were times I had a distinct gap between myself and a hazard and I still died. I had to give up on the drunk driving level, and barely finished the two before that.

Fuzzball's Rampage by Incinious 2015-08-25T23:02:00

Simple but effective. Well done!

Power Lich by rattower 2015-08-26T21:58:00

I never knew I wanted a zombie army at my command until I played this game. Great concept!

I Hunger by David Yates 2015-08-24T19:08:00

Interesting! Like a text adventure re-imagining of the old Grow flash games. Very cool idea -- indirect civ through demands. Well done!

Bounce to Win by Juin 2015-08-24T23:20:00

Fun little game. I wasn't 100% sold on the camera following your projectiles (maybe splitting the difference between the player and the bullet?), but otherwise the controls worked well.

The Weird Monster Thing's Adventure! by ThePugProgrammer 2015-08-30T05:06:00

Controls were a little floaty, but all told the game functioned. Just wished there was a little more to do. Good effort!

Sunrise's Pact ( Ludum Dare 33 ) by fafastudio 2015-08-26T20:10:00

Good game overall, some of the sprites were facing/walking in different directions. Not sure if that was on purpose? Otherwise, it looked good. The death animations were entertaining.

Bloup! by Noisette 2015-08-23T21:43:00

Well played. Simple idea, but very fun.

The Thritch Remains by Dreyan 2015-09-05T15:19:00

Very cool idea. Would love to see more of this. Not really the theme, but the idea of building your ship with scraps is very cool. I wish it was a little easier to see if there was anything of value in a sector once I got there, but overall, and more to interact with inside the modules, but really, all my whining is just because I loved the concept. Nice work!

Feed the Beast by klams 2015-09-05T15:13:00

Download no longer available. Sorry, looks really cool!

50 DKP Minus! by Archonthewizard 2015-08-26T22:12:00

I had to play this game based on the title alone. (More dots!) The new skills were cool, and the different enemy types made you strategize. Great work for 72 hours!

TRPG-like by ldds 2015-08-27T20:25:00

Interesting idea, but a little clunky. I didn't understand that the pieces at the bottom were hands at first. I like the tactical nature though.

All That Glitters by cgmorton 2015-08-23T21:29:00

I'm having the same issue as Stephan, playing on Chrome, Windows 10. Love the idea and the stealth implementation though!

Embizzle by Norgg 2015-09-09T17:28:00

Not exactly sure what I was doing, but I seem to have topped the leaderboard, so that's cool. Kind of a mix of a cookie clicker and an art program, which is intriguing. Nice work.

Birthday Monster by justthestudio 2015-08-26T22:31:00

Very cute twist on the theme. A couple of the timing things were pretty particular (leaning back and lighting the buildings on fire) but I loved the quick game, Wario-Ware feel. Nice work!

Frankenslash by ChrisAntem 2015-08-26T22:44:00

The coin count got cut off in the level so I was only seeing the 10s space. Thought I wasn't getting coins at first. I like the improvement mechanic though!

Harvey, Dean, and Pete's Terrible Adventure by GenericTeamName 2015-08-25T23:43:00

Loooooved the graphic style, though the isometric view made it hard to determine which was up-down and which was left-right.
The rest of the game was clean and good. Nice music, too!

kid.isCaptured by RobotMeal 2015-09-05T15:24:00

Cool, simple idea. You could make more levels by introducing obstacles and things, or stuff that could be knocked over to increase the noise.

Are You The Monster? by carle13 2015-08-31T06:37:00

Doesn't seem to run in the LD page all that well (could jump but couldn't move/attack). Windows build worked okay though. The movement is a little chunky, but I like the idea of choice, being able to attack or avoid the humans. Good start!

Three Bags Full by EmptyThroneTeam 2015-08-26T17:27:00

Great entry. Good mix of tough decisions and day-to-day grind. Art, sound, playstyle, all were good. Well done!

AM I? by DruhinM 2015-08-25T14:48:00

Good art. Good twist on theme. BGM helped too.

You are the Hero by rotpar 2015-08-25T16:39:00

fun game! controls are a little floaty, but overall very well put together.

Humans! by Artsuom 2015-08-28T17:42:00

Controls felt a little swingy, but I'm impressed with how big of a level you built. Kind of wish there was a little more to do, or new attacks to get, or another type of human. The sounds were cool!

It's Sunday by bigbuggames 2015-08-28T15:49:00

Nice combination of click-crazy and timed clicking. Good difficulty ramping. Fun theme. Nice work!

MONSTERS CARD GAME by alienart 2015-08-28T16:44:00

Clever idea, first card game I've seen. The game didn't seem to track my wins though. Or else I was mis-understanding the battle mechanic. Nice art!

Mangiato by Acerio 2015-08-25T16:26:00

Tough to control, but a cool look!

Scream Factory by Jwgk 2015-08-26T17:13:00

Interesting idea. I couldn't really work out how to activate missions, but it looks cool.

Monster Escape by KPapaGeorge 2015-08-25T14:53:00

Fun platformer with a hint of stealth. I enjoyed it.

There were some places you could wall jump and "escape" the level permanently.

Lure.Lair.Lunch by daveh 2015-08-28T05:28:00

Cool concept and nice graphic design style. A couple rough edges on the controls like the extra machete use and the jump icon (didn't realize what it was for a while), but all in all a good, complete game.

SchoolMonster by jcwelgemoed 2015-08-28T18:21:00

Nice take on the theme. Feels like the class gets wild a little too quickly, at least for the first level. But all in all and solid game, and not a typical entry!

SAW by Vereos 2015-08-28T18:27:00

None of my choices seem to be creating anything, I tried just about every attribute I could think of for the Minotaur and the Kraken, and nothing. Am I missing something?

I like the concept, it's different from most this jam.

Daylight Blobbery by Mark Smith 2015-08-24T23:57:00

Reminded me of 90s computer games (probably the pizza). I found myself getting stuck/thrown off course by the curbs a lot, but otherwise, it was fun to attack the city.

Creep by Koneke 2015-08-26T21:51:00

Agreed on most counts here. The perspective was wonky, and the humans are a little OP, but I love the concept.

Running From Pitchforks by puddelipip 2015-08-26T21:03:00

The camera angle is this game's worst enemy, I think. I could never line up the jump to the stairs. Also it was tough to tell when then game had actually started on my first few plays. I liked the character art, though!

Halloween Maskness by The Mad Strauss 2015-08-27T15:53:00

Wow, that second level got a lot harder. It's funny, the mechanics took a minute for me to grasp, but once I got them, the positioning of the cues was very sensible to the keys you needed to hit. Well done! And the art was fantastic.

Happy Stroll by Mokai 2015-08-28T18:14:00

Simple and straightforward. Good difficulty ramp. A little buggy though (I kept scoring points after I died!).

A Matter of Survival by Cruzer_AU 2015-08-29T06:41:00

Running around! Eating people to survive! Simple fun, perfect for a game jam!

Mighty Dune Worm by mcccclean 2015-08-24T23:46:00

Great choice of monster! Fun little take on a town-builder, and simple controls make it easy to get into.

Emm... Boo! by Ulukai 2015-08-26T20:03:00

I would have kept the sight lines, or only given certain kids sight. I couldn't get close to a group. I liked the idea though, shepherd a group and get a big scare.

TitanZ by MegasDragos1 2015-08-28T17:36:00

I liked the idea -- there's something cool about not being able to jump and having to solve problems by a) crushing them or b) bombing them.

With that said, there wasn't really any decision-making in the game. I found my best strategy was to simply bomb whatever appeared on screen ASAP. Graphically, I would add something to show the blast radius of the bomb, because I also defaulted to just stopping and launching my bomb to avoid the damage.

If you continue with the game, it could also be cool to add aiming for the bomb, to add another dimension to it.

Mechanically everything worked, though. Nice work!

Run, Monster, Run! by Arcadonauts 2015-08-24T03:29:00

Controls were a little slippery, but otherwise this game was delightful. Dimensional portal was awesome.

The Empty by fdslk 2015-08-25T00:06:00

Same issue here. Sorry. Screenshots look cool!

Woustal by lonkost 2015-08-24T03:04:00

Love the puzzle idea. Would be great to see this expanded into more levels. One bug(?), it may be the computer I'm on, but the click box for the tiles seemed to be low/left of the actual tiles.

CYCLE by Dianouille 2015-08-26T20:39:00

Beautifully designed. More of an activity than a game, per se. But still, very engaging, which I suppose is more important.

Dino Domination by ThisIsDaniel 2015-08-26T23:05:00

Cute design. Felt a little aimless, but it was fun stomping out little villagers and knights. Liked the particle effects!

Just RAAWR it ! by Strike 2015-08-28T18:42:00

Fun to play. Simple, and I liked the graphical style with the cube buildings. Nice work!

You must not by kerotan24 2015-09-08T19:20:00

Would have been nice to include some checkpoints, but overall, this game worked well, handled well, and didn't overstay its welcome. Nicely done.

Aliensche! by HiVE interactive 2015-08-26T23:14:00

I liked it! There's been a few alien abduction games on here, but this was my favorite. I felt like the claw wasn't as efficient as just swooping down and grabbing things, but that may just have been my play style.

PSYCHOSHARK by ManuelGF 2015-09-09T17:09:00

Shark's always a plus. Interesting idea of choosing between helping and eating people.
Didn't understand what I was trying to do, though, and talking didn't seem to work sometimes.

Tales of the Memory Dragon by raducumiczzz 2015-08-27T20:06:00

Nice little game. Not exactly a memory game, more of a paying attention to the current game state game. Definitely opportunities to increase the challenge level (e.g., dragon heads are always tied to the same button, but still change places). I liked this a lot!

Admittedly the 5th button was tricky because I had to bring in my other hand to push that one. Four would have been a perfect fit.

PixelMonster by shawn42 2015-09-04T02:03:00

Didn't run, just got a command prompt icon. Sorry!

Monster Positioning System by Shawn 2015-08-24T02:39:00

Cool look, clever to use the subway map as a node-to-node system. Ironically, I would have rated graphics quite highly!

No More Mr. Nice God by Wekid 2015-09-05T15:11:00

Funny idea. I would have liked some kind of recharge timer to see when I could use the foot again, but otherwise, a cute little game. Loved the music.

Kill Click by Mubox 2015-08-26T04:57:00

I had the same blurring issue.

MANDATORY FUN EXPERIENCE by Mozz 2015-08-27T16:00:00

Didn't really understand what I was doing? Charm seemed to kill everyone (even me?). Nice pixel art, though.

Evasion Master by bouletmarc 2015-08-26T21:19:00

Too dark to tell where I was going/supposed to be going, but I was impressed with how much stuff you'd packed into the level.

Lights Out by Steven Miller 2015-08-26T23:23:00

Like the idea a lot! The people felt a little easy to avoid, but that's just a matter of tweaking behavior I think. Otherwise, cool game!

Ev0L by AzureKnight808 2015-08-30T05:11:00

Beautiful game! The camera rotation was a little head-spinning, but otherwise, great little piece. I liked that it felt like it was getting easier as you gathered more "followers" then you threw in a new challenge with the shooters. Nice work! And great twist on the theme!

Fly On The Wall by Apostrophe 2015-09-10T02:08:00

Cool concept. I coud see this working as a single-player or multi-player game. Nice work!

Decimation by MagentaGames 2015-08-26T04:46:00

Impressive tower defense game. Knowing the costs of things would definitely help, but the mechanics work nice and smoothly otherwise.

Dude, Stop by Patomkin 2015-09-09T17:36:00

Some of the mouse controls were a little funky/lacked cues about what I was supposed to do (the headphones in particular), but I love a good Wario-Ware-style game set. Cute idea!

Greetings, Human by boardtobits 2015-08-24T22:11:00

Thanks all for the feedback! I'm am fixing the "second play" bug now. As far as the repetition of play goes, I agree 100%, and have more interesting plans if I continue to expand this game (unexpected schedule changes, small talk, negotiations, possibly even a mistake or two on your assistant's part). For LD33 though, I'm happy so many of you have enjoyed the game, soon with one less bug!

The Fifth Apartment by The Fifth Apartment 2015-08-26T05:13:00

Wow. Impeccably designed. Moving story. Heart-wrenching themes. Well played.

15 by KanjiKado 2015-08-31T06:31:00

Always enjoy a good minimalist game, and it makes sense for a Game Jam. The controls were simple, though I didn't know for certain on my first playthrough if the squares were good or bad. Maybe that's part of the journey, but a tip might have helped. Anyway, all told a good, functional game, so well done!

Professor Chaos's "Mean Sardine Machine" by Mach60KAS 2015-08-26T22:22:00

I liked that you integrated the themes of the fish-obsession and the hairdresser into everything. Didn't feel like the choices I made would make much difference though. Just utter chaos all around.

The Greater Good by LucaRedwood 2015-08-31T06:54:00

Interesting idea! I kind of felt like I was just taking stabs in the dark as to how to judge people (though I totally took the rich guy's fine to add to the village coffers). This concept could be expanded into a very interesting game though!

Bit by Bit by conrad123 2015-08-25T00:01:00

Fun game. Really didn't get the theme though. I saw your point that hackers are monsters, but it didn't feel like I was doing hacking for some nefarious purpose, I was just driving. A little back story might have helped.

That said, the game was fun, clean controls that rewarded you for not oversteering. Well done!

Madboss by HappyHour 2015-08-29T06:46:00

Liked the music and graphics, the super punt only seemed to work sporadically though. Also didn't feel like I was working (see what I did there) toward anything in particular. A goal or lose condition helps, but the mechanics here are solid, so a good start!

rIPoff by VideoDog 2015-08-25T06:05:00

Clever theming! And by rights, a complete game with an ending. Nice work!

Warrior Of Dragons by Jesse Freeman 2015-08-25T23:29:00

nice! like a reverse minesweeper meets rpg. love it!

Business Demon by LeReveur 2015-08-26T20:53:00

Took me a while to wrap my head around the UI/the response messages. Once I figured out what was going on, it was pretty much set it and forget it. Ended with $8.8M

UFO by Polyganz 2015-08-24T16:43:00

Cool look and feel. I couldn't seem to figure out how to land to get the second component though...

Cool Alien Dudes by Daisuke909 2015-09-04T02:02:00

Cool idea. I liked that you were avoiding detection vs. fighting like usual games. I did find that a lot of levels I started with a yellow guy right under me, which was a bit frazzling, but overall a good game!

The Stowaway by BuffaloPhil 2015-08-25T05:44:00

Cool style. Reminded me of Anti-Chamber, but with more... Nostromo. The controls were pretty smooth too. Nice work!

The Cauldron of Humanity by Lashiz121 2015-08-27T15:49:00

I liked the combination of strategy (summoning minions) and action (moving and attacking). Would be cool to see this idea expanded.