ferraware 2015-08-24 03:12
Cool game!
Pros:
-Pretty cool idea
-Fun to play
Cons:
-Too hard :P
-Could improve graphically
Foon → Ludum Dare Explorer → LD33 → Shadow Creature
By halleflux
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 71 | ||
| Fun | 266 | 3.32 | ||
| Theme | 320 | 3.62 | ||
| Innovation | 354 | 3.18 | ||
| Overall | 482 | 3.11 | ||
| Graphics | 735 | 2.54 |
Cool game!
Pros:
-Pretty cool idea
-Fun to play
Cons:
-Too hard :P
-Could improve graphically
it was interesting to find a impressive amount of skill went into surviving encounters despite a pretty basic combat system and it managed to keep it interesting
Fun little game. I always find 3D games ambitious. This one was spot-on for theme, and I liked the monster's initial design.
Love it. I think it's an idea worth going for. Imagine if you could upgrade your monster with a skill tree or even random drops and upgrades? Could be awesome!
While a little simple looking I really appreciate the effort you put in to do 3d models and animation. Not many entries attempt 3d.
I kept running into the problem where I couldn't press the button to enter a level. It would work most of the time but when it didn't I was forced to restart the game.
really cool concept! i'd like to see a risk style game with a similar mechanic. really like the monster design, even though it's so minimal it's super creepy looking ^^ great job!
cool having map and then arena stages.
Combat was a bit deeper than I first expected. I like the concept of building up notoriety by being a killer monster. Good start here.
Combat is fun! But I also ran into the problem of not being able to select the "Eat their Souls!".
A bit hard, but original, I like the 2 part gameplay of course the graphics are not really good, the map isn't very readable but for a 3D game it is good.
I liked how the shadow creature looked, the way it "jitters". Very creepy.
Pretty solid 'RPG' system you made around your main mechanic :D I really like the notoriety system.
Hey! You commented in my game "Aye The Destroyer".
I'm just making sure that you know that you can move using WASD. I forgot to tell that in-game. It's now fixed and it should take care of most of the difficulty issue. If you could give me your updated thoughts I would be very glad.
Thank you!
Hard to master, fun to play. Great idea in the end:D. The combat system is simple and basic, but yet enjoying!
I like the art style in the combat. The map looked a little underdeveloped but it was a great idea!! Awesome job
Solid idea. Lots of variety of encounters. It was enjoyable to progress and get stronger. The blink mechanic was important in surviving encounters with larger mobs.
The combat is surprisingly nicely done, reminds me of DotA and LoL in a way that you need to move after attacking. Graphics are quite basic, although I must give credit for animating the characters. Well done!
Holy cats this game is hard, 543 notoriety is my highest.
I was getting pretty addicted to the 1 vs. horde combat that was going on, good job.
The overall basis of the game is cool. You should push it further. Nice idea !
Very good game
Fun idea, I liked the world map!
The combat system was simple but well done. It got harder fairly fast and the upgrades didn't just make you immortal.
Overall a very good entry.
I like how the battles were 3D, pretty great!
Interesting game, almost like a tower defence but with real-time battles you have to be in yourself.
Nice idea! I like the action and overall upgrade design!
Fun idea :)
Addictive little game! VERY hard at first, especially since I was too aggressive, but once I figured it out and then got a couple of upgrades it wasn't so hard that I was unhappy. I kept wanting to keep going and try to beat my highest notoriety.
Shame there's no audio but I like how the map updates in real time and the blink mechanic was pretty cool.
Hard game,and it seems you can do a little better on graphic side, but still a very solid entry
The combat feels pretty good in general, until I come across a legendary enemy with a mob around them. I got about 3 or 4 of each upgrade, but they were still a bit too much for me most of the time.
Some feedback on when you get hit would have really helped. Had fun with it all and all, though.