Delicious Cortex by deepnight 2015-09-15T15:37:00
This really is a great game. Discovered after LD33 and I played until the end. Simple but good challenges, good sound, graphics, humour... not too long. Worthy of #2
Foon → Ludum Dare Explorer → Users → stahlmanDesign
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Fee-Fi-Fo-Fum by Justin Stahlman | compo | 787 | 2.71 | 2.44 | 3.06 | 3.41 | 3.03 | 2.97 | 59 |
stahlmanDesign leaves an average of 20.0 feedback comments each event.
This really is a great game. Discovered after LD33 and I played until the end. Simple but good challenges, good sound, graphics, humour... not too long. Worthy of #2
When I first saw your screen shot it looked like Georges Méliès' « Voyage sur la Lune ». Game was hard. you were definitely the monster :-) Game crashed on exit on OSX.
Didn't seem like a game really since was just random. If no skill involved, it's just a game of chance. However, after reading your comments, I totally understand -- we shouldn't forget this was a game competition. Just having code that works is a triumph! Sound, graphics, some kind of story... Good effort.
I'm pretty impressed by what I see from Construct 2. The character movement and attacks were kind of original. Complex jump and warp effect. I loved the art and feel. Was a bit hard and I didn't get too far. Sound wasn't working in browser on Safari. I kept hearing the sound of keys hitting when input not accepted instead of game music or effects.
Error message when I press play on gamejolt site: MissingKeyMissing Key-Pair-Id query parameter or cookie value. Did not rate cause couldn't play
Great retro music and sounds. I Got stuck after about 4 minutes and couldn't climb anymore. Game mechanics are really polished, like pushing a block to the left or right by 1 pixel to be able to jump. Wasn't sure what to do though
Hmm... interesting. Had to play it several times after reading other comments. It felt like I was in a video game version of Mad Magazine or the Hitchiker's Guide to D&D. No other entry was quite like this.
Excellent entry. Like you said, need to play it a few times. At first I just moved around and didn't realize I could shoot. Nice touch with the names of victims. Good idea and execution.
Crazy scary monster. Nice touch to have the eye follow the cursor. The 3D is beautiful and it's fun to control the monster. Great sounds too. Fun to play for a long time. Wow, really great! One of the best-looking, with innovative controls.
I ate a few yellow dots and got to the white thing. Score 6802. Music didn't really fit the light-hearted, cartoonish look of the game. And t didn't seem like I was the monster. It felt like I was being chased by monsters. Controls seemed fine to me. Impressive what you can do with Unity and 3D in a browser these days.
The WebGL sound distortion kind of works with the Kraken attack phase. I liked this game, it just needs polished. It took a while to figure out the attack phase requires the mouse. I almost gave up thinking it was buggy. I got to level 3 and the Unity player crashed.
Too hard, couldn't get passed the police after several tries.
Much fun, until, like Neitzsche, I saw God is dead and the game was over. I didn't understand why it ended before the time ran out.
The idea just rocks for this one. And it's executed well. When I saw the initial screen shots early in the competition I already felt it was going to be good. If this had been a game back in the arcades in the 1980s, with better graphics and more features, it would have been a classic, alongside Joust and DigDug.
Amazing graphics, gameplay and detail (arrows that stick in dragon, different kinds of arrows). Beautiful and simple. Wonderful game.
Wow, excellent job! Innovative. Harder than I thought it would be to control two ghosts at the same time. Good exercise for the brain when the ghosts switch sides but your fingers don't. Perfect submission. Graphics don't matter cause the rest is original and well-executed.
Well packaged with the intro screen, credits, sound, graphics, smooth gameplay. But feels like a clone of existing games out there, to the point that it was just change the graphics of a template and drag and drop items, not much innovation. Maybe not too original, but looks like Construct 2 is a decent game engine.
Kind of slow and boring. Nice graphics, bounce effects. I wish I could do more. Pretty low-key action. Maybe should be faster, more dwarves at first. But great job for first attempt making a game. Nice to see an ImpactJS game. My game also uses Impact.
Excellent job for 48 hours. Well polished, good idea.
Really cool. Game seems polished given the constraints. Great idea. Fun. Sound is cool too, especially dice rolling.
The 3D effects are insane for a 48-hour game competition. 3D in the browser. But what am I supposed to do besides move around. What's the game?
WOW. Crazy cool graphics especially the explosion when I died in the melee of battle with tiny sprear-throwing creatures and their canons turning my way. Too slow, but what a world for 48 hours. Amazing what can be done in 3D in the browser these days. Maybe that's why it's so damned slow as you mentioned
I love the old commodore 64 look.
I only played once, not sure what I was controlling, but amazing build up and graphics. Funny ending with the close-up and the tear
Construct 2 seems to be a good game engine. I like the graphics and feel. but not quite sure if the keys are doing what they're supposed to
cool having map and then arena stages.
Awesome concept to have past lives play while you play the next round. It let's you try again, and shows you if you have beaten your last best place. Lots of points just for such an innovative past-lives features that makes it fun to play again and again.
I didn't rate this cause it doesn't seem to fit the theme. What do you mean "purchased" after theme announced?
Maybe I'm missing something but it seems like just pure luck, and I never got the right person after trying for about 10 times -- wait, I read instructions to mouse over several times and I did better. Game bets better the longer it goes on, with new characters appearing when I thought I had seen it all. Got to round 11 and died only caused clicked by mistake. Good job.
Awesome for 48 hours. Fun to play more than once. I'd like to figure out the right key combinations to last longer. Love that it's in browser but doesn't feel like most browser games
These turn-based games are fun. Cool that you also had a map section to chase victims. I played for about 15 minutes until I was defeated. Nice job
Sorry, the music is kind of cool but I can't figure out what to do. I tried to click on people to eat them but it didn't seem to work. A bit skittish the movement. At least I could play it in the browser. Cool that you used CraftyJS. the fog of war and opening doors, that must have been figured out ahead of time, cause why work on that logic for a 48-hours competition! The sheep are cool.
I started to laugh when I realized that I am the monster making these decisions. Hilarious. And also insightful. Game doesn't have to be a platformer or have collision physics to win at this. music makes the mood. Nice job.
Funny intro story, really cool idea to do a game based on logic and mapping. Don't know how you did it in 48 hrs. Kind of hard but I love these turn-based games. Very different from the platformers and typical collision-based games (mine is a platformer)
LD34 — Two Button Controls / Growing (1)
Falling and dying by Wakefield 2016-01-04T00:05:00
Nice job, need a clue or else get trapped in unwinnable area. I did play until I won