FoonLudum Dare ExplorerLD33 → Gammonster

Gammonster

By sikosis

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CategoryRankScoreCount
Audio2683.38
Humor5222.79
Theme6743.25
Graphics7552.88
Innovation8212.63
Mood9502.46
Overall10152.58
Fun10822.00
Coolness153742

Comments

Melon 2015-08-25 03:35

Great work, the highly anticipated return of Dr Blake!

warxen 2015-08-25 12:59

Would be nice to turn the street into something more grid like a grid by adding little dots for example, so you know how many steps you need. Also a idea to fill up the map is to place trees in the area, middle and lefttop. Also you should try setting the filter to point. Go to your sprite in unity > go to filter and you will see what I mean.

tortoise 2015-08-25 13:01

Might have been better if I had a way to affect the outcome of the game.

wasdmagician 2015-08-25 13:18

There doesn't really seem to be any skill involved in this, you litterally just click a button and the game plays itself, so form of actual interaction could make this very interesting.

literal_games 2015-08-25 13:21

Fun little game, would be nice if there was some choice involved though.

mantis 2015-08-25 13:25

Cool art, but rolling dice game could really use some multiplayer.

acuity 2015-08-26 07:13

It's a little hard to tell where I'm supposed to land when I roll a number.

robotmeal 2015-08-26 07:17

I like the art and sound effects. Unfortunately, the game itself is missing any elements of interesting choice.

boardtobits 2015-08-31 06:47

I like the board game concept, but there didn't feel like there was much choice/feedback as to why things were happening. You could absolutely expand something like this though, its a really cool idea.

stahlmandesign 2015-09-01 04:47

Didn't seem like a game really since was just random. If no skill involved, it's just a game of chance. However, after reading your comments, I totally understand -- we shouldn't forget this was a game competition. Just having code that works is a triumph! Sound, graphics, some kind of story... Good effort.

seconddimension 2015-09-09 12:02

It's good to see a board game in there, although it is the equivalent of snakes and ladders where it is all luck based currently. Would like to see it developed further.

sorlok 2015-09-10 03:45

Really enjoyed the mood, but got confused very quickly! Fun tile actions though!

local-minimum 2015-09-11 16:24

I liked the audio a lot and the interaction with the game went smoothly. Sometimes it did feel like I had to wait a while or press space several times before I could actually roll the dice on my turn. But it wasn't any real problem. I have a hard time enjoying this style of board game IRL though, and on computer as well. Simply because it doesn't allow for tactics or agency on part of the player. So I would really appreciate if there were ways to be smart about things, like getting to add or remove dots on the dice to a limited extent. Given some pool of such ability. That would also help dealing with the short-cuts that the monster finds, it was really hard for my monster to ever get to the later half of the playing field. So I think it has a good start, but it needs to give more control over the outcome to the player.