Foon → Ludum Dare Explorer → Users → WASDMagician
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Stiel Kampf | jam | 874 | 2.89 | 2.74 | 2.48 | 3.33 | 2.04 | 2.38 | 54 | |||
| 2015 | 33 | You are the Monster | Psycho | jam | 916 | 2.74 | 2.60 | 2.42 | 3.28 | 3.17 | 97 |
WASDMagician leaves an average of 27.5 feedback comments each event.
It looks very nice indeed but it's far, far too slow.
Any movement was a chore and that just made it unenjoyable.
That was bloody brilliant!
Theme, graphics and mood are all great, the gameplay is really repetative though and it seems like there is no real way to lose.
Great graphics but that's about it.
The family in that house seem to have a love for playing cards, dice and the occaisional coin, after quater of an hour that's all I found.
Very well made, by far one of the best games I've played.
Fun game, could do with some background music.
Hm, I'm not a fan of middle-mouse as a control (I'm using a simulated middle-mouse, it might be easier for others).
Like the idea though, good fun once you get it down.
Fun game, kid three was really quite hard.
Hm, on firefox the play area is off the screen, I can see the very bottom of it when I start and then the play area is just black.
By far the best gave I've played so far, the art and music are brilliant though the bass in the forest does weird things to my ears.
Couldn't play the web version but the desktop version played well on the fastest settings.
The usual unity button problems are there but you can get past that by having your cursor slightly to the left of where the button is.
Interesting game, quite easy and a nice take on the theme.
I should have given IamNekkid his 1mil.
Graphics look good, I think the idea is quite good but I honestly have no idea what I am supposed to be doing other than clicking on things.
Plays nicely, very difficult, good god she is needy.
I like the music and the artstyle, I'm not entirely sure how the attack works, sometimes I do a double swipe thing with my sword but I have no idea what causes it.
I liked the art style, couldn't tell what I was supposed to pick up and what i wasn't, most things didn't seem to do anything.
Music would have been nice.
No relation to the theme.
Graphics were nice, drop the input lag, make money drop faster give it some challange.
Found it impossible to escape the dog, the moment I eat something I'm dead.
There doesn't really seem to be any skill involved in this, you litterally just click a button and the game plays itself, so form of actual interaction could make this very interesting.
Interesting idea, well implemented, it was fun, frustrating in places (end of level 5).
Only real criticism I have is that the music is rather repetative and doesn't always work correctly over the bassline.
I liked the theme of this, the switching of perspective is nice, the story line works quite well, a faster pace would have been benefitial I think, as would some audio.
I don't seem to be able to damage civillians, a very good idea none the less, certainly the first multiplayer game I've seen on LD.
Good fun, not sure what the point of swip was given that you tend to just run into things.
Some background music would have been nice but the sound effects did the job.
Fun game, nice music and well implemented gameplay.
AI is very difficultp
Not quite sure how that matches the theme ;)
Good idea though, fun to play.
I'm not entirely sure what the crowd actually wants, they don't want a strong economy but they go nuts for all out war, wtf people!
Tried the web and download version and this is almost impossible to play, the controls feel very, very clunky.
Really like the music and the general idea, as others have said I think it would have been better if the drop had been from where the monster was holding the item as opposed to it being centered.
Very nice graphics, a like the music as well.
Gameplay was fun, only problem I had was occaisionally I glitched onto platforms I couldn't get down from.
Nice idea, the music gets repetative quite quickly, it does get quite difficult.
Brilliant game, a really good idea very well executed.
The only thing I coud see as an improvement would be some background music.
Background music works well, simple but passable graphics, reminds me very much of godzilla.
Could do with being a little faster, also, is it possible to get those bomber planes that go over head?
Gameplay is good, a little more distance between the bollard type thing would be nice, I never managed to switch lanes between them, the music was a little repetative but nothing bad in itself, I really like the fact that you can draw the pursuing polic cars into crashing.
No real connection to the theme which is unfortunate.
The scaring music is epic!
It would be better if you started in the office with your boss instead of outside with the people, that was rather confusing.
For people who say Chrome can't run this, you need to enable NPAPI, Google is removing it from their browser, so either run it in Firefox or some other browser that still supports it or search how to enable NPAPI in chrome.
Gaining points is difficult, you also get backed up into your own spawn area if you die which is a pain.
Art style is simple but it serves it's purpose, some background music would have been nice.
I did like the various types of enemy though, that was cool.
The low poly art style works quite well, feels like it could have used some more sound effects for the villagers.
The music sits in the background, doesn't really add much but doesn't take away from anything either, so that's cool.
I liked the different style of movement, took some getting used to, all the multi-destruction combos for XP, that was awesome.
Simple but effective art style and the music worked well.
Nice idea, I found it to be very difficult indeed.
The art direction is fantastic, the music is good, the game plays quite well, is jump actually necesarry?
One problem I had was that I kept losing my children because tehy got stuck against buildings and refused to move.
File downloads with a .part extension that I had to change to just .zip, it worked but you might want to look at that.
Art style and music were both great, the movement method was innovative but seemed a little... random, sometimes I was moving quite a lot other times just sort of juddering in place.
The real problem I had was that the beam didn't match up with my mouse which made attacking anything very difficult to aim and I never got past the first set of enemies. This seems to be a recurring theme with unity.
Art style was simple but effective, couple of graphical bugs (text width on the upgrade screen) and a few gamepaly oddities, walking along a light for example feels like it should act as a single object, it's actually three and you will get stuck on the end fittings.
Music was simple but fitted.
Attacking your enemies is awesome, leaping off a blind ledge and landing on some dude's face just doesn't get old lol.
Only problem I had was that I couldn't get out of the lab, I always died by touching the ground outside :(
I really enjoyed this, the art is brilliant, the music fits really nicely, a little more variety in gameplay would have been nice but I guess that's what happens when you only have so much time.
I can't overstate how much I liked the audio and graphics.
Well, first thing as has been mentioned by others, the embeded player doesn't work, even in full screen, you click the top play button and it brings you back here.
Multiple play buttons only one of which work.
Now, I quite likied the art style and the sound effects, the airm felt off and the camera was a bit too high, you could really do with more ammo pickups, I ran out of ammo in the bar, left the room and fell out of the map.
I liked the music, the controls are weird, luckily you don't actually need to move left, if you did it would be pretty much unplayable if you wanted to fight anything (why IS 1 attack anyway?).
Essentially an endless runner with an end.
LD34 — Two Button Controls / Growing (7)
Button Sniper by BubuIIC 2015-12-15T23:11:00
That was fun, reminded me somewhat of Ricochet.
Trimmer Tycoon by Oski 2015-12-15T22:21:00
Fun game but the accuracy seemed terrible in places, sometimes it would take out areas of beard that weren't touching anything and other times the bit I was trying to trim just wouldn't go away.
Reach For the Surface by EMPBomber 2015-12-15T19:09:00
Enjoyable, I did hae a problem with selecting the options in the vertical menu, it would occaisinally skip an option for no apparent reason, the horizontal menu (plant tree type) worked okay though.
Elemental Force - The Medallion's Guardian by redzero 2015-12-15T18:54:00
Very nice idea, a little too quick for my liking however.
Judge or jump ! by Iman_axe 2015-12-15T18:21:00
From what I can see most of these characters have nothing unique about them that gives you any idea as to if they are good or bad, so judging is just luck.
Capling by Xgor 2015-12-15T13:49:00
67 oh yes
▲GROW by bodsey 2015-12-15T11:05:00
Very nice, took me a while to realise you could buy multiple stock at different prices and then had to sell them off individually.