aberdeenphoenix 2015-08-25 01:40
Great graphics!
Foon → Ludum Dare Explorer → LD33 → Don't get caught!
By nmrsmn
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 675 | 2.53 | ||
| Overall | 677 | 3.04 | ||
| Mood | 686 | 2.90 | ||
| Fun | 695 | 2.84 | ||
| Theme | 734 | 3.16 | ||
| Innovation | 875 | 2.52 | ||
| Coolness | 1268 | 48 |
Great graphics!
Music and controls are great.
Loved the Retro graphics and the running animation is so cute, sometimes you almost wish you'd never escape xD Great Job, lots of fun!
Very nice, I like the idea, controls feel good.
Having no minimap and being lost was part of the fun, but having some kind of indication of which direction is the exit would have been nice. Even if it's only at the very beginning of the level. The exit itself can easily be mistaken to something else and is easy to miss. But enough with my complains. It's an incredible first Ludum Dare entry, with replayability, good graphics (even though it's not yours) and a nice take on the theme. Well done
Very nice graphics, a like the music as well.
Gameplay was fun, only problem I had was occaisionally I glitched onto platforms I couldn't get down from.
Awesome art!
The graphics and music were great!
It's really fun to run through these worlds - it's just really hard to tell where the "exit" is. Congrats on the procedural map gen!
Controls were solid, and the concept was fun, especially with the infinite levels. Art is nice, though I know that wasn't done by you.
I wish there were a compass pointing me in at least the general direction to go or something. I get that you want to feel lost, but some direction would have been nice. Also I got stuck a couple times on raised platforms after coming off of a bridge.
Thanks for all the feedback! I'm defo gonna continue and make a post-LD version with atleast a compass which points you in the general direction ;). Maybe add some other features too that I had planned but didn't made it to the game yet..
Great game and nice idea.
A compass would be nice, and maybe the enemies' vision (you know, something red or blue or whatever to see where they're watching... I don't really know how to explain it).
Good job !
Found a bug where I managed to walk up onto a higher platform, and then I couldn't leave. Several times actually, in different places.
Nice with the procedural generation though.
Very nice. The music really sets the tone well in this game. However, several times I ended up stuck on a platform after crossing over from a bridge. No apparent way to get down, and the bridge was no longer accessible either.
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.