Foon → Ludum Dare Explorer → Users → WolvesbaneTeam
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Wolfsbane | jam | 609 | 3.12 | 2.64 | 2.38 | 2.92 | 3.25 | 3.71 | 2.19 | 3.30 | 46 |
Great work, as always.
We tossed around this same idea in the beginning but thought it would be too hard to pull off in a weekend. Looks like you guys did so in style though! I'm with everyone else, wish I could play but don't have the hardware.
Superb aesthetics! The music and sound meshed perfectly with the beautiful art. Weird stone giant was satisfyingly stompy. I wish I could have sat down non-violently, maybe the annoying ones would have accepted me as one of their own eventually. :)
The dialogue was quite funny, I enjoyed the parody of cartoonish villain plans.
I felt a little bad I fried the first dude without any proof, but at least the game provided me with an excuse afterwards. :D
Loved the art, it fit the music and was often very expressive - the Bride's "OMG ugggh!" face made me laugh out loud. :D
The music is also very enjoyable!
Pretty sweet deal - some arbitrary goal would have been nice, just because I know you would've had a really funny scene where the hero one-ups his dad or something. I've been thinking about doing a clicker for some time, maybe you've finally convinced me to do so, Dear Friend! All I need is some start-up capital - please wire it to the following banc account number by expres cheque now!
I liked the take on "monster" and the overall theme. Looks like there are a few weird things to work out with the gameplay, but it mostly worked for me after some retries. The tanks get stuck eventually so I wasn't able to see the whole level.
I liked that you made it so easy to re-try the levels, instead of having a game-over and having to beat each one in sequence. It made it much easier on me, since I had to rely on luck to catch the kids! :)
Fun game! I couldn't really tell what the workshop sounds meant at first, I thought maybe my lumberjacks had encountered something interesting and was panning to look. :)
The battles seemed too easy at first, but that was quickly solved. It would have been nice to have a hard fight before the final one though, for more of a feeling of accomplishment! :)
Very nice. The music really sets the tone well in this game. However, several times I ended up stuck on a platform after crossing over from a bridge. No apparent way to get down, and the bridge was no longer accessible either.
Hilarious! Loved the art especially, great style. Just need those jerks to shoot at you! :)
Interesting concept! It took me a bit to get a hang of the controls though. It'd also be nice if there was a way to see which crate/weapon was selected.
It made me laugh that the astronauts will jump into the ammunition of your loaded weapons, making your weapons more effective when you don't shoot. :P
The backstory made me chuckle and the aesthetics were neat! I'm interested to see the final product. :)
@Team Klappermann
The enemies are slowed by injuries, so keeping your distance and firing quickly is super helpful. The bloodsucking thing is kinda a last resort (or ammo saver), it does stun them briefly and heal you a little (as well as steal their power) but getting that close is dangerous!
@PowerSpark Thanks for the feedback! It's hard for us to make the game the right amount of challenging since we've played the game a bunch and are not coming at it with fresh eyes. :)
@MiniBobbo Glad you liked it! :D There is no killing the ghosts, we had an idea that sucking the blood of a homunculus would let you interact with or be invisible to the ethereal ghosts but that was one of many features that was dropped due to time. :P
Yes to the cooldowns too, for sure we'll add that if we take the game any further! :)
Lots of fun with great visuals, especially the burning effect. I liked the strategy involved in sealing off compartments to slow the spread of fires.