katekmail 2015-08-25 04:01
That music is so atmospheric!
Foon → Ludum Dare Explorer → LD33 → Wolfsbane
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 119 | 3.71 | ||
| Mood | 401 | 3.30 | ||
| Graphics | 595 | 3.25 | ||
| Overall | 609 | 3.12 | ||
| Humor | 823 | 2.19 | ||
| Fun | 836 | 2.64 | ||
| Theme | 875 | 2.92 | ||
| Innovation | 943 | 2.38 | ||
| Coolness | 1362 | 46 |
That music is so atmospheric!
THEM GRAPHICS THOUGH! AND MUSIC :D
I tried now a few times but I always die to the first wolf. Maybe you can elaborate more on how to play?
Pretty nice but I found it strange how beefy enemies were.
@Team Klappermann
The enemies are slowed by injuries, so keeping your distance and firing quickly is super helpful. The bloodsucking thing is kinda a last resort (or ammo saver), it does stun them briefly and heal you a little (as well as steal their power) but getting that close is dangerous!
@PowerSpark Thanks for the feedback! It's hard for us to make the game the right amount of challenging since we've played the game a bunch and are not coming at it with fresh eyes. :)
I loved the start of the second night where I was traveling through the darkened hallways. Really made me feel like I was stalking my enemies.
How do you kill the ghosts? I think they were succubus that killed me and my bolts seemed to go right through them. Biting did;t work out so well either.
It would have been nice to have some sort of feedback about how long the cooldown on mine and the enemies attacks were.
Good music, graphics, and mood!
@MiniBobbo Glad you liked it! :D There is no killing the ghosts, we had an idea that sucking the blood of a homunculus would let you interact with or be invisible to the ethereal ghosts but that was one of many features that was dropped due to time. :P
Yes to the cooldowns too, for sure we'll add that if we take the game any further! :)
Graphics looks like "cutted rpg maker 's RTP". I really love the music, and the mood ! Nice one ! Thanks for the game !
No idea how to kill the ghosts, I got mobbed by three of them before I could try anything, but outside of that it was really fun.
Fun idea, great use of physics (pushing ghosts and werewolves around with tables is fun). I like the dark atmosphere too, it adds a nice horror/spooky element to the mix.
There could be more feedback on what happens during combat though, there seems to be something missing there.
All in all, good work :)
This game...I don't know. I fell frustrated.
The first reason for it is because I can't kill the first werewolf. Those bolts don't goes far away from me, except a very few ones. And the "try to shoot more emphatically" solution just make me run out of bolts before they kill me. So that's not a solution...I guess the player's collision blocks them to go further. Check it.
The second reason is that I have to close the game to restart it. Already did it like 7 times.
Well, the graphics are nice. But there're no animations. Sad...it could be gorgeous with those graphics. The music goes well with the mood, giving a bit of suspense to the player. But, apart of the sucking skill, there's nothing new.
Needs some fixes, like those I write above. And the werewolf's strength. Overpowered. And if the strength of them is a must, then control the numbers of them. 2 of them at the beginning is too hard to fight, including the "bolts shooting" problem.
Overall, the game is regular. Check those problems.
Great Art, music and game. I like the setting and its quite challenging and intriging to discover the levels. I didnt find any reset button so I need to close/reopen the game each time. Keep up the good work !
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
Fun, atmospheric little game! Nice pipe organ tune. I liked how you could either shoot arrows or suck blood, but I felt like maybe there needed to be something else to the blood sucking, like maybe a cooldown. Overall, pretty cool!
Very good audio. ^^'