Foon → Ludum Dare Explorer → Users → EMPBomber
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Reach For the Surface | jam | 829 | 2.97 | 2.50 | 2.84 | 3.77 | 3.30 | 61 |
Game is really fun and challenging. Aside from a few balance issues, this game is solid.
The web links looks like it was fixed. A nice little management game, although it was a bit confusing for what my warriors were doing in a large crowd.
An interesting use of the theme. Some parts with player feedback could have been better. The first planet I went to I mowed the inhabitants down thinking I was saving them. I didn't realize I was killing them until I got back to the main screen.
Really well done. Great use of theme and mechanics.
A good little game. Neat use of the theme.
Thanks for all the feedback. I'll be sure to give your games a try when I can.
Great game! Love the art and audio.
The game uses the two button controls theme well and fits with the mechanics. This also makes the game difficult because it requires reaction time to get to the right element to keep going.
I got to level 4, but that was from remembering the order in which the obstacles come after multiple attempts. Aside from that, it is a good game. Nice job.
A good concept, I like the idea of routing power between systems. But it could use some work some areas. When I was playing, it was difficult to tell how fast I was moving or if I was moving at all. Perhaps include a ground texture or a speedometer to indicate this.
This also made it difficult to keep up with the asteroids and track them. They went out of the game's draw distance after some time.
Very clever use of theme and level design. Nice work.