Initial Conditions by reheated 2015-12-28T10:38:00
All the different elements came together so well on this entry. I really enjoyed my time with it, fairly relaxing altogether. There really isn't anything negative to say about it either.
Foon → Ludum Dare Explorer → Users → purrpurr
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | OnPoint | jam | 182 | 3.66 | 3.79 | 3.82 | 3.89 | 3.03 | 2.00 | 3.00 | 75 | |
| 2015 | 34 | Two Button Controls / Growing | Kin | jam | 716 | 3.11 | 2.92 | 3.22 | 3.76 | 2.41 | 3.17 | 71 | ||
| 2012 | 25 | You are the Villain | Tick! | jam | 254 | 2.66 | 2.74 | 2.80 | 2.89 | 3.23 | 3.59 | 2.72 | 69 |
All the different elements came together so well on this entry. I really enjoyed my time with it, fairly relaxing altogether. There really isn't anything negative to say about it either.
Lovely atmosphere, were it not for that I probably wouldn't have continued playing. Controls kind of slowed pace and made it tedious. Though, they were really well thought out given the restrictions.
Made me dust off and set up an old printer! Time really well spent =) So I just grew plants in an AR.. they died.. 10/10 for realism. Just wished innovation went up to 10 stars.
Nice looking little game that is quite enjoyable.
I ended up playing around with it for a while and found little by complete accident. Did enjoy playing it though. Even though I got nowhere, the game looks and plays great and really keeps you in there for a while.
Still having no idea how the game worked, I kind of cheated a little by looking at the source. This game really has intricacies lost to its mystery. Not saying that's a bad thing. To me it was this appeal that kept me playing. Just sensing that a lot of ppl will miss out by not riding a bee. Great entry!
Had some physics issues here and there. But overall a very solid game. Did miss nudging though, given the layout on some screens. Evidently you had your reasons. Do have to add, there's something cute about that seed..
The controls do need a little getting used to. Otherwise a pretty fun game to play.
You start out wishing there were front thrusters, but you get kind of used to it after a while. I'd say the theme was well executed, even if manoeuvring was a bit tedious. It still managed to demand some focus. Did kind of miss checkpoints though.
The graphics really stand out with this entry. Gameplay is a bit simple, though I did like the bridges putting me in my place again :p Just kind of frustrating the game hangs when you want to retry.
I really enjoyed Super Kawaii Timeshift Desu! (just rolls off the tongue.) I also was amazed with how these simple mechanics weren't used to make something dull. It's honestly not too challenging. The baked in mess-up, die, repeat routine did keep me busy a little while. Neither was retrying very bothersome or frustrating. Would definitively like to see more of it, maybe even a bit more fast-paced.
I normally don't enjoy this type of mechanic very much. Though I did here. Seems like it would be decently fun if you had a second player on hand, (and could taunt them in the process). Though, for added difficulty, playing against yourself is also fun here.
It did get fairly heavy fast in the later levels. A very unique mood was created while adhering to the themes brilliantly. A gripping concept as deep as the falls you make in it =P. I liked it, though I'm not sure what to exactly make of it.
Had some fun playing this game. The mechanics are simple and a nice use of the theme, albeit a bit unpolished. Especially liked the later stages' design, where it fully used all elements, but wasn't too cheap or difficult. Only real problem I had was with the momentum crawling to a sudden halt when eating food sometimes.
A really nice use of the theme. Does get old after a little while though; but I'm keeping it around just in case. Really enjoyed the hidden humour to the game. It's in the details.
Took me a little while to figure it out, but once that happened it was pretty enjoyable. (In hindsight I should have watched the pictures more closely.) It's a quirky little entry which was executed really well.
Not entirely sure what just happened, but I liked it. That was quite unique and.. well.. you got me, not sure what to say here :p
+1 for werepenguins! The entire thing kind of gave me a PS1 vibe for some reason. Perhaps it's one of those quirky fun ideas it worked best with =p
This was a delight to play! The puzzles and mechanics were fun, albeit a bit tedious given the controls and movement of the blocks; it made the game somewhat boring at times. The story element to it was lost on me, though I did like the idea behind it. Did get dragged in by the puzzles themselves, which made me finish it in the end. (and having a great time doing so) Thank you for making this, it was entertaining.
There is something therapeutic about this.
Loved this entry, it all comes together being executed fairly well; graphics, game play, the theme.. You can really see the design philosophy come to life (though I'm not entirely sure that's a good thing.) great game!
I enjoyed playing this, albeit a bit disappointed by the level count. But don't get me wrong, it's not criticism! Might just have wanted more time with the game. The mechanics do have potential. They might even be something worth playing around and tinkering with further.
I liked this, it's one of those ideas you can get excited about. Bit hard though, in the nes-era way of the word of having to start all over again.
Very clever, but short, when I started I was interestingly surprised by the mechanics. Each level really does showcases what the mechanics can do rather well. Would love to have seen what more could be done; but being burnt out is no laughing matter. Seriously though, great job!
Not too tough once you wrap your head around it. Still, a neat little game with some nice puzzles. Only really had a problem with the pace being a bit on the slow side.
Definitely interesting, and a very creative use of the theme. I'm also torn on that audio. On the one hand it's annoying how small the loop is. Otherwise it helped complete the mood for me. (not saying that your game was annoying) I liked playing this a lot.
This game scares the hell out of me! And I am thoroughly impressed by it.
Simple yet effective, and well executed. Very interesting..
I really like this idea, it's one of the more creative ones for me. I kept getting stuck though. But that didn't really stop me from wanting to play it and enjoying it.
The style and concept are there, and it was interesting. Additionally I think I like where this is heading! Other than that you kind of said the rest yourself. I do hope you find the time to expand and experiment with this further. =)
Kind of bummer with the graphics man; would have really liked to see more of this! Especially would liked to have seen the kinds of levels this could lead to. The gameplay itself really was rock solid, and a lot of fun. The mood as well, really worked for me.
This game is brutal! A nicely accurate representation of working in IT as well =p
I have to disagree with most of the other comments about controls, given the controls are really intuitive and the entire thing plays rather smoothly (and looks rather appealing in the process I might add). Do have to agree with the hard part; took me a while before I grasped what the best approach was to get things in working order (shape). This is also by far the most creative use of the theme I've seen by far. All in all, wow! Keep doing what you're doing please.
Brutal but very creative. It felt a bit unforgiving at times for me, especially with stuff showing up out of nowhere from below. Really liking the graphics here. great job!
Wow, that was artful (and I don't mean that in a bad way). It was very stimulating to play; by its visuals, simplicity and atmosphere. Being able to outright walk through the forest was a pleasant surprise.
Pretty and well executed. Game play isn't overly complicated, but did give a decent idea of what could be done with it. Overall a very neat interpretation of the theme.
I could see this idea go wrong, but it didn't. Honestly not a big fan of the graphics. The mechanics were simple but worked. Having a gun to transform was really interesting and fun. You did something right creating it; I didn't actually notice the lack of audio until the end :p great game!
Aha! Finally managed to get a hold of that data folder. Do have to note I still had to go somewhat out of my way in order to get it. Perhaps you could zip the contents and provide a mirror.. As for the game, it was kind of easy to spoof your way around and still come out glorious. Otherwise, controls were pretty smooth and responsive (which isn't a given).