@unnamed1334, hypp, Druid, royvanrijn, mlabarca, dickpoelen, goosetickler, Ogniok:
I'm glad you all liked my game, thanks for playing it!
@Agecaf:
You're sure right, thinking in 2D / 3D is a challenge. I tried working out levels on paper, but it doesn't always make sense for this kind of level design. So in the end I resorted to placing blocks in Unity and manually testing levels to make sure they work as intended (with some leeway for daring shortcuts).
@AkirAssasin:
:) Hey this is your second comment - does that mean you came back to play again? And nice find! There's actually quite a few shortcuts in this game. Level 3 in particular. The level 2 one I'm thinking of patching since it really cuts out the bulk of the level. But I do like the way you can solve it more than one way...
@tmpxyz:
Thanks! Happy to fulfil that expectation :p
@Norgesnerd:
For placing the cubes, I placed one then kept hittin Ctrl+D to duplicate it. For walls and floors, I'd place a line of cubes, select them all, then duplicate it that way... it still took several hours to make one level, though!
I'm thinking of developing this game further to sell, but feel free to tinker with my source - and let me know if you make anything, I'd love to see!
@liquidminduk:
I'm frankly surprised how quickly the game (and levels with 1000+ cubes!) loads. I was expecting to need to crunch down the size of all my textures to get the game's size down... but for some reason, that wasn't so. Lucky me! Seems the default Unity assets are very web-friendly.
@Donar:
Thanks for playing! I agree sounds would've been nice... as is usually the Ludum Dare story, I ran out of time :(
@HoopsnakeGames:
I agree about the mouse sensitivity being too low. It's kind of a case of "works on my computer" - I keep forgetting my mouse sensitivity is insanely high compared to most. Later versions will have a way to tweak that, for sure.
@BoaHeck_ArtGent:
Sure thing - for now, my Twitter account @llnesisll will be the only place I'm likely to post updates.
@radmars:
I'm glad you liked my game! I agree about both the need for music and higher (or customisable) mouse sensitivity - the sensitivity I can fix, my lack of skill making music, not really :p Weird ambient stuff would be cool though! It'd be nice to give change it a bit between sidescroll and FPS perspectives, too.
@Rocketship:
I agree about mouse sensitivity needing to be higher, later versions should have a way to tweak that (pause -> sensitivity slider). Thanks for playing!
@JM-DG:
Thanks for checking out my game! :D I'll be giving yours a go soon, too! (And anyone else's who's commented here, cuz hey... why not? You all played mine, after all.)