FoonLudum Dare ExplorerLD31 → Sword, Shield, Mregal, Fight!

Sword, Shield, Mregal, Fight!

By shubshub

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CategoryRankScoreCount
Humor8222.06
Audio8472.09
Theme8773.33
Graphics10522.25
Overall10802.58
Mood10922.00
Innovation11042.17
Fun11412.17
Coolness178337

Comments

phoenix849 2014-12-08 14:17

Well, that's not very fun, you probably know that. You could've included some twists or combos in classic RPS formula.

arrowthroughhiseye 2014-12-08 20:08

This is basically Rock Paper Scissors? It kinda gets boring very quickly.

onemuppet 2014-12-08 20:10

I see this more as a fighting system of a bigger game. Also one though is to add characters, so you pick a character with stats Sword: 4, Bunny: 8, BeardMan: 6. when there is a tie the opponent with the highest stat winns etc, etc...

zakchaos 2014-12-08 20:10

Cool little game, Great choice for something on keeping it simple. art sound went together well!

davesoft 2014-12-08 20:11

A good start, could use some polish but works great :D

shubshub 2014-12-08 20:12

BeardMan is actually a Shield not a BearMan :P @OneMuppet

frondeus 2014-12-08 20:44

Rock Paper Scissors... well it's hard to tell about it more.

nobuyoshi 2014-12-08 22:20

Sword, Bunny, BeardMan.

catchthefloaty 2014-12-09 00:34

rock papers scissors? still though. its functional and on one screen. nice work

tosic 2014-12-09 20:01

Haha, interesting and addictive although very simple, but not bad at ALL!

skulioskarsson 2014-12-11 23:03

Seen better, but also seen worse :)

ilokimo 2014-12-11 23:17

Gfx are simple but functional, great improvement on RPS, I'd love to try it as a Multiplayer live with some friend :)

cheeseybob 2014-12-11 23:19

It's simple but well made. The overarching victory condition gives it just enough extra depth over vanilla RPS to make it interesting.

nesis 2014-12-12 10:15

This seems like a good early attempt at making a game in GameMaker, it seems like you learnt a lot through the course of the jam. Some improvements post-jam that I would suggest would be:

1) making the cards and the "lock in" button react when you mouse over, so you know you can interact with them

2) changing popups to be in-game images or text, so the look and feel of the user interface stays the same throughout your entire game

Well done, and looking forward to see what you've learnt by the next jam!

empyrealhell 2014-12-14 20:44

Gameplay is a bit flat, the graphics are pretty crude, and the sound effects are kind of jarring. It's also a little irksome that you have to press "lock in" after selecting your move, it should just be one button, or double click or something. I could see this being part of a larger system and being fun, but as it stands, there just isn't enough there.

dunin 2014-12-15 17:34

mix "poker" and r-p-s was good idea but doesn't work well here. Maybe because we play against a simple AI? In 2 players game, we can try to guess what the other will play regarding what he have...