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Felipe Budinich

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Overall Medals

YearLDThemeGameDivisionOverall
🥉 2015 34 Two Button Controls / Growing Agent Hooker jam 4.43

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201740The more you have, the worse it isYou cry but no one respondsjam4.003.503.503.003.003.004.50
201534Two Button Controls / GrowingAgent Hookerjam34.434.274.124.124.544.343.684.0744
201533You are the MonsterThe Actual Monsterjam
201532An Unconventional WeaponWords are Weaponsjam
201431Entire Game on One ScreenLast Rooftop Herocompo2823.483.263.453.814.243.623.003.1344

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Felipe Budinich

Felipe Budinich leaves an average of 17.5 feedback comments each event.

LD34 — Two Button Controls / Growing (17)

Personal Valley by Backterria 2016-01-05T10:58:00

Fantastic mood and atmosphere, but controls felt forced and very uncomfortable.

Hearty's Quest by LMT 2015-12-18T16:40:00

It's cute, but I don't think that 2 button controls in this type of game add any particular interest or unusual situation to gameplay. Mostly feels like it just cripples player's movement for no reason.

Grow to the Moon by Joshua Stone 2015-12-17T15:34:00

Not much of a game, but the first one that made me laugh this LD :)

FLOW by Romixal 2015-12-16T17:34:00

I haven't found much sense in this, sorry. Got bored after 10 minutes and randomly finding one puzzle piece.

Knitted Fighter by Usanio 2015-12-16T12:57:00

Spent 10 minutes and have no idea how it plays. Got a couple of wins, can't even understand why, it has no relation to surrounding an opponent.

Abyssal Zone by Leddev 2015-12-15T22:18:00

Looks cute, I'd gladly play windows version.

Longbeard by Joe Williamson 2015-12-15T22:14:00

This is fantastic Joe, you never cease to amaze. Best I've played this LD so far. Wish the game were longer and easier to control the Beard.

Collider by DMinsky 2015-12-15T21:56:00

I like the idea about rescued guys becoming your health points. But I found controls to be very unresponsive and difficulty too high. Can't get far in this.

Sprout by Wolve 2015-12-15T21:37:00

Nice little atmospheric metroidvania. As a metroid fan I digged the music choice :D

Vague correlation with the theme. The movement is extremely buggy, especially the trees. Game froze on me because of trees during first playthrough.

This has potential if done right. I like small metroidvanias and especially liked how rooms are interconnected.

A Few Bad Acres by Nate Kling 2015-12-15T21:22:00

Nice idea with hectically exchanging tools. I found it too slow-paced though. True farmer's life maybe :D

Cityblock by Ellian 2015-12-15T21:17:00

A solid entry, good representation of both themes.

While watching your progress on twitter I thought it would work better with some kind of rising skyscraper city. And earthquakes slowly destroy it if you miss blocks.

Very Hungry SNAKE by boddiul 2015-12-15T21:11:00

Simple implementation of a classic theme. I feel it lacks some kind of ersonality maybe. I also found first area controls to be very disorientating.
Finished it though.

Lands of TSR Lore by Christina Antoinette Neofotistou 2015-12-15T21:04:00

I feel that theme is missed completely. Graphics are good, sound is moody.
Never been a fan of this type of dungeon crawlers, so I'm not excited about this, sorry.

Go, Go, Radzilla! by Crowno 2015-12-15T20:56:00

That's the amount of creativity I expect from a two-button game. Found at least 4 actions perfomed by 2 buttons only. Also the theme is... RAD! I wish to see an upgraded version of this. This world could have some more giant radioactive glowing lizards.

UPSQUID by 01010111 2015-12-15T12:04:00

Simple idea, yet very well implemented. I didn't realise you could aim your thrusts at first. Makes things a bit more interesting. Scored 1262, max combo 22.

Ultimate Panda by bogely 2015-12-15T11:51:00

Cute little brawler, I like it. Art is nice as well. Could really use a bit of sound though. I'd also consider putting more thought into game rhythm like in One Finger Death Punch.

Cave Swing by ajmalr 2015-12-15T11:44:00

Very frustrating for me, I can't get past the 2nd level.

LD31 — Entire Game on One Screen (18)

Jelly Test by deyteris_team 2014-12-12T08:32:00

Overral it's pretty cute, but I hated the rockets. They are way too fast for me to react

Bad Television by bitslap_ 2014-12-10T09:33:00

Nice one! Cute graphics, banging music, funny premise about the TV. Couldn't beat the final boss. Some hit indication would be nice, I agree.

Snowkoban by BuzzJeux 2014-12-10T09:25:00

I enjoyed the graphics, but the game itself is a little bit too buggy at the moment. Definitely finish it, throw in a few more levels and you are good.

Cam16 by GhostBomb 2014-12-08T17:01:00

Good idea, I just don't like generic one-hit hardcore platforming.

noname by red__hara 2014-12-08T16:54:00

I really love the idea. However it's too hard for me to grasp what's going on and where is the scren when I just died again :D

I don't ever like games where you die on one hit and don't even see this coming. But I just love idea so much!

No More Boxes by Tuism 2014-12-08T16:39:00

Loving this. Too sad I currently have no one to test it with. While AI is too hard, I'd like to see a single player mode with some simple monsters and rain of boxes from the sky. Like in tetris: lowest line disappears, but then starts falling onto you. Make it into full-blown game. I'm really into small arena brawlers nowadays.

You nailed the theme! At first I did not understand that everything was constantly in the room. Great thinking.

A little buggy though. I had tosser stuck in his cell and some boxes to pass through walls.

Falling Dots by gikdew 2014-12-08T16:22:00

My second try got me the currently third placce in leaderboards with 126 score :D

Minimalism is the key here. I don't even want to wish for something fancier. But I definitely won't play this on a constant basis.

Project 327 by jn327 2014-12-08T14:51:00

This idea was great. Had myself a Me vs I run. I wish you included weapon characteristics on mouse overs. I don't quite understand the purpose of gas clouds since players are supposed to be watching on one screen. Is it intended for mass battles?

The Unexpected Adventures Of Doctor Supertronic Flying Machine. by Shampop 2014-12-08T14:28:00

That was just great! I found activating a buzzing track in music with jumping just hilarious! Also cute and kinda hopeless. But very fun.

Sword, Shield, Mregal, Fight! by shubshub 2014-12-08T14:17:00

Well, that's not very fun, you probably know that. You could've included some twists or combos in classic RPS formula.

BushCraft by lintfordpickle 2014-12-08T14:13:00

I found stamina to be VERY frustrating. I have no patience to wait this long for it to recover. At first I thought I had some environment collision problems for moving this slow. Also I accidentally chop the wood with my fist, but coul not chop it with an axe, no matter how hard I tried.

Theme Hacker by wdebowicz 2014-12-08T14:02:00

This one made me laugh, nice :D

Happy Ludumdare by Halfbus 2014-12-08T13:49:00

Extremely boring clone of Slenderman. I had no patience to find a fifth present.

You had some BOO moments on me, I'll give you that, and overral mood is ok. But otherwise I'm so sick of uninspiring Slender clones. Sorry.

Witchcraft by Ellian 2014-12-08T13:33:00

I found it a very hard time to understand how interface works:
- First I haven't realized that "start" is not a button but a tip to click unpause.
- Also I had no clue that keep potion/feed hero/fulfill order are clickable. Found this randomly.
- Finally no idea how orders and potion correlate. I wish I understood what do people want from me, and which order do I fulfull when giving away the portion.

Otherwise, idea is solid, just frustrating to play. I always like you graphics as well. If you fix this issues in future, I'll gladly give it another try.

Where They Once Were by Hempuli 2014-12-08T13:13:00

You've nailed the mood totally! I kinda like the drone soundscape, but wish it had some sounds, even the simplest quiet ones. The creature near bed really got me the first time. The fear of unknown - you are doing it right!

Couldn't get the first ending though. Grew tired of same interactions.

Spiral Wings by Joe Williamson 2014-12-08T12:39:00

I always love your games. This one is like Sinister as well: not much of a game, but rather an experience. LOVED the art, the theme and the overral mood. I also found countrols to feel great.

Please, make a larger version of this with actual gameplay. I'd so surf the skies with this dragon! Amazing work!

ATSS - A Typical Space Shooter by Groydis 2014-12-08T12:28:00

I found this a little frustrating:
1) I've died many times just entering the battle zone and instantly bumping into spawning enemy ship. It seems that a ship is on the center right every time I enter.
2) Needs better maneuverability. 100% of my deaths are jump bumping into enemies, not from bullets.
3) Bullets are dumb as well. I'd suggest lowering the fire rate but raising damage significantly. I can't feel if I'm damaging enemies, so some feedback would be good.

Otherwise it's a good start, good luck with the future projects!

Contact Cowboy by jrap 2014-12-08T12:11:00

Damn, wish I had another player to test this :(