Forest Edge by lordjosephdeburg 2013-08-27T19:11:00
Nice game, glad I am not the only who used Game Maker.
The game is VERY hard, but interesting
Foon → Ludum Dare Explorer → Users → boddiul
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥉 | 2018 | 42 | Running out of space | Typewriter | compo | Innovation | 4.48 | |
| 🥇 | 2017 | 39 | Running out of Power | You Discharge, You Lose | compo | Fun | 4.40 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | Star Collector | compo | 45 | 3.75 | 3.62 | 3.04 | 4.18 | 4.09 | 3.51 | 2.93 | 3.87 | ||
| 2024 | 55 | Summoning | Spectral Fingers | jam | 712 | 3.45 | 3.27 | 4.21 | 4.19 | 3.50 | 3.37 | 3.46 | 3.87 | ||
| 2023 | 54 | Limited Space | 👥 | Between the Layers | jam | 312 | 3.82 | 3.40 | 3.64 | 3.50 | 3.88 | 3.95 | 2.85 | 4.11 | |
| 2023 | 53 | Delivery | Elite Delivery. Pizza Dangerous | compo | 159 | 3.66 | 3.69 | 3.85 | 4.16 | 3.96 | 2.98 | 3.35 | 3.30 | ||
| 2020 | 46 | Keep it alive | Root Defence | compo | 561 | 3.39 | 3.44 | 4.05 | 3.97 | 3.36 | 2.66 | 2.91 | |||
| 2019 | 44 | Your life is currency | Pixel's Inferno | compo | 393 | 3.01 | 2.81 | 3.29 | 3.07 | 3.16 | 2.25 | 3.19 | 3.17 | ||
| 2018 | 43 | Sacrifices must be made | Space Inhalers | compo | 171 | 3.59 | 3.51 | 3.50 | 4.19 | 3.71 | 3.08 | 3.54 | 3.40 | ||
| 2018 | 42 | Running out of space | Typewriter | compo | 4 | 4.24 | 4.21 | 4.48 | 4.36 | 4.24 | 3.69 | 3.54 | 4.01 | ||
| 2017 | 40 | The more you have, the worse it is | Superhero Problems | compo | 96 | 3.82 | 4.04 | 3.66 | 3.21 | 3.41 | 2.96 | 3.51 | 3.39 | ||
| 2017 | 39 | Running out of Power | You Discharge, You Lose | compo | 7 | 4.25 | 4.40 | 3.73 | 4.48 | 3.87 | 3.06 | 3.14 | 3.67 | ||
| 2017 | 38 | A Small World | Cellular Automata World | compo | 3.00 | 2.00 | 3.50 | 2.25 | 3.00 | 2.25 | 1.75 | 1.50 | |||
| 2016 | 37 | One room | The Room Journey | compo | 68 | 3.86 | 3.52 | 3.98 | 4.30 | 4.00 | 3.28 | 2.81 | 3.86 | 91 | |
| 2016 | 36 | Ancient Technology | Cave Defender | compo | |||||||||||
| 2015 | 34 | Two Button Controls / Growing | Very Hungry SNAKE | compo | 163 | 3.69 | 3.73 | 3.25 | 4.19 | 3.25 | 3.15 | 3.56 | 3.38 | 98 | |
| 2015 | 32 | An Unconventional Weapon | Kiwi Jelly Boy | compo | 204 | 3.59 | 3.53 | 3.25 | 3.69 | 3.18 | 3.12 | 3.24 | 3.26 | 100 | |
| 2014 | 30 | Connected Worlds | 2D3DMAZE | compo | 288 | 3.48 | 3.44 | 3.31 | 3.76 | 3.13 | 2.67 | 3.12 | 3.20 | 100 | |
| 2013 | 27 | 10 Seconds | 10 Second Defender | jam | 192 | 3.34 | 3.64 | 2.58 | 3.06 | 3.16 | 2.49 | 2.78 | 2.90 | 88 | |
| 2013 | 26 | Minimalism | Pixemalism | compo | 501 | 3.22 | 3.06 | 2.89 | 3.69 | 2.74 | 2.21 | 1.97 | 2.75 | 100 |
Nice game, glad I am not the only who used Game Maker.
The game is VERY hard, but interesting
Audio 5/5
Awesome game, I made a 3d game in Game Maker too :D
Hope your game will win in "Fun" category
The best game I have seen at Ludum Dare so far
All 5/5
I hope it'll be ok if I will make a 3d version of it? And with better graphics. It was very atmospheric, I enjoyed playing it. However your game is disconnected from the theme.
Thanks for reviews! I think i fixed the lag problem, and its less laggy now.
And a strafe is a little faster now.
Really like the graphics style. Awesome work
I am not the only who thought about "Jelly" theme. Even our game mechanics idea is the same! :D
Thanks for finding that bug! Fixed level scrolling.
Also, thanks everyone for reviews
The best LD34 game I have seen yet
The concept is nice, but implementation needs some more work
Really liked the game mechanics. This genre looks familiar, but I really liked implementation. I have never seen something like this before.
I think that game needs more connection between events, to make decisions more valuable
Cool concept! You should work more on implementation
Too ambitious project for the competition, but I like what you've got there! Nice graphics and a minigame concept, which fits into the theme.
Cute concept and graphics, nice and unusual story. Well made!
Awesome the graphics style! Liked everything in this game
Very cool pixel-art and concept!
A nice tribute to Id Software games!
Very cool and brutal
Very good usage of the theme! Cute graphics
Awesome graphics and storytelling
The best point'n'click I've seen this LD so far! Nice mood and concept
Very nice graphics. Looks fun, wish I could have someone to play with
Hey! I like cellular automatons and your game reveals this topic! That's really cool
Sorry if it's not working on some computers. Game Maker's HTML exports are very unstable. Still, you can try the desktop standalone version.
@karreg @snufkinshat Sorry for making some parts not clear. I tried to make every swapping-NPC distinguishing.
Money-Bag level walkthrough: Talk to the right-most guy on the level, than push your way through to the left-most section. Screenshot_20190430-153221~2.pngScreenshot_20190430-153244~2.png
Very cute! Wonder if you played Cab Ride for PICO-8. Reminded me of it (due to the passengers/train theme, pixel art and the color palette) felt like I'm playing that game from another perspective
Simple set of mechanics, a few bugs, but otherwise, the prototype is functional and ok.
Good job adapting the classic Doodle Jump mechanics to the game jam's theme.
Good job! Excellent work on the atmosphere and nice pixel graphics.
Good level design; I liked the dead ends from which there's no escape.
I managed to reach the Floppa and complete the level!
Great work on the graphics, audio, style, and vibe of the game. Everything is consistent.
It's cool that you developed innovative puzzle game mechanics. However, it lacks a tutorial and a clearer explanation of the mechanics.
Overall, the game seems quite simple and it appears that one can play it mindlessly, just placing flowers next to each other until you hit a deadlock, if you're unlucky.
This mechanic and level generation need further development.
But for a game jam, this is a good prototype. It can be further developed and polished, and has the potential to become an innovative puzzle game
Awesome game! I loved absolutely everything about it! Excellent work on the atmosphere, conveying fears and the sensation of claustrophobia through imagery and interaction.
Great job subverting the player's expectations; I especially enjoyed that aspect.
Good level design and sound design. The graphics are very nice as well.
The build seems broken, or I just can't figure out how to pass the second level.
In any case, it's a good use of the theme. Nice work on the OS UI graphics.
It's a pity you can't click "Write" in the "I'm near you" windows
Good graphics and atmosphere. Well-thought-out level and obstacles within it.
A minor issue is that the solid tiles and some of the background tiles are of the same shade, making them sometimes hard to distinguish and forcing players to guess. Background tiles are generally better off being a different shade.
But if that was the intention, then kudos. Although, the level did end up being very challenging.
It's really cool that you have a set of diverse mechanics. Funny and great narrative. Loved the variety of cats.
A very cute and funny game! Short levels, but with varied content.
I'm not sure if there are other endings in the game, but the ending with the sun was very unexpected and funny.
The graphics are cute, but there's a noticeable difference in the resolution of the sprites. In the case of pixel art, you should aim for the pixels of the sprites to be of a similar size.
Innovative mechanics and good use of the theme.
With further development, this project could turn into an innovative RPG puzzle game.
Good job creating a puzzle through visuals and narrative.
Unfortunately, for me personally, these riddles were either too difficult or not specific enough, so I couldn't figure out the password.
Still, good job on the atmosphere and 3D graphics. It’s an interesting set of mechanics and narrative.
Very cool graphics. Good use of the theme and nice implementation of a shoot 'em up game. Great work!
The music seemed too calm, which doesn't quite fit such an action-paced game.
It also doesn't seem very logical/obvious to die from colliding with clouds, but let's assume these futuristic space ships can't handle turbulence.
Good attempt at creating a creepy atmosphere. It's a pity there is no interactivity. But the level design is good, I see that you tried to implement a narration through the environment.
Also nice graphics.
+ respect for the final part of the game :)
Wonderful detailed pixel graphics. Excellent style, excellent noir atmosphere, nice dialogues.
A couple of minor bugs (for example, there's no hint when to press E on the 2nd floor when the light is off), but overall, great work!
Cool innovative mechanics. It's a pity there are bugs associated with it, but I managed to get the hang of it on the second try and complete the game. Great music and cute visuals.
Despite the fact that you've come up with a unique mechanic, it became too overpowered. Essentially, it negates the need for movement using WASD, and the character can just be dragged across the entire level. If it's some special ability, you might want to think about limiting its utilization.
But it's not necessary, even as it is, dragging the character through the level, trying not to drop him into the lava, is fun
The fears, emotions, anxieties, and phobias of the character are excellently conveyed. Good job on creating the game’s atmosphere and cool graphics.
Well-chosen sound effects that correctly switch according to what’s happening in the game. Great work!
And personally, I really love it when games break the fourth wall.
Hello from Doki-Doki, the easter egg in the game is noticed!
It's a pity you didn't finish the game, but the scene that's present in the game looks promising
A good reinvention of Doodle Jump mechanics! It just lacks balance, as it seems very hard to lose here. You accumulate spaces much faster than you use them for jumps.
Nice vampire atmosphere. The consistency of graphic styles could use some improvement.
It's a pity there's no progression in this game. It would be relatively easy to implement: vary the number or behavior of enemies based on time, change the spawn rate of boxes based on time, or alter the character's attributes based on time.
Anyway, it is a good foundation for a survival arena.
A cute attempt at creating organic-flesh-horror levels; the textures and sounds are fitting.
The gameplay is fairly basic, but if you add health points, this prototype could very well serve as a foundation for a survival horror game.
Good work on creating the atmosphere of a psychological horror, utilizing very fitting sounds while using primitive graphics. The concept is conveyed simply and effectively.
However, I couldn't find the way out of the maze. Though perhaps that was intentional!
The controls are not very clear, so I'm not sure I was able to explore the entire game.
Nevertheless, the style and vibe are cute.
Very cool project! Excellent use of the theme, good humor, and wonderful graphics!
It's great that you have implemented many mechanics. Perhaps there's a need for some kind of time constraint (for example time until the store closes) for some extra-challenge.
Also the target markers look like markings on the floor, and I didn't realize at first that they actually appear above the shelves.
Anyway, a perfect game jam submission!
I just finished playing Dredge, so I have experience in stacking things in a tile-based inventory :)
Good job on creating the atmosphere for a horror game.
It's a pity that the gameplay and logic are somewhat broken, but in any case, this prototype could serve as a foundation for a real horror quest game.
I really liked the concept! Unique idea and nice graphics.
Your take on this concept is much better than mine. Very nice implementation and mood, liked it!
Nice take on a theme, very unique set of mechanics. Could become a nice mobile game.
Perfect graphics and sound design. Very nice animations and game feel
Favorite submission so far. Everything is perfect