Foon → Ludum Dare Explorer → Users → pro-hat-switchers

pro-hat-switchers

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMoCo
201534Two Button Controls / GrowingGardener Galaxyjam2153.663.383.524.243.764.453.9056

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by pro-hat-switchers

pro-hat-switchers leaves an average of 11.0 feedback comments each event.

LD34 — Two Button Controls / Growing (11)

Hardware Snake by Knowledge 2016-01-03T20:16:00

I don't have an arduino :(

GrowingTrees by jomacel 2016-01-03T20:15:00

I got 437 altitude and 647.8 distance :D

Space Plant 6000 by RovingSquid 2015-12-30T23:54:00

The sounds were monotonous and annoying after a while, the gameplay was not well balanced as it could take a long time for the color you need to start dropping and by then a monster might be coming. A system for drops that is more dynamic would be needed.

Dandelion by ciaodavinci 2015-12-30T00:57:00

That was absolutely beautiful, and with wonderful gameplay. I would call it satisfyingly difficult, and that is a compliment. Music, mood, colors, animation, all wonderful.

The Temple of Horyuji by ZYXer 2015-12-30T00:43:00

Gameplay has an extremely solid foundation, I felt like the difficulty ramp could be tweaked. It was super easy for 3 nights and then I lost. Maybe the temple should be able to take more hits before falling? A wonderful entry with great art and mood!!

Pong Breaker by alliel_a 2015-12-27T07:41:00

Don't have a linux box at the moment, sorry. No windows or macosx builds? :(

naïade by Pol 2015-12-20T02:29:00

Don't have a leap motion :(

Viral Growth by wooltech 2015-12-20T02:22:00

Unable to download game :(

WALKER by piper82 2015-12-19T23:45:00

Walking is way too slow

The other side of the portal by mahjong50 2015-12-19T22:53:00

The download links no longer seem to work.

Fellowship by TheMonsterFromTheDeep 2015-12-19T22:45:00

Unfortunately very difficult to play because the screen moves around too fast. This would be greatly improved by adding a button to toggle the character's movement. Cool idea (reminds me of lemmings), but I'm not sure how it relates to the theme.