Tv Simulator 2015 by Carl Graves 2014-12-09T23:13:00
As a one-shot thing, that was fun.
Foon → Ludum Dare Explorer → Users → wooltech
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | The First Wheel | jam | |||||||||||
| 2015 | 34 | Two Button Controls / Growing | Viral Growth | jam | 788 | 3.00 | 2.71 | 2.71 | 2.96 | 3.29 | 2.89 | 2.89 | 52 | ||
| 2015 | 33 | You are the Monster | I May Have Misunderstood: RPG | jam | 215 | 3.61 | 3.71 | 3.76 | 3.86 | 3.41 | 4.29 | 3.44 | 100 | ||
| 2015 | 32 | An Unconventional Weapon | TLDR OTT - An Unconventional Weapon | compo | 583 | 3.14 | 3.00 | 3.14 | 3.52 | 3.26 | 3.37 | 53 | |||
| 2014 | 31 | Entire Game on One Screen | Glitter Pixel Will Save The World | compo | 107 | 3.74 | 3.62 | 3.45 | 4.32 | 3.57 | 3.76 | 3.80 | 3.57 | 71 |
As a one-shot thing, that was fun.
Graphics and audio are brilliant. There were a few spots where it got fiddly trying to go down a 1-tile-wide corridor, but otherwise very smooth.
Harder than I expected, but fun! Fits the theme well and I certainly looks the part.
Hard, but really creative.
I love boardgames, and this is a nice twist on one that does something only a computer version can (unless you ship with hundreds of different dice!) Snakes and ladders with some actual gameplay.
Absorbing game. It took a little while to figure out how the numbers were generated, but once I realised it was fun. I'm shockingly bad at it though - plan to try again tomorrow when I'm more awake, which has to be a good sign!
Fun game. Controls can feel a little clunky, but the idea of fighting monsters and other players works well and I like the generated names too.
The graphics and audio are great.
Fun cookie clicker style game. Great use of the theme. I'll prob leave it running in the background in work tomorrow to finish it. :)
Well. That's definitely a song. Love it!
The controls were a bit odd at first, but I kinda got the hang of them after a go or two.
The whole thing feels really polished. The controls feel a little awkward on the double jumps sometimes, but the music and the text on the transitions add a lot to it.
Interesting idea.
Got manic pretty fast.
Took a few goes of trying to pick up Bob before I realised I had to grab the blue thing instead. Got interesting once I knew how to play. :)
Nice, runs smoothly and looks the part.
I just can't help wondering how jet propelled snowmen don't melt :)
Fun mashup, but when I had one invader left to shoot the ball sped up impossibly fast, then flew off screen but I didn't lose a life, so I had a giant snake rolling back and fore hissing ineffectually at some alien. :) Other than that one glitch though I enjoyed playing.
Far more fun that it looked from the first level! I didn't get very far so might try again when I'm more awake - I want to see all 16 levels.
InIt's a shame there's nothing to show you are attacking, as I didn't think it was working at first. It's a fun game, and fits the theme nicely too.
Fun, although sometimes a little frustrating when I'm watching the poor lonely ones cry themselves off the screen and can't do anything about it! Well polished.
Nice take on the Single Screen theme!
Nice twist on the theme. Fun to solve!
The mouse was a bit hard to control, but I guess if it was easy it wouldn't be a game!
Interesting game, reminds me a little of cookie clicker. But I'm having trouble getting the pixels to spread - do I just need a lot of upgrades first?
Fun game on levels 1 and 3, but I had a problem on level 2 where it seemed to be spawning for ages, so I just skipped that one. The graphics work well for this, and I like the growing atoms mechanic.
The ghost looks good, but the movement was kinda clunky. Got stuck on a level where it looks like I should change luminosity to make a block fall, but it just sort of hung there in the sky. Dunno if that was just me being thick tho!
There were long periods without calls - I know from working in a real call centre it gets like that, but felt a bit much here. Otherwise a fun memory/guessing game that fits the theme.
The old platforms stay scattered on the ground when you rest. I don't know if that's intentional, but I like it!
@GeeItSomeLaldy - Thanks for pointing out that you can get stuck in the landscape. It's a surprisingly large world so I didn't have time to QA the entire map.
This seems to come under 'bug that stops players completing the game', so I've added R to Respawn if you get stuck, but left the map as it is.
@everyone else: thanks for playing and commenting!
Interesting idea. Thought I was doing okay on my first play through, then realised I'd forgotten about getting home again from Mars. Oops. Second time around Lily had a suspicious amount of birthdays but the crew made it back in one piece.
Fun.
The controls feel right for the game, and the guy moves smoothly.
More fun than it looked. I liked that the controls weren't obvious at first, so it was frantically clicking to make something work :)
Had me hooked, played to the end. Great game.
Nice game. The slight static effect really enhanced the graphics. Shame there's no music, but the rest of the audio fits the game well.
Very short, and I wasn't really sure what the collectables were, but I had fun even though I died. A lot!
It looks great and you can't go wrong with metal. \m/
Fun, and it looks and sounds great. Very fluid.
Only bug I found was when I got stuck in the wall heading to the chest on the second level, which was kinda annoy as I had to restart. But the game was interesting enough that I wanted to, instead of just moving on. :)
The art style is great, although it's a shame the buttons and text don't seem to fit in with the feel of the images.
It didn't feel like it mattered what choices I made, but that doesn't seem to be the point. It was still engaging.
It's a very interesting opening, and I would have definitely kept playing if it went on longer.
Great idea. Looks and sounds great, although maybe the music doesn't fit the gameplay so well.
The description didn't sound great, but after a round or two I really got drawn in to figuring out what the scoring rule was.
Short but fun, although not very interactive as you don't really have any choices, puzzles, or ways to lose (Although you can just walk off the screen forever...)
It looks great, and the audio fits in well. The gameplay mechanics work nicely and overall it seems very professional.
It didn't look like it would be interactive at first, but then it opens out with the map area. Nicely done.
I've bookmarked your page to try out the other games you've made too.
Brilliant. The controls are great, the level is well designed, it looks and feels polished.
Brilliant. Looks and sounds great and it's very well polished. Great concept with plenty of room to expand.
Nice, clear, simple game.
Had a bug crash the game first time I played ("gwt$exceptionL <skipped>: Cannot set property 'c' of undefined") but it worked fine when I reloaded.
It was very busy and took a while to figure out what was what, but the core mechanic worked well and was a fun way to navigate.
Nice idea. Just as I was thinking maybe it could use a penalty for hitting something with the 'losing' weapon, it got really hectic and I realised how bad an idea that would be :)
Graphics are great, the audio too. It's a shame there's no 'death' animation when you hit something.
Very polished graphics and music, but would be good to have some sounds for interactions too. A little confusing at first, but once I realised I'd clicked the wrong button and was actually playing both sides, I restarted and it was all much clearer!
Good, well polished game. Fun.
Interesting game, and the achievements help add to replayability and looking for the different paths.
Very well polished, works smoothly. Interesting weapon.
It looks and sounds great, but the controls make it very tricky.
Looks and soudns great. Nice gameplay idea, a little like running around inside a tower defence.
Nice platformer, love the idea of freeing captive skeltons :)
Feels a bit awkward to play, but it was a nice mix of keeping an eye on the cop while trying to catch the falling chicken.
I really liked this. The graphics, while basic, are clean and clear. I kinda assumed some boxes were cars in a street, some were shelves, etc. I only found out about phones and police (I was calling them 'blue shooty things' in my head) by reading other comments.
The path finding worked really well, although there were a couple of time when you infected someone they 'jumped' through a wall.
I was kind surpring how the simple mechanic of reds being faster than you so you need to use up the limit sprint added to the game.
Love the look of the game, shame there's almost no audio. The movement was very slow, and you felt pretty floaty when you jump, but otherwise satisfying destruction :)
A bit easy, but fun. It looks great and is definately well polished. The bird itself looks awesome, shame you only see it on the title screen.
Probably just my lack of skills, but I couldn't get wall jumping to work so I was just stuck in the first area!
Brilliant. Plays well, and has a great, twisted little storyline.
(I didn't give a score for graphics as most of it seemed to be original SMB artwork.)
Overall it looks pretty good. Didn't seem like the vehicles gave you any extra money further up the screen, so there didn't feel like there was much point moving off a single road.
But I did anyway, because, well, frogger. You have to!
Nice combat system. It can be tricky balancing an RPG in such a short time (my own is pretty bad for that!) and this never really felt unfair.
Great game concept too.
Took a little while to get the hang of it - I think I was expecting something more like bomber man, so that's probably my fault!
It felt a bit like it should be a turn based game.
Graphics are nice and colourful, which I liked.
Nice idea for the theme, and while it would be good to have more minigames we all know what the time limit gets like!
Played the Unity Web Player version in Chrome - no audio and right clicking just brought up the context menu.
But. The game itself. Fun, and looks pretty ambitious for a game jam.
Great graphics, although it felt like the farmers could see a bit further than the arc showed. Overall fun.
The graphics are great overall, although the text looks a bit fuzzy. The tunnels are really hard, but otherwise it plays well.
I don't know why people are saying you missed the theme, it's right there in the title! I found it tricky to control and there was a bit of clipping where you could see behing walls, but a decent 3D platformer.
Nice idea, I like moving the whole mob around at once. The block graphics make it clear what's what. A few time I started a level already dead (well, deader), and one time a policeman spawned inside a building, but otherwise it all seemed polished.
Light on actual gameplay, but that hardly matters - very atmospheric.
Interesting take on the card game. Graphics are great.
Fun, and a nice way of telling the story from the company point of view. The window mechanic was a good addition to the top-down shooter.
Fun puzzle game. Seemed too easy until the snake turned up.
Beat it on my third play. I was constantly clicking with the wrong mouse button, but that's pretty much my fault! Would have been nice if it was clearer when you had taken over a spawn point so it was making zombies instead of troops, but otherwise excellent.
Brilliant. It's a fun game which looks and sounds great. very well polished.
The levels are just long enough to be interesting, but short enough to think "I'll just try that again" when you die.
Confusing at first, but fun!
Simple, but fun. The graphics are great and +1 for the title pun alone!
Hah, great stuff! I was pretty confused at first - I though I was playing the hero for the first few levels, then realised he was on auto pilot, and finally noticed the controls moved the purple monster.
Nice puzzle game, highly polished.
I really liked this, and the way the humans spread like a virus. Took me a go or two to realise that 'Draw to destroy humans' just meant mouse over them.
The graphics are spot on for what this game is, although maybe an effect or replacement for the cursor would be a nice addition, along with a game over screen rather than just restarting straight away.
Oh, also you might want to disable the right-click context menu, as you can use that to move over trees without killing them.
Looks and sounds great, it's really fun to play although perhaps the time limit is a bit too long.
Once I got the hang of the controls, this was great. The addition of the office setting really take it above what could have been a generic game to something memorable.
Fun, great looking and well polished game. Shame you have to restart from the beginning when you get it wrong, not just restart the, erm, lady you are with.
Nice method of making a reverse pacman.
Interesting. The text was hard to read when the game was full screen, so I had to shrink the browser size down, but otherwise it looks great.
Not much to say - looks, sounds and plays fantastic.
Surprisingly fun for such a simple mechanic! The totally-not-appropriate music helped a lot too, and there's a satisfying squish-bump-screen-shake when you hit things.
First game was tough and I ran out of money really fast. Second time around I knew to upgrade the 'kill more humans per zombie' building and it was much easier. A long wait from killing 128 to saving $10000 to finish the game.
On the graphics side of things, there didn't seem to be any point placing zombies anywhere other than at the start of the path, so all that brown area was wasted space. Perhaps if the 'place zombies' button just sent one from the start of the path instead you could rearrange the UI and make things a bit clearer.
The atmosphere is wonderful.
Great graphics, and the low sounds fit it well. Couldn't find a way to restart from the game over screen, so had to reload but it was fun so I didn't mind the delay!
Nice take of Doctor Who's weeping angels. The risk of reaching a human before they turn and see you was nice.
I like how the name implies a back story. Whlie unfinished, it's a nice system and layout for the combat UI.
The tanks are hard to avoid, but it's fun stamping on them in four frames of glory.
Nice idea, and pretty good graphics on the whole, although tough to see which way someone is facing when that aren't moving.
Fun, but tricky.
Looks and sounds wonderful. The main gamplay seems to be figuring out what the rules are. Once you understand it's mainly luck in revealing triangles and making sure you dont end by revealing a new tile as that may give the enemy a triangle staight away.
Odd bug though - the first enemy had 5 life, the next 10, and then the third enemy had 0 life, the next three had -1, the next had -2.
Oddly fun. Looks really nice, and the feeling of oh..wait..what am I doing to this family?! worked well. Didn't seem to be an ending though, unless I missed something.
It's a shame the graphics let this down - it looks like a standard explore-the-map sort of thing from the screenshot, but it's actually pretty intriguing. The controls were a little awkward, but nothing major and the story kept me interest enough to keep playing until the end.
I liked the questions at the end, too. Nice idea.
Graphcis are great, but some feedback (blood splatter etc) to show you are damaging the heroes would help. The audio fits the feel of the game well.
The heros all got to the end of the corridor, then just sort of stood there while I killed them.
Beginnings of something good here.
The landscape look wonderful, although the destination marker didn't seem to fit with the rest of it, which was a shame. Sometimes it felt like a very long way between the markers, but it kept me playing until the end.
Oh! You Monster!
Wonderful music and the whole thing looks fantastic. Fun!
The sheep and the trees look really good, and I like the eat-grow-eat mechanic.
I don't know if anyone ever revisits these pages, but thanks for all the feedback so far!
I don't know what happened with the crash. I've not had it happen with my game, but Unity Player has been a pain in some other entries I've been playing. I'll have look into it.
Also I'll beat you next time. All of you!
More fun that it looked at first. Great typing-tutor style game, although it was frustrating when the colour changed without me noticing, or even changing when there was a colour already on it's was down.
Fun Game!
Fun central mechanic, and I like the apperance of the mimic. The line of sight and fog work really well too.
Fun game, and I liked the way it ended, although I kinda expected an extra level or two when I went back to play.
I'd have to say the graphics let the game down - the audio is well done and the gameplay is solid.
"The Next Day"
Funny Katamari style game.
Great looking game. I learnt I am terrible at granting wishes, but it was still fun!
Couldn't hear the audio others mention in Firefox/WebPlayer.
Love the look of the game, although there was one level with a low-down camera where a couple of purple things seemed to run on thin air rather than a platform.
I fed them all to each other because, well, who am I to stand in the way of nature?
It looks and sounds great, but sometimes there was a problem with the girls not getting into the ambulance.
This looks amazing, and the idea's great. Not a lot to the gameplay, but as you made it on the final day it's still really polished.
Looks and sounds great (although the 2D picture of the girl is a lot less polished than the rest). Didn't seem to have much luck using the traps, so relied on just chasing them around and attacking myself.
Overall the graphics are really good, but the pitchfork/boulder move at an odd angle and the UI doesn't seem as polished as the rest.
Fun, but a bit confusing to figure out what's what at first. Graphics are great.
Great idea, reminiscent of Papers Please, but very different and original. I failed badly, though, because of course I wrote in the 'Do Not Write' space!
Not sure what entering the houses did, but I like the lo-fi look of the game.
Great graphics, and nicely satisfying destruction effect.
The graphics fit the gameplay well. I found it pretty hard to dodge the (bullets? knives?) from the solider, but that may just be me!
Looks and sounds great. Felt strange that it destroyed the furthest-away bird first some times, but otherwise played well.
Fun idea. The grey-on-green text for choices was a little hard to read at times, but overall the writing was good.
Great fun. A shame the first level - salt and pepper - was so awkward to interact with, it wasn't a great introduction. The rest of the levels were entertaining, although I still don't know what the thing with the cooler box was.
The graphics are great, but the controls felt a bit clunky.
Accidentally exited the level a few times while I was finding the controls. Otherwise highly polished.
Brilliant, polished game. A lot of variety for a two button rhythm game.
The graphics are great, although it took a little while to get used to the bullets being fires from the character's neck.
Great fun. Roar. Smash.
Game looks great too (although some of the buttons appear disabled when they are really clickable.)
A simple game with programmer art, but what it does works. Move, aim, shoot, collect.
Looks and sounds great, although sometimes it's hard to know what'll kill you until you walk into it. Would have been nice to have a game over screen, and to start closer to where you died.
The constant-jumping mechanic was interesting, makes the game more about timing than the usual platformer of hitting a button as you charge towards a thing. I liked it.
Great graphics, and the entire thing feels polished, although there were a few times where the bird just kept moving upwards when I stopped pressing keys, and I couldn't regain control. R to reset worked fine then though.
It took me a little while to figure out what the core mechanic actually was, and from then on there wasn't really any challenge to the game but it was fun and I played to the end.
Graphics are good, and lots of potential here.
Brilliant. Last level took forever, but all fun.
Very well polished, and I like that there's actually an ending, not just an infinite runner. Great work!
The colour switching is something I've not seen in a pinball game before - works really well.
The first game I lost but didn't realise it for ages, as I was keeping the aliens away but no more build nodes were spawning so I couldn't start the rocket. Won the second time though :)
Nice mix of idle game with click-to-kill added.
Incredibly well polished take on an old puzzle game. Looks and plays great. Would be nice to see a target number of moves to know just how bad I'm being on some of the levels!
Works well, but is a pretty tricky on level four!
Sometimes pressing both buttons to speed up would send you moving left or right too if not pressed exactly right, which hurled me to my death a few times! Maybe that's just me being bad at it though.
It's the start of something interesting. Always frustrating to run out of time on these things, but well done on getting something uploaded.
Brilliant! Such a simple idea, but it feel fun and lasts just long enough.
Also well done on the bad pun using all three themes!
Clearly inspired by Race The Sun, but with your own control scheme and feel. Looks great and although difficult to steer at first I got used to it. (Up and Down felt backwards though!)
Very well polished, brilliant.
Graphics are great, but no real changes from One Finger Death Punch.
Fun, looks great, and you fitted in all three themes!
Fun game that looks great and is really well polished.
Thanks for letting me know - will fix when I'm home.
Great stuff, though I lost..erm...escaped...far too often early on. Fun minigames.
Well polished, the graphics are great and it was surprisingly easy to control with the two buttons for jumping.
Cute animation, a fun platformer and really well polished.
Looks great, very well polished and once I stopped pressing A and D as soon as the letters appeared on the screen and figured out what I actually had to do, it was fun!
Really like the look of the trail, with the beard sections and shadows looking kinda like papercraft, and as a real-life beard owner I can confirm this is exactly how they behave...
Love it, from the name to the look to, well, everything.
Little frustrating that sometimes you have to blindly jump down a hole to get to the next part, sometimes jumping down a hold kills you, but with fairly small levels that's not really a problem.
Fun game, the music and graphics great too. The second Light Chess puzzle is tough!
Well, turns out I'm still dreadful at music. Nice use of the theme!