ppvk 2015-04-20 01:26
I really like these sorts of games. Would be a wonderful mobile game.
Foon → Ludum Dare Explorer → LD32 → Navennni
By leffe108
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 775 | 2.05 | ||
| Fun | 864 | 2.65 | ||
| Humor | 916 | 1.81 | ||
| Mood | 920 | 2.40 | ||
| Overall | 921 | 2.74 | ||
| Graphics | 994 | 2.23 | ||
| Innovation | 1003 | 2.30 | ||
| Theme | 1088 | 2.09 | ||
| Coolness | 1713 | 39 |
I really like these sorts of games. Would be a wonderful mobile game.
As it is made in Ionic which is a hybrid mobile framework, it is very easy to install as an android App. In fact I actually did just that on an Android phone before submitting my game here. I have however not linked to the APK as I found out that sound didn't work yet on native. Probably because I need to setup rights for that or use a cordova plugin.
Interesting game.
Interesting twist on Settlers. May be nice to be a bit cleared on the map screen what resources a building spot produces. I was also able to cheat my way around the robber by just clicking 'end turn' when it asked me to select what resources to keep.
wooltech: Interesting find. I assumed the modal window would block you from that, but probably if click besides it, it will close. I mostly tested on smaller screen sizes where the modal takes the whole screen.
You are also spot on what I think is a weak point. That production is not displayed in the map. So it becomes a bit of a memory game trying to remember what each spot produces.
Thank you for the feedback.
I think I spend more time playing your game than any other at this LD. It's very refreshing to see some old school turn based gaming goodness.
great work overall!
I'm sorry, but I have to break it to you. This is not a game.
There are absolutely no decisions to be made in the whole affair. Here's the only thing you can do:
- Spam end turn until you have enough resources to build something
- Build that something
- Rince and repeat until you've build everything.
Being robbed changes nothing as the only thing you lose is some time. Real life time I stress, something which shouldn't be wasted.
The only reason Catan works is other players. Competition forces you to start thinking about how to spend your resources and which risks to take.
You've probably already guessed what I'll suggest.
That's right, artificial intelligence. Even a simple AI opponent that steals available land and roads would introduce decision making back into the mix.
It wouldn't be challenging to beat, but you've gotta start somewhere and I promise you it's not hard to implement at all.
To HuvaaKoodia:
In the end of the game it prints out number of turns you used to complete the game. Thus you can still try to reach the moon in a short number of turns.
The difficulty to do so depends on random numbers as both dice and the resources of all places except the start location is randomized for each game.
Also with your arguments, city builders like Sim City is neither a game.
That said, an AI could be interesting to have in the game, if the board is larger and I had more time to work on the game.
Wow really fun. Took a little while to understand that I had to just keep rolling over and over again to get resources. Once I got it, it was really interesting and fun to play. Nice job!
Seems very interesting - I like it. THe music is quite relaxing.
Thanks for the warm feedback.
I added a post compo version with some bug fixes:
> No longer possible to cheat by dismissing the robber dialog
> A "next" button on the intro screen so it is easier to understand how to proceed
> The max number of towns and cities limits did not work. In particular when you reach max number of cities there was a hint in the error message how to win the game if you had not figured it out yet by then.
The post compo version is available as a link above, but the default is still the LD32 version.
Pretty interesting game even though most of it is down to chance.