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leffe108

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201740The more you have, the worse it isWebshop Live CMScompo6342.662.383.553.022.291.503.392.38
201636Ancient TechnologyCompassjam
201635ShapeshiftShapes Outdoorcompo8282.722.484.162.421.752.002.3248
201533You are the MonsterMonster Towercompo6322.952.952.532.222.682.4033
201532An Unconventional WeaponNavennnicompo9212.742.652.302.092.232.051.812.4039
201431Entire Game on One ScreenMind Wordsjam9792.422.003.683.331.481.501.7845

MiniLD Games

YearMiniLDThemeGameRank
201453The Future Is NowIntelligent Homes

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by leffe108

leffe108 leaves an average of 10.0 feedback comments each event.

LD40 — The more you have, the worse it is (26)

Fox Flares by tcstyle 2017-12-27T10:49:09Z ♥ 0

I like how slow the character moves in contrast to many jumpers that are way too fast. I first skipped the water holes as in other jumpers, but then it was fun to find out that the water cools you down and you should use it as a tactic to complete this game.

Tentagraba by ratking 2017-12-27T10:34:47Z ♥ 1

Interesting and innovative game although it shows that I'm really bad at knowing which finger is at which key as I only know how to type from memory but not remembering which finger position is which letter. And using dvorak on a qwerty keyboard means only A and M is possible to visually lookup. :-)

Reroute Reboot by OddballDave 2017-12-23T11:13:22Z ♥ 1

Interesting game, but hard to sustain any takeover.

Super Mailman by 0xDD 2017-12-07T23:15:14Z ♥ 1

Cool with the medals that end up cluttering your screen until you realize it is not a good idea to take as many medals as possible. :-) Overall well made game. Perhaps a bit steep difficulty increment from first to second level.

Leaf Me Alone by Ryfi 2017-12-07T22:39:40Z ♥ 1

I like the interaction between the leaves and yet the seem to have some random behaviour. Also it is cool how realistically hard it is to move all leaves in the beginning even if you want to clean them all off. It looks like you managed well to pick a reasonable sized game idea and work an all aspects and deliver on all aspects like graphics, audio, mechanics etc.

Hangover by gimbalock 2017-12-07T22:07:55Z ♥ 1

What made me play our game was that it was made in Delphi. :-) Otherwise I'm glad it doesn't give me any physical hangover from all the in-game drinks the game require me to drink for too stereotypical purposes for my general liking. But looking past that the game provided some strategic decisions. Not sure if it was on purpose, but if you try to click on a drink and your timer expires to refresh the drinks, then you can end up clicking on a different drink than you thought. Maybe hide all drinks for 0.7s and then present the new drinks, or use the draw event to render fade out/fade in. Or slide in/out the drinks with an animation loop.

Team leader by gamedevbynight 2017-12-07T21:42:37Z ♥ 1

When I use the arrow keys to navigate the menu the whole page scrolls up and down (Firefox), so I use the number keys and escape to navigate the menu, but then I couldn't read the descriptions, so I ended up spending money on massage when there was no need for it. That said, I could have used the mouse to play your game. So kudos for providing multiple options.

One thing I found was that the first week felt too slow before anything happened. And then I lost after second week partly because I wasted 2000 on massage at the wrong time. :-)

Sunburn by Shimmen 2017-12-07T21:18:49Z ♥ 0

Fun game idea with some creative obstacles to solve. I wish that it would restart at the last parasol rather than all at the beginning.

A Spark of Light by TurbulentWinds 2017-12-07T21:10:50Z ♥ 1

Kudos for thinking wide in game idea and nice atmosphere. I had trouble understanding what my goal is and the mechanics. That can be both a negative and a positive thing. It adds to the mystery that I have no help on what the controls are or what the game is about along with the atmosphere. But I don't know if I replay the game, on what objective should I try to beat myself and how/why do I stay alive longer other than not using the AWSD-keys at all which seems like a boring tactic?

Khali by BouyertheDestroyer 2017-12-07T20:56:27Z ♥ 0

I like that you chosen to experiment with an more original game idea. The cut scenes could have captions to make them more accessible to deaf and hard of hearing users like me. But then my games are unfortunately neither world leading in accessibility in the LD time constraint.

Hell-A Work by kukiri 2017-12-07T20:43:01Z ♥ 4

Great usage of animations to make the game more liveful and fun to play. Easily forgotten but adds so much to the playfulness.

Five Star Dining by arcadia 2017-12-04T22:41:09Z ♥ 1

Solid and addictive game. Sometimes I would have liked a more top down view as some tables were hard to click on when a customer is in the way, but maybe that is part of the game and what makes it overwhelming when you have too many things going on at the same time. :-)

Be Fit! by ProgrammingDimension 2017-12-04T22:18:07Z ♥ 1

You game is good at conveying a mood and scene. It was fun but I'm unsure on what the actual challenge is? Is it to get power ups so you can run a longer distance? Because after learning to jump over the first obstacle, it was not a problem to get over the other obstacles. I like your graphics style and music it fits your game nicely.

BLOK'D by AndrewJAdams 2017-12-04T22:08:11Z ♥ 1

Fun game. Interesting strategic decisions with the skip button.

Spin Attack by ditzel 2017-12-04T21:54:06Z ♥ 1

I like that I could play in my pace and take my time to figure out control and solutions on the problems. I think it adds to your game that there is no clock or rush to complete it. You got me addicted and I completed all levels.

The Party by JackIsaacs 2017-12-04T20:45:01Z ♥ 1

Great game idea and graphics. At the beginning it was fun to play but once you figured out how to solve it, I could repeat the same tactic on all levels. Turn on the lights in one room until people get unhappy and leave and then move to the next room. I didn't figure out what to do with the bathroom door. Maybe there are hidden ester eggs I didn't find?

Lampauttaja by Jani 2017-12-04T19:42:25Z ♥ 0

The world is amazingly large but to me it became a problem that I never felt I could accomplish anything or get a reward. I only could lose my sheep in to the water on corners etc. Maybe it would be more fun if the large world is broken into separate levels with a clear start and end with a medal or similar for completing the level? Nice graphics and music give it a nice mood (even if the world is a bit hostile).

Leaning Tower by Patrick D 2017-12-04T19:32:29Z ♥ 1

Simple, quick and fun game. It may be a bit slow at start, but soon it get more challenging and entertaining.

Slowjumper by Scriptorum 2017-12-04T19:21:27Z ♥ 1

The game has potential with nice artwork and audio, but I would reduce the sensitivity on the controls especially while in air as it was very hard to control the character. Maybe it is just me and my programmer keyboard, but I cannot tap the arrows short enough time that the game require me to do.

Bunnyfication by dekart 2017-12-04T19:11:16Z ♥ 4

Interesting and innovative game well implemented. It was a bit overwhelming at start. Maybe it is possible to make the instructions progressive as you play?

25 - The Golden Age by Ambeurk 2017-12-04T18:55:53Z ♥ 1

At first interesting, but it got repetitive until I decided to try to lose the game. Maybe try to add some more graphics or background picture to make it more playful?

Post Mayhem by Niphram 2017-12-04T18:20:28Z ♥ 1

Fun and easy gameplay. It was easy to learn and understand the game mechanics in general. The only thing I didn't figure out was why or when the pile started over with a new fresh wodden pallet.

Hats On! by recursor 2017-12-04T17:28:49Z ♥ 0

Cool game. Easy to get started and addicted to. :-) The walls are good but maybe doesn't have to be 20m tall? As it is now, you can get the hats to build up against the two walls and make a large tower of hats. Also after getting 20m as online record, at start the game zoom out to show the 20m mark and the hats fall a longer distance at start so they caught up each other while falling due to different speed. But once I catch the first hat the camera zooms in. Also I notice when you have high tower if you lose one hat at the bottom the camera adjust for that which shows your attention to details.

Bestfund inc. by carld 2017-12-04T16:32:51Z ♥ 1

Cool game. I like that there is some strategic decisions in when and what to buy. And a intro scene that tells the story of the game.

Pancakes! by oxrock 2017-12-03T12:18:10Z ♥ 1

Interesting game, but I find it hard to move the hand left/right without the plate not dropping on the floor. How many pancakes can you collect? I once collected one before loosing. The other 4-5 times I tried I didn't collect any at all. Thumbs up for catchy music.

Paint all the Colors by morrilet 2017-12-03T11:57:31Z ♥ 1

Fun and addictive. I like that you get your paint framed on a wall after completing a level. If something was to change, maybe make the difficulty increase more each time? Although I have to admit that I picked Easy.

LD36 — Ancient Technology (1)

Stellar Protectorate by carlmartus 2016-08-31T19:36:00

I like the strategic part of setting up rules. Though I didn't manage to complete the game. Could be because I have no idea what the difference is between aggressive attack and skirmish. I did find out though that the different ships have different properties and that it is a good idea to use the ships differently.

Nice framing of the game area and side panel like a classic strategy game.

LD35 — Shapeshift (18)

Mr. Purrgalar by KairosXIII 2016-05-05T21:54:00

Interesting puzzle. I read now that there is a restart, but having it non-easily visible to player make you have to think through and plan before you move which I think is a good thing. I liked that there was no time limit.

ShapeShifter by Yann 2016-05-04T22:04:00

I played the Android version.

I think the progression to harder levels could be steeper. It was not until level 7 you had to shapeshift without having a wall/corner to rest against. (but now I see there is a easy-medium-hard selector I forgot about. So maybe I should just blame myself for not selecting medium)

Kudos for using the gyro to control the game as well as doing a mobile friendly game.

ShapeShift by BitDemon 2016-05-04T21:24:00

I managed to click on a square with 1 in it to probably select level 1. Then I cannot understand how to play the game.

But then, what should I do to control the game? I tried to click as the instructions says so, but I cannot see how it changed anything in the game. I have clicked on all 4 squares and on the circle. Only clicking on [R] seem to do anything - reset the game.

I tried both the Web version in Chrome on my computer and the Android version on my tablet with Android 5.1.

I probably missed something on how the game should be played, and would like to rate your game if I just knew how to play it.

Chromeshift by diesel 2016-05-01T18:03:00

Wished it was a bit easier at start. You could make it progress to harder, but currently it is hard already at the beginning.

One way to make it harder is to slow down the movement or make the travel distance longer so you as player get more time to plan ahead and there is room in the beginning of the game to make an erroneous movement without loosing. At least to me, rotating using arrow keys doesn't feel intuitive which one to use to turn in which direction. You could perhaps show an arc with arrows below or above the circle that illustrates in which direction the cube rotates using left and right arrow key?

The graphics was nice and clear. Audio was simple. Maybe next time try to add some music. (although if you like me isn't good at it, you can get reviewers complaining about the music not being the best part of the game :-) )

Flexible Story Teller by General 2016-05-01T17:51:00

Interesting to mix a bit of puzzle with a story based game.

If you make it so that points snap and lock, you could have flexible connection length to some extent until the force is too large, giving more possibilities in the puzzles. But that could become too difficult.

IT Ninja by Brian Mayberry 2016-04-29T19:52:00

Some hint on how to complete the second level would be nice. I hacked two items, but no exit door or new item to hack shows up and I feel that I've looked around at all places of that level. I played in the web player on Firefox if that makes a difference.

Pickles, Nachos, Onion Rings by looPing 2016-04-26T20:08:00

It was good that the key control is shown permanently in the game as an aid. The game get difficult enough anyway as it progress. With that you could even left out the controls instructions to shorten the time to get started with the game. A good thing in LD.

Overall a fun game with nice graphics.

Happy Shape Shifter by domrein 2016-04-25T21:36:00

Interesting game.

I do wonder if it is supposed to have audio as you didn't opt out to be rated on audio. I played in Chrome using the Web-link in a new tab and F12 only listed favicon.ico as a 404.

Catshift by ragnta 2016-04-25T21:29:00

Fun idea. It is a bit flat in its depth but the music is catchy and the ideas in there are cool enough to keep you engaged with the game for a while. Great job.

Shapegrammer by APantaloni 2016-04-25T21:23:00

Interesting game, but difficult with so much to take into account in short time. Nice touch with different loosing sounds that rotate or is picked by random. Global high score while not really difficult to do if you know some backend development, its still a nice addition.

Get Out! by jakkarn 2016-04-24T21:57:00

Great game. I wonder, when I got out it said I saved 0 out of 1x. (it looks like there is a second digit but it is cut off) Is it possible to switch which shape you control. Also why was 0 saved? Did I got burnt by fire, but still made it out?

Duck by Szabin 2016-04-20T17:49:00

Simple but fun game. Some music would have lifted it further.

Poly-go-on by A.W. Apps 2016-04-20T17:40:00

I got to level 14 and what made me lost was that it started on the wrong side and at a location on the screen which I didn't expect so I didn't see it fast enough to switch side. For the rest of the levels, it is not so many side changes so you can often plan long ahead what changes to do meaning there is no hurry.

That said, it can be relaxing to play a game with just one button that is not to chaotic.

GeoShift by WASD 2016-04-20T17:30:00

This was fun to play. Nice that music and game mechanics is synced. I got a memory limit message from unity web player in Firefox, but on chrome it worked fine.

A suggestion is to have a visual indicator on music speed show shortly when you press j/k.

Floppy Cat! by revx 2016-04-19T21:52:00

Fun game that takes a little time to figure out. Not bad though that there is a little bit of challenge figuring out what the mechanics are. Overall nice graphics and mechanics.

motion: a by sepharoth213 2016-04-19T21:12:00

Overall very nice. Require a bit fiddeling to find out what you can do. Took me some time to realize that draging to different edges give different effects.

Kudos to also to work towards mobile. Not so much for it being mobile, but for going a bit outside the box of computer based web games and do things different. Lot of interesting possibilities there. In my entry I used geolocation to create a game to be played outdoor.

Handfull by UgiWithAKnife 2016-04-19T20:53:00

I as well didn't understand how the game worked until looking at your video.

I completely missed that you could use the mouse and in fact need to use both mouse left and right button as well as mouse movement in this game, as the instructions only talk about keys.

I like the idea to do something with hands. I kind of hoped you would do something related to sign language like finger spelling but still just seeing a game about hands is nice. :-)

EXTREME DUNGEON MEGA SHIFT RPG PINBALL DELUXE by Somelife 2016-04-17T21:51:00

I also got the out of memory error. It says the developer has to increase some memory limit.

Hope you find out how to fix it. It looks like a fun game to play.

LD34 — Two Button Controls / Growing (1)

Snowblind by Pete_H 2015-12-17T21:26:00

I liked your game. It add some management overhead over time, but not so much. Would be nice if there was a collision detection in place so you could not just place all trees on the same spot. Also I was surprised that houses can be placed ontop of each other.

Finding the time to add agents to a LD game is not so easy (I tried in my first one), but perhaps if there is overlap detection for tree placement, and you have a minimum distance between houses and perhaps also that trees has to be within some range of houses, then player is forced to spread out a bit.

I missed this LD myself, so I cannot rate your game, but kudos for a nice attempt.

LD33 — You are the Monster (5)

The Devourer by bwafflecone 2015-08-25T19:56:00

I liked your game. Played it first muted, but then with sounds it may be easier.

Bloup! by Noisette 2015-08-25T19:31:00

Nice to see a multiplayer game. It is probably better with 5-8 players than 3-4. It could have a more bold marking when it is your turn to draw as I probably was one of those who didn't draw anything at all as I didn't yet had figured out to watch out for that.

Dudes in Space by TheOlinone 2015-08-25T19:12:00

I like the idea that you have 6 different characters and have to figure out which one can solve different tasks. Later I saw some text in the top right that for example the bomb guy only have 5 bombs and I had used all. :-) Eg. the text contrast is a bit too low perhaps. Nothing wrong that you have to try out what each character can do, but when it comes to having a limited set of 5 bombs, it is good if that is readable.

Monster Truck vs Aliens by SuperChihuahua 2015-08-25T18:55:00

I enjoyed "press S to start". :-) It get a bit repetitive after you figured out how to rescue your first 6 civilians to the base.

Whoops was that alive? by Benjaminsen 2015-08-25T18:35:00

Great graphics and level 2 was challenging (the first one where you should target the moon). Took me some time to figure out first which stone to aim at and second to actually succeed at it.

LD32 — An Unconventional Weapon (10)

Voice Blaster by SojaBird 2015-05-09T19:37:00

Interesting (but not too hard) controls and physics. First time I see a LD game using microphone as an input device.

A Big Freakin' Ball O' Hurt by LMT 2015-05-09T11:56:00

It is fun but quite challenging, but not in a way it becomes a problem.

On my previous LD I was also short in time and it drives you to really focus on making things simple as there is no way spending hours on tracing down bugs. I think for using only 3 hours, you managed very well.

The Collection by gillyadrien 2015-05-09T07:15:00

Very well polished game. May be good to stick some note at the beginning that the controls are WASD + mouse click.

Also, I had problems with the iframe player here on LD. It shows a website with the game somewhere down so I had to go full screen, but when clicking on the mouse, full screen is closed. However, when using the web link to show the game fully contained in a browser tab, it worked very well. However, I did not let this impact the rating as your game is otherwise very nicely done and should you had some more time I'm sure you would have been able to package the game better for the iframe above.

Pencil Hero by Neonian 2015-05-09T07:06:00

The jumping animation adds a lot fun to the game. As well as picking one unconventional concept (pencil) and sticking to it.

Doorman by Jacob Peltola 2015-05-09T06:34:00

Great original game idea. Appears your enemies uses path finding to find their way and around walls as soon as you enter their room which is great and add some further challenge to the game.

Ludum Dare to save your mom! by kill0u 2015-05-08T21:05:00

Cool game with a concept a bit like pacman but in a interesting way.

I did have a problem with the font being difficult to read though. I think for the instructions, it would be good if they were given in a font which allows easier reading.

Really great audio in the game.

Dr. U and the bottomless PIT by farwyler 2015-05-08T20:54:00

Interesting game that took a few tries to figure out how new tactics in how to deal with the bats and spikes. Should one fall quick or go slow. etc. Great with some exploration to figure things out.

Swing Slash Slice by Jakub Koziol 2015-04-20T22:47:00

Interesting game idea. Not too hard but still a bit of a challenge.

Lemmebe by ppvk 2015-04-20T22:43:00

Interesting idea and concept. Easy to grasp but a bit hard to complete. Eg. a good formula for getting people in to the game.

Negotiation Tactics by Cosmologicon 2015-04-20T22:32:00

Interesting concept although in the end it seems all about moving your mouse as fast as possible. Though I may have missed some more details as I did not make it past the first level.

LD31 — Entire Game on One Screen (9)

Grid Cars by Germanunkol 2014-12-13T22:42:00

Very interesting game idea. Reminds me of a turn based board game called Race where you get cards to move your cars forward in a race track.

I miss documentation about what keys to use to zoom in/out. Especially as your game is otherwise very well documented on what key to press for what action. Only after trying your game I saw that your game entry tells that there is a zoom functionality, which will sure be a great help when you play in MP and don't want to crash into the walls. :)

Train of Thought by anissen 2014-12-10T23:11:00

Took some tries to figure out how the game works, but after that it was great fun.

Little choo-choo world by Tonasz 2014-12-10T22:31:00

An interesting take on making a memory game (figuring out which connections that make money) and some fun puzzle work to get your train to the right destination.

After finding a connection with 2:3 ratio I stopped looking for something better. Maybe make the payment go down for a site as you deliver more and more there, forcing you to look for new connections.

Press Space by Meedoc 2014-12-10T20:23:00

Interesting game. I got 63 as result. I wonder, do you draw the keys by random, or do you try to get something good/bad for some common keyboard layout? (both qwerty vs dvorak et al, but also different hardware setups like kinesis contoured, typematrix etc.)

Party Greeting Simulator 2014 by Bemmu 2014-12-10T20:10:00

Nice game. Got 424 first try and 737 at my second try.

The Cop Who Killed Batman by pancakecity 2014-12-09T21:39:00

You got lots of content in your game. Both conversations but also matching pictures combined with the music creating a nice atmosphere.

On The Field by redoxkun 2014-12-09T21:18:00

Interesting concept, but a bit hard. Maybe add some way for the animal to jump up on the goals?

Pixplorer by Nega Drive 2014-12-09T21:12:00

Nice game with quite long gameplay. I did only cover some part of it even though I played for quite a bit.

Flying Blind by Rahazan 2014-12-08T20:30:00

I think you have created a very nice game. It has nice and friendly atmosphere.