Stellar Protectorate by carlmartus 2016-08-31T19:36:00
I like the strategic part of setting up rules. Though I didn't manage to complete the game. Could be because I have no idea what the difference is between aggressive attack and skirmish. I did find out though that the different ships have different properties and that it is a good idea to use the ships differently.
Nice framing of the game area and side panel like a classic strategy game.
LD40 — The more you have, the worse it is (26)
Fox Flares by tcstyle 2017-12-27T10:49:09Z ♥ 0
I like how slow the character moves in contrast to many jumpers that are way too fast. I first skipped the water holes as in other jumpers, but then it was fun to find out that the water cools you down and you should use it as a tactic to complete this game.
Tentagraba by ratking 2017-12-27T10:34:47Z ♥ 1
Interesting and innovative game although it shows that I'm really bad at knowing which finger is at which key as I only know how to type from memory but not remembering which finger position is which letter. And using dvorak on a qwerty keyboard means only A and M is possible to visually lookup. :-)
Reroute Reboot by OddballDave 2017-12-23T11:13:22Z ♥ 1
Interesting game, but hard to sustain any takeover.
Super Mailman by 0xDD 2017-12-07T23:15:14Z ♥ 1
Cool with the medals that end up cluttering your screen until you realize it is not a good idea to take as many medals as possible. :-) Overall well made game. Perhaps a bit steep difficulty increment from first to second level.
Leaf Me Alone by Ryfi 2017-12-07T22:39:40Z ♥ 1
I like the interaction between the leaves and yet the seem to have some random behaviour. Also it is cool how realistically hard it is to move all leaves in the beginning even if you want to clean them all off. It looks like you managed well to pick a reasonable sized game idea and work an all aspects and deliver on all aspects like graphics, audio, mechanics etc.
Hangover by gimbalock 2017-12-07T22:07:55Z ♥ 1
What made me play our game was that it was made in Delphi. :-) Otherwise I'm glad it doesn't give me any physical hangover from all the in-game drinks the game require me to drink for too stereotypical purposes for my general liking. But looking past that the game provided some strategic decisions. Not sure if it was on purpose, but if you try to click on a drink and your timer expires to refresh the drinks, then you can end up clicking on a different drink than you thought. Maybe hide all drinks for 0.7s and then present the new drinks, or use the draw event to render fade out/fade in. Or slide in/out the drinks with an animation loop.
Team leader by gamedevbynight 2017-12-07T21:42:37Z ♥ 1
When I use the arrow keys to navigate the menu the whole page scrolls up and down (Firefox), so I use the number keys and escape to navigate the menu, but then I couldn't read the descriptions, so I ended up spending money on massage when there was no need for it. That said, I could have used the mouse to play your game. So kudos for providing multiple options.
One thing I found was that the first week felt too slow before anything happened. And then I lost after second week partly because I wasted 2000 on massage at the wrong time. :-)
Sunburn by Shimmen 2017-12-07T21:18:49Z ♥ 0
Fun game idea with some creative obstacles to solve. I wish that it would restart at the last parasol rather than all at the beginning.
A Spark of Light by TurbulentWinds 2017-12-07T21:10:50Z ♥ 1
Kudos for thinking wide in game idea and nice atmosphere. I had trouble understanding what my goal is and the mechanics. That can be both a negative and a positive thing. It adds to the mystery that I have no help on what the controls are or what the game is about along with the atmosphere. But I don't know if I replay the game, on what objective should I try to beat myself and how/why do I stay alive longer other than not using the AWSD-keys at all which seems like a boring tactic?
Khali by BouyertheDestroyer 2017-12-07T20:56:27Z ♥ 0
I like that you chosen to experiment with an more original game idea. The cut scenes could have captions to make them more accessible to deaf and hard of hearing users like me. But then my games are unfortunately neither world leading in accessibility in the LD time constraint.
Hell-A Work by kukiri 2017-12-07T20:43:01Z ♥ 4
Great usage of animations to make the game more liveful and fun to play. Easily forgotten but adds so much to the playfulness.
Five Star Dining by arcadia 2017-12-04T22:41:09Z ♥ 1
Solid and addictive game. Sometimes I would have liked a more top down view as some tables were hard to click on when a customer is in the way, but maybe that is part of the game and what makes it overwhelming when you have too many things going on at the same time. :-)
Be Fit! by ProgrammingDimension 2017-12-04T22:18:07Z ♥ 1
You game is good at conveying a mood and scene. It was fun but I'm unsure on what the actual challenge is? Is it to get power ups so you can run a longer distance? Because after learning to jump over the first obstacle, it was not a problem to get over the other obstacles. I like your graphics style and music it fits your game nicely.
BLOK'D by AndrewJAdams 2017-12-04T22:08:11Z ♥ 1
Fun game. Interesting strategic decisions with the skip button.
Spin Attack by ditzel 2017-12-04T21:54:06Z ♥ 1
I like that I could play in my pace and take my time to figure out control and solutions on the problems. I think it adds to your game that there is no clock or rush to complete it. You got me addicted and I completed all levels.
The Party by JackIsaacs 2017-12-04T20:45:01Z ♥ 1
Great game idea and graphics. At the beginning it was fun to play but once you figured out how to solve it, I could repeat the same tactic on all levels. Turn on the lights in one room until people get unhappy and leave and then move to the next room. I didn't figure out what to do with the bathroom door. Maybe there are hidden ester eggs I didn't find?
Lampauttaja by Jani 2017-12-04T19:42:25Z ♥ 0
The world is amazingly large but to me it became a problem that I never felt I could accomplish anything or get a reward. I only could lose my sheep in to the water on corners etc. Maybe it would be more fun if the large world is broken into separate levels with a clear start and end with a medal or similar for completing the level? Nice graphics and music give it a nice mood (even if the world is a bit hostile).
Leaning Tower by Patrick D 2017-12-04T19:32:29Z ♥ 1
Simple, quick and fun game. It may be a bit slow at start, but soon it get more challenging and entertaining.
Slowjumper by Scriptorum 2017-12-04T19:21:27Z ♥ 1
The game has potential with nice artwork and audio, but I would reduce the sensitivity on the controls especially while in air as it was very hard to control the character. Maybe it is just me and my programmer keyboard, but I cannot tap the arrows short enough time that the game require me to do.
Bunnyfication by dekart 2017-12-04T19:11:16Z ♥ 4
Interesting and innovative game well implemented. It was a bit overwhelming at start. Maybe it is possible to make the instructions progressive as you play?
25 - The Golden Age by Ambeurk 2017-12-04T18:55:53Z ♥ 1
At first interesting, but it got repetitive until I decided to try to lose the game. Maybe try to add some more graphics or background picture to make it more playful?
Post Mayhem by Niphram 2017-12-04T18:20:28Z ♥ 1
Fun and easy gameplay. It was easy to learn and understand the game mechanics in general. The only thing I didn't figure out was why or when the pile started over with a new fresh wodden pallet.
Hats On! by recursor 2017-12-04T17:28:49Z ♥ 0
Cool game. Easy to get started and addicted to. :-) The walls are good but maybe doesn't have to be 20m tall? As it is now, you can get the hats to build up against the two walls and make a large tower of hats. Also after getting 20m as online record, at start the game zoom out to show the 20m mark and the hats fall a longer distance at start so they caught up each other while falling due to different speed. But once I catch the first hat the camera zooms in. Also I notice when you have high tower if you lose one hat at the bottom the camera adjust for that which shows your attention to details.
Bestfund inc. by carld 2017-12-04T16:32:51Z ♥ 1
Cool game. I like that there is some strategic decisions in when and what to buy. And a intro scene that tells the story of the game.
Pancakes! by oxrock 2017-12-03T12:18:10Z ♥ 1
Interesting game, but I find it hard to move the hand left/right without the plate not dropping on the floor. How many pancakes can you collect? I once collected one before loosing. The other 4-5 times I tried I didn't collect any at all. Thumbs up for catchy music.
Paint all the Colors by morrilet 2017-12-03T11:57:31Z ♥ 1
Fun and addictive. I like that you get your paint framed on a wall after completing a level. If something was to change, maybe make the difficulty increase more each time? Although I have to admit that I picked Easy.