Foon →
Ludum Dare Explorer →
LD40 →
Team leader
Team leader
By gamedevbynight
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 555 | 2.93 | 26 | |
| Fun | 644 | 2.41 | 26 | |
| Innovation | 553 | 2.68 | 26 | |
| Theme | 424 | 3.27 | 26 | |
| Graphics | 569 | 2.62 | 26 | |
| Audio | 416 | 2.65 | 25 | |
| Humor | 382 | 2.50 | 24 | |
| Mood | 452 | 2.85 | 23 | |
Comments
Cool little game. I like the vibe and the concept. My only tweek would be to make the initial stage with only one worker a little shorter so you have more to do quickly. Nice amount is in this game for the time available to make it. Good job, see you next jam :)
Cool concept, but I think there's a little too much waiting.
@jani-nykanen : Yes the start is a little bit slow! :( But for more balancing was no time! :D
slashie
2017-12-07 16:06
teamLead.png
Nice game! It was hard getting thru second week, and I refused to crunch time on third so we failed :)
atmog
2017-12-07 16:06
As said above, the beginning was really slow, but I like this kind of game ! Remind me of Game Dev Story
gorka
2017-12-07 16:17
I really enjoyed the game and the ramp up in features as the weeks go by. In the end, I liked the choice you have to do between micromanaging the team or just go at it with events until the cash dries out.
I found the "7" to look a little too much like a "3" and it made me do some mistakes in my playthrough. I liked the music, even though I really thought it could have been in a space opera type game.
All in all, good job!
@Gorka thx for the tips. The music is on purpose! In the end there is a small "dystopian" twist! :)
I got game over after my second week and I don't understand why :( I was making all the money! I really liked your control scheme though, and enjoyed managing my team! :)
@cptalbertwesker: the second week is difficult, but it is possible! :)
Yeah the balancing was not so good! :D
omaskery
2017-12-07 21:41
Neat game, played it for ages, very "clicker-esque". I only stopped when I did because I think I broke the game, the super computer appeared and it got to week 15, and then after Sunday of that week days stopped appearing, and I was on week 15 forever? I don't really understand. I had more money than the UI knew how to display though, woo, being rich! :D Nicely done. Amusing to play, although the UI could do with some work - the main challenge of initially micro-managing your time is mostly difficult because of the UI, not because of the strategy/mechanical skill, so to speak - so taht could do with some work! Good job anyway :)
leffe108
2017-12-07 21:42
When I use the arrow keys to navigate the menu the whole page scrolls up and down (Firefox), so I use the number keys and escape to navigate the menu, but then I couldn't read the descriptions, so I ended up spending money on massage when there was no need for it. That said, I could have used the mouse to play your game. So kudos for providing multiple options.
One thing I found was that the first week felt too slow before anything happened. And then I lost after second week partly because I wasted 2000 on massage at the wrong time. :-)
Interesting little game. The tutorial was a bit tough to understand, the game explained itself better when you start playing. I tried some times but i couln't finish it, but liked what i saw.
Nice Game, but the soundtrack is way too repetitive and creates an uncomfortable atmosphere. The Gameplay is too linear, it feels like your choices don't matter and there is always only on right choice. The user Interface could also need some improvements. Anyway good work.
The game broke and nothing worked when I clicked the tutorial, but after refreshing it was good. The tutorial was more confusing than the game because I didn't know was going on while reading, but the game itself was pretty self explanatory. Also the music is super ominous lol
sfbtom
2017-12-10 11:35
Being able to navigate the menus just with the number keys was actually really great, I felt like I could control everything really quickly! If the game needed quick precise decisions more, it would be an excellent way to up the pace of clicker/management type games like these!
The gameplay is not that simple but the tutorial helps, the game overall has a pretty good concept, the art is simple but looks pretty good, the music and sounds effects are very well done, overall is a great game, if the gameplay can be more intuitive you have a lot of potential here !
sgadrat
2017-12-10 15:45
It would have been nice to be able to manage each worker by clicking on them. This would had let the menu available for upgrades and would be less abstract.
Very imposing mood going on in the game. Felt very dystopian and futuristic. I enjoyed the menu system having keyboard shortcuts for everything. Great for micro managing! Difficulty definitely ramped up on week 2, but I can see a lot of potential here. These kind of games always get me hooked =)
raven
2017-12-13 17:18
I feel like that it is a typical management optimization game. The game is highly-completed and well-polished on graphics. The overall gameplay is also quite good and the balancing seems no problem. But the looping background sound effect just like a horror game and make me want to close the game lol
Thank you all, for the feedback! I thought this will be my last LD-Entry, but all your feedback encouraged me! :) Thank you!
aeveis
2017-12-18 07:00
nice management game! I do think it can be a bit faster too (in terms of more money can be earned in less time), but balancing between the different options for the workers was nice. I didn't realize the days of the week were passing, maybe if there was a bar for that too. Keep up the good work!
falak
2017-12-18 12:51
WOW! Really nice game! Your game is similar to mine and really different at the same time XD hard to explain! Good luck!
hunttis
2017-12-23 05:52
The game is interesting and while I like the music and the atmosphere it creates, the loop is a bit short (or maybe it's just that you can notice it looping as it loops with a tiny pause). The sound effects are a bit out of place and maybe a bit aggressive/loud.
At times, I didn't understand why a function didn't work. Some kind of text message somewhere could've helped. "Can't hire, not enough money" or something.
I liked that I could just use the keyboard to control the game and the programmer "health" bars were clear enough to convey what was going on.
Still, one of the games I spent most time with :D
Cheers!