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omaskery

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it aliveDefend the Keep!compo10602.472.692.392.952.372.152.002.00
201740The more you have, the worse it isDamn Birdscompo5572.932.932.612.722.933.662.60

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by omaskery

LD40 — The more you have, the worse it is

Team leader by gamedevbynight 2017-12-07T21:41:18Z

Neat game, played it for ages, very "clicker-esque". I only stopped when I did because I think I broke the game, the super computer appeared and it got to week 15, and then after Sunday of that week days stopped appearing, and I was on week 15 forever? I don't really understand. I had more money than the UI knew how to display though, woo, being rich! :D Nicely done. Amusing to play, although the UI could do with some work - the main challenge of initially micro-managing your time is mostly difficult because of the UI, not because of the strategy/mechanical skill, so to speak - so taht could do with some work! Good job anyway :)

Pico Golf by Too 2017-12-05T23:11:59Z

Nice little game, nicely implemented. I'm not sure how it relates to the theme, but good job anyway - I particularly liked the music :)!

Dodge X by cogcomp 2017-12-05T20:43:51Z

Cool idea, nice menu screen, interesting graphics, unfortunately I didn't understand how I was meant to avoid taking damage - the first two levels didn't really teach me anything about that, then the third level seemed to have some kind of attack pattern but I couldn't see the pattern forming because the shape was too big? so I was continually surprised by which pattern occurred, and couldn't dodge! otherwise neat game! :)

Slightly annoying traffic by JOrbits 2017-12-08T17:20:35Z

neat game! I felt like it'd be useful if there was some UI to help indicate whether cars were imminently on course to crash? also some extra collision noises would be nice! but still, pleasant and consistent graphics! :D nicely done!

Pirate Cat by valkyrie 2017-12-05T23:08:37Z

Cool idea, very interesting take!

Bizarrely, there's a weird thing where when I launch your game it also launches Steam VR? If I close Steam VR it closes your game! It confused me for a moment, I thought for a second you'd made a VR game!

I think your game might benefit from some kind of indication of your buoyancy/weight ratio or something? I found it difficult, after dropping ballast or venting air, to know how _much_ I'd changed my acceleration - because my current velocity was disguising my change? That felt frustrating somehow, not sure exactly how you solve it!

ZhenCo Ghost Management by amras0000 2017-12-05T20:00:13Z

Hi! Really neat game idea! Here are my thoughts while playing:

- Please add backspacing over multiple lines :D - Your game's description should possibly suggest only reading PDF as a reference stuck, the current wording made me feel like I should read it first. The PDF is much more intimidating than the game's in-built tutorial, and nearly scared me off! - A fast forward would be neat! - The menu button while playing could do with a "are you sure?" prompt, I clicked it looking for a fast-forward and lost my progress on a level! - I really like how the solution to "caution" is perfectly in theme to both your games name and competition theme! - I got stuck on "Collision Course" and lost steam playing the game

Thanks for submitting it! :D

Snake++ by Gnarly Narwhal 2017-12-05T20:12:46Z

The overall idea is neat, but combining snake with solving a maze you can see very little of is unfortunately very frustrating so I couldn't get past the second level :(

Get Wasted! by Newton 2017-12-05T21:02:12Z

This was really short, but probably the most fun I've had so far reviewing these. I wish there were more levels! There were some issues where I didn't seem to be able to drink in some bars and there was no UI to explain why I wasn't able to drink? The progress bar wasn't full or anything, sometimes I just struggled to get the game to let me drink. Also, I really love the idea of reading all the comments for your game out of context later because the nature of the game makes talking about it really funny out of context!

Sanguinite by Wheffle 2017-12-05T22:20:34Z

This was amazing, I really enjoyed this. If I'd bought this as it is for a few pound on steam, I'd feel it was worth it easily. This feels like you could polish it up into an actual product :) The sound was nice, the graphics were good enough and self consistent. The flight controls felt VERY nice, and almost all upgrades felt instantly useful/tangible (except armour and pulse range/recharge, which were subtler). Really nicely done, congratulations!

Sanguinite by Wheffle 2017-12-05T23:05:35Z

@Wheffle I feel that your game's connection to the theme wasn't too bad to be honest! The more you're carrying the worse your flight characteristics are, and the more power-ups/sanguinite you collect the worse the monster attacks are. I've seen worse connections to the theme so far, for sure :)

Leader's guidance by ExNihilo 2017-12-07T20:57:20Z

Hi! Really good mood here, though some sound would really add to that. The core idea is really neat, and is a pretty innovative interpretation of the theme which I like! I must admit that I found it a tad too repetitive and stopped at "get 3 steel bars", but I still like the overall experience :)

PHOTOPSIA. by Simon Stalhandske 2017-12-05T21:09:46Z

I really really enjoyed this! It had a really nice aesthetic, very self consistent, felt very polished. The music was really suitable, pleasing to listen to. The controls felt nice, the animation of the walking was good. Yeah this was awesome! The only problem I had was that sometimes I feel like the "NPCs" might've got glitched by the "fence"? Not sure! Also I felt a little unsure what was expected or being achieved at any given moment, but to be hones that didn't really detract from my enjoyment of the game! :D

All-You-Can-Loot Cavern by Deatrathias 2017-12-05T23:21:44Z

Really nice application of the theme! A good variety of enemies and loot!

I was a bit frustrated at the base weapon, and whilst the pop-up windows are an excellent interpretation of the theme they are an exceptionally irritating gameplay mechanic - sadly! I get that's kind of the point, though.

It feels like perhaps the difficulty curve is either a bit steep or, perhaps, a bit too chaotic depending on what enemies happen to spawn? So that might need smoothing out! :)

Gold Mania by Re-Markable 2017-12-05T21:48:40Z

Good fun little game, good potential for further development too! Some feedback I'd give includes: I don't think the run button is necessary, just run all the time? at the end of the level, the buttons fading in means you can't click them for a while, which is a bit frustrating. after about level 11, when the end of level screen comes up, all the text starts flickering on the "home or continue?" screen? also, i'm not sure what XP and levelling up is for? I couldn't tell if it was having any effect? I felt a little cheated at the end, I must say, since I played long enough to gain >3k gold, pressed the button and it just threw all my money away for no reward? Seems a bit cruel! but yes, ultimately, neat game :)

Gold Mania by Re-Markable 2017-12-05T21:48:40Z

Good fun little game, good potential for further development too! Some feedback I'd give includes: I don't think the run button is necessary, just run all the time? at the end of the level, the buttons fading in means you can't click them for a while, which is a bit frustrating. after about level 11, when the end of level screen comes up, all the text starts flickering on the "home or continue?" screen? also, i'm not sure what XP and levelling up is for? I couldn't tell if it was having any effect? I felt a little cheated at the end, I must say, since I played long enough to gain >3k gold, pressed the button and it just threw all my money away for no reward? Seems a bit cruel! but yes, ultimately, neat game :)

PS. your game is distrubuted as a .RAR file, but I think most people don't have tools installed to open these, I'd recommend .ZIP! I had to download 7Zip to open this :)

ADM - Artic Ded Mazay by Taugeshtu 2017-12-05T22:51:51Z

Neat idea, I found attacking the monsters quite confusing, it seemed a little uncertain whether an attack was going to kill an enemy or not. Also sometimes when I cut icebergs the penguins would run and jump onto the wrong piece at the last moment, drifting off into the ocean! The enemies (and the player model) are sometimes hidden beneath the iceberg somehow. It would also be super cool if you could fullscreen the game, or generally see more of the world at a time!

Still, all that said, cool game! The sounds are good and the principle is good. I also like the penguins :3

Usagi Story by hatchet 2017-12-07T22:07:13Z

Nicely done, I particularly like the ending, well played! :D I would really love to play with a controller though, the accuracy needed to face a rabbit to feed it/give it medicine was a little too finicky sometimes!

Spiders by ShadowCookie 2017-12-05T22:40:49Z

The graphics are good, and the premise is okay.

The controls feel quite awkward: the animation of attacking seems to have no effect, it seems that killing spiders is actually a case of left clicking on them if they're in range, not hitting them with the newspaper model? Perhaps the attack should be some kind of swing in which all spiders in the path of the newspaper get killed?

The game goes from boringly easy (first 100 spiders attacked) to pointlessly impossible (game spawns spiders every frame instantly, ending up with >3000 spiders in a minute or two). I think there could do with being a more gradual difficulty ramp, culminating in some kind of win/lose condition. Having it become simply impossible feels unfair as a player.

It doesn't seem possible to lose (spiders don't hurt you or damage anything?) and it doesn't seem possible to win? I can't knock this too much as my game has no win condition, only a lose condition, but I think it's important to have one or the other! :)

Hope this feedback helps, good work and thanks for submitting :)

Zombie Salvation by Gago 2017-12-05T21:53:21Z

Sorry, I haven't voted on this game, or played it. You've listed a team of people as having made this, which is not allowed by the COMPO rules. Only JAM games can be made by a team.

Zombie Salvation by Gago 2017-12-05T22:28:18Z

No worries, thanks for correcting, good luck with your game :)

Recycle by DeLaiT 2017-12-05T21:21:02Z

56! Woo!

Was fun, got hard real rapidly - not sure how you do better over time but I won't hold that against it! Maybe I just have to get faster reflexes or something! Good job! :)

I love how intuitive this game is, too!

The Infernal Knowledge by Koficola 2017-12-07T22:19:18Z

Hi, amusing graphics and concept - nice work! I'm not really sure what to do though. What was the eye for? Does the game have any progress or lose condition? Anyway, nicely done, thanks for submitting! :D

Crazy Trucker by Matthew Foley 2017-12-05T20:55:34Z

cool idea! liked driving the truck generally, although it was really easy to roll and get stuck on scenery? but still fun! i wish there was some UI that told you where to get some crates? because I feel like I drove around the whole town two or three times and never found any crates. that said, I did accidentally dukes of hazard into one so hard that it disappeared so maybe I broke the game?? XD PS. the music really could've done with not being there :(

Ice Cream Island by spaceturtle 2017-12-05T23:30:23Z

Nice game with nice graphics, I found the cutscenes with the seagulls a little frustrating quite quickly, especially from a replayability point of view!

It would be nice to have some kind of UI warning that seagulls are coming from a given direction, so you have some way to prepare?

Still, nicely done! :)

Mini Mystery by MarshCannon 2017-12-05T20:33:22Z

I like the idea of this game, but I seem to be unable to figure out how you win! I don't know what I'm looking for. I like the aesthetic, the police person is cute. I think it would be fairer/easier if you had a little log of things you've observed in the last 1 or 2 turns? I'd like to play a further developed version of this one day!

LD46 — Keep it alive

WAVE by japes 2020-04-23T16:24:34Z

Lovely game concept! Would really benefit from some sound, I can imagine it having a cool ambience of a stadium crown as well as background noise!

Some way to know if you were early or late would be great, I found it hard to tell whether making the wave red was good or bad, and whether it wanted me to start exactly at the front of the wave - or slightly delayed?

Good idea though :)!

Death Trap by Xeke-Death 2020-04-24T13:33:06Z

Nice little game concept, the attack telegraphs could do with a little more guidance on where is safe. The saw for example, it entered the top of the screen, paused, then shot into the middle. Perhaps when telegraphing an upcoming attack, highlight the danger area with a flashing outline or something? :O

Faclive by zampi 2020-04-24T14:54:45Z

Great game, nice concept :) Some of the levels initially looked intimidating, but were not too bad to solve, a lovely balance :)

Pig For Slaughter by PotatoAndTaco 2020-04-22T20:41:27Z

Cool idea, but it's a shame the game can't indicate that you've reached the end of it's content - I had to check the source code to see whether I'd finished the game or not!

don't dead it by drprettypatty 2020-04-23T16:38:57Z

Hi, lovely little game, nice art and music.

I think... I killed my first one by over-feeding it, but I'm not sure, the game just seemed to get stuck?

My second dragon was a Tough One :sunglasses:

I'm not really sure what to do next, exploring the world was fun for a while, too :)

Icy Mountain Hot Potato by Turncoda 2020-04-22T22:36:53Z

Neat idea, but I found the controls really distressing and gave up really quickly - I'm sorry for my limited patience. I really liked the visuals/sounds/concept, though!

Perhaps if there were more blocks, or the movement was more flexible, it'd be more accessible? Perhaps the frustration is the combination of both the player and ball being sensitive to hitting the bottom of the screen, it's hard to keep track of two moving objects with such limited ground to stand on!

Keep it alive, doc! by Marc Grabow 2020-04-24T13:26:54Z

Hi, neat game! Occasionally the controls meant I got stuck and had to restart the level, I think maybe it's to do with trying to pathfind infinitely into a table? Not sure.

It would've been nice if clicking a new destination interrupted your current path, as the way it queued up your movement commands meant that accidental clicks turned into watching your character dance around for several seconds - and time is important to saving lives!!

Making the injuries more visually distinct, and avoiding the same colours in the alien design, would've made it easier. On the third level the "orange blobs" that need syringing look very similar to part of the alien on the far left, for example. The "burn it with fire" injuries look very similar to the "you must ductape this" injuries, as well.

I found that using the scanner took more time than necessary, and it was easier to learn to spot the injuries, and learn through trial and error! :)

Your Pet Alien by AdonisDevs 2020-04-22T22:10:45Z

Neat game idea, only made it 15 hours! :(

The echo on the sounds was really creepy, gave it a Five nights at Freddy's kind of vibe :scream:

Thanks!

D o y o u r c h o r e s

Dog From Hell by aplite 2020-04-23T16:19:37Z

Neat game! Something about the controls felt a bit stiff, but overall really nice! :) Good work! Some sound would be good, though!

Keep it Fire by Mykola 2020-04-22T22:02:18Z

Neat game, the visuals, music and sounds are all really nice!

Like others have already said, it was a bit too easy to just loop around the area near the bonfire and win.

That said, I found the other stuff too difficult and frustrating, which is why it's so "tempting" to cheese the game and win with the nearby respawning logs.

Perhaps some kind of ledge grab mechanic, or, improving the controls somehow, would make it more fun to explore the map and get new logs?

Thanks for making this! :D

ECHO by MartianSteve 2020-04-23T21:26:56Z

Really nice game, the first level really confused me - I found it hard to make the ECHO go where I wanted, like the "gravity" was too weak? But level 2 onward it seemed to work better (or perhaps I just got good at the game, idk!) nice :)

DDoS is coming by Alexey Akulovich 2020-04-22T21:47:35Z

Such a great idea, I had a lot of fun playing this, thanks for making it! :D

There's probably an interesting avenue you can explore where rather than "firing" firewalls up the screen, you drag and drop them - so that you can strategically try to maintain a certain "structure". (I suppose you could explore adjacency bonuses, upgrades, and varying "attack types" down that road!) but I don't know if that fits your vision!

I don't know if I am rubbish, or have terrible luck, but I found the game had two distinct difficulty phases: - It's super hard, I never survive long enough to buy a single server (also there may be a bug where - if you don't refresh your browser - the difficulty doesn't fully reset!) - Or, once you've bought a single extra server, you can suddenly almost hold down space and never interact again (except to fill the screen with firewalls occasionally)

What I found was that if you try to place any defences during the first ~minute, it feels like you always end up in a war of attrition that cannot be won. So the winning move seems to be to do nothing for ~a minute, race to buy a server, and then you're golden. It took me ages to discover this, though!

This leads to an interesting second point, which is that until you manage to survive long enough to buy a second server, you don't get an opportunity to learn that the server count goes down when overloaded, acting as a health bar. Perhaps the player should start with >1 server so they can learn this mechanic?

A minor visual improvement: I found that the money going up in increments felt really jarring, I don't know if I'm just weird, but I think if it updated more like 2-4 times per second, it'd feel more responsive?

You might want to consider making the server cost start cheaper, and become more expensive with each purchase?

Anywho, I hope all of that feels like useful feedback, please don't take it negatively - I only have this feedback for you because the idea was so compelling I _had_ to play it enough to generate these opinions! :D

Drag-On by puma3 2020-04-24T08:49:52Z

Hi, I had the same problem, the fix is to tell the HTML5 export settings to use "uncompressed" in Unity :)

Keep It Powered by rob1221dev 2020-04-20T18:55:10Z

Got to level 13 before going mad, good game though! :)

Pub Crawl by BMo 2020-04-23T16:56:09Z

Fun game, hard to distinguish enemies, felt quite zoomed in and claustraphobic (but perhaps intentional). I find that requiring so much clicking was a bit unpleasant, I have repetitive strain injury and that much clicking was really hard on my arms/wrists :(

Perhaps more obstacles on the levels would have given a bit more strategy to hiding from the spitters? It felt like you had to be constantly strafing diagonally to avoid them, but because you can't see very far away it's hard to plan a path that won't just lead you into a trap!

Neat, though! :D

Keep it burning ! by Xentiie 2020-04-22T22:33:12Z

Neat little game, really liked the "fire status" indicator, the graphics were nice.

I liked being able to collect multiple things, that was nice to discover!

I had a bug where when I died and tried to play again, the game seemed to be stuck, so I'd have to refresh the game.

The fire "health bar" confused me, I couldn't work out what the colours meant - are some combustibles better for the fire than others? Is fuel special? Does it make the fire invulnerable to rain? Or something?

It'd be interesting to see where you'd go with this next, if you continued to work on this :)!

IN THE ANCIENT RUINS WITH AN IDIOT by LeonardoMarques 2020-04-23T17:04:36Z

Hi, great concept, decent sound and graphics, really really needs work on the controls though - really frustrating! The disconnect between you respawning and the VIP respawning was really jarring, causing you to reset part-way.

I bet this could be really good with a little more work post-compo! :D nice work!

Keep It Alive Game by ZerohBeat 2020-04-22T22:06:34Z

Hi, neat little game, thanks for making it! I initially thought it was broken because I didn't understand the intro at first, but on my second go I pressed the buttons enough to start seeing the "breaking out of its egg" animation, which led me to play the rest! Yay! :)

RoboRepair! by brndncn 2020-04-22T22:19:01Z

Hi, neat game idea! Like other's have said, the controls freak out a little as the camera rotates - making it possible to get "stuck" on geometry, and it's hard to know what rooms need repairing as there's no audio/visual cue (I think?) to know that something is going wrong somewhere.

An issue I had when I started was, because you enter the game by an upward ladder, into a room with only a downward ladder, I assumed that going down the ladder would take me back to the "tutorial room". As a result I spent a while standing in the "top" room doing nothing, with no consoles breaking, before happening to try the ladder and realising "oh, there's a whole load of rooms to explore!".

If you were to work on this game after the compo, it'd be cool if the "big robot" you seem to be operating was achieving something, so you could prioritise fixing stuff that would let you achieve the level (like, fix the gun room to survive, or fix the bottom room to ensure the robot escapes, etc.!)