courtmac 2020-04-20 03:45
I enjoyed my time! Though It'd be nice if the player were faster. And there was also one point where i had -$6 in my account if that's a *bug* (hah)
Foon → Ludum Dare Explorer → LD46 → Pub Crawl
By bmo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.20 | 12 | ||
| Fun | 3.40 | 12 | ||
| Innovation | 2.80 | 12 | ||
| Theme | 2.55 | 11 | ||
| Graphics | 2.70 | 12 | ||
| Audio | 3.40 | 12 | ||
| Humor | 3.00 | 12 | ||
| Mood | 2.04 | 12 |
I enjoyed my time! Though It'd be nice if the player were faster. And there was also one point where i had -$6 in my account if that's a *bug* (hah)
It's difficult to tell enemy types apart.
As someone said above, it is difficult to distinguish enemies. I think some different shapes would make it easier. The game give me a good little while of fun. I wish I hadn't have to walk arround looking for the remaining enemies on some waves.
Fun game, hard to distinguish enemies, felt quite zoomed in and claustraphobic (but perhaps intentional). I find that requiring so much clicking was a bit unpleasant, I have repetitive strain injury and that much clicking was really hard on my arms/wrists :(
Perhaps more obstacles on the levels would have given a bit more strategy to hiding from the spitters? It felt like you had to be constantly strafing diagonally to avoid them, but because you can't see very far away it's hard to plan a path that won't just lead you into a trap!
Neat, though! :D
Cool game, I just kept drinking more and keeping my drunk level high and could kept going for quite a while
Everyone, thanks for playing!
@courtmac This was an unexpected bug, I resolved shortly after your playtime.
@omaskery Good to know about your injury, sorry about that! The plan was to give you different types of weapons to play with often to balance all the clicking, but it was tough for me to balance the costs in the timeframe, I think they need to be cheaper.
@shp If you actually fill the bar it triggers an end-game event where youll eventually fight a final boss. It was something I was able to squeeze in, but unfortunately didn't have time to explain to the players :/
Good Stuff:
The idea of having higher health correlate to more drunken mechanics is creative and absolutely brilliant. I also liked how it depleted over time, forcing you to consider how to destroy enemies quickly. There's a lot of content in this game given that it was made in 48 hours. The enemy hit and death effects were super satisfying, I think due to the combination of sound effects, color change, and particle effects. At first I thought the bullets were too fast, but I actually started appreciating the challenge as I got more experienced, particularly with the smooth shooting and movement controls.
Areas for improvement:
As other people have mentioned, I think the main weapon should be made automatic, possibly with the manual becoming an upgrade to let you shoot faster. It was just so much clicking, hurting my hands to the point where I couldn't even finish the (long and hard) game, even though I wanted to and now feel like I missed out on good content. Having a radar tell where enemies are could help make cleaning up any remaining stragglers easier, which would be particularly nice given that drunkenness decreases over time.
Overall:
This is a vast, enjoyable, fun game that feels very complete, and I only wish my index finger could have been strong enough to let me finish. :)