Gerald's dog by Ikrad 2020-05-06T22:48:22Z ♥ 2
Good stuff:
I really liked the simple art style-- in particular, adding the black outlines to highlighted objects was a good, low-confusion way to add contrast and make the game feel more alive. The music was good and helped add to the tone of the game. Unlike many resource management games in this jam, this one felt difficult and a little more complex, with more stuff to manage, leading to longer engagement. The stat displays are clean and clear while also fitting with the art style of the game.
Areas for improvement:
A little more in-game instruction would have been nice-- I didn't figure out the controls for the stat displays at first, which diminished the clarity of the game and meant I missed out on some of the experience. The mini-games felt pretty bland; I understand that that didn't seem to be much of a focus, but adding a little more engagement, particularly to the feeding minigame, might help. This could also be a good place to add personality to the dogs, as gustavo.christino has advised. The background was a little bland in the hub-- maybe you could fill the empty space in the middle somehow. Occasional movement bugs.
Overall:
This game feels extremely polished, clean, and complete, which makes it fun to play and really makes the most out of a relatively simple concept!
LD53 — Delivery (1)
Stand and Deliver by lathomas64 2023-05-01T02:19:05Z ♥ 3
So YOU'RE the reason my url is stand-and-deliver-1 😆
Jokes aside, cool game! I do wish I could target specific enemies with attacks -- given the different types of enemies with different attacks, it would've been cool to be able to make more strategic decisions about which one was more dangerous.