god-colo 2020-04-22 18:36
Ahhhh love the pixel art!! Greato Jobu!!
Foon → Ludum Dare Explorer → LD46 → Ritualist
By unx
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2077 | 3.07 | 22 | |
| Fun | 1849 | 3.00 | 21 | |
| Innovation | 1415 | 3.19 | 20 | |
| Theme | 2371 | 2.78 | 21 | |
| Graphics | 783 | 3.92 | 22 | |
| Humor | 1392 | 2.68 | 21 | |
| Mood | 1115 | 3.44 | 21 |
Ahhhh love the pixel art!! Greato Jobu!!
As said above, amazing pixel art!!! Looks so polished!!! Really enjoyed the game!!!
Awesome game! Also kool that it was made in godot engine. Kudos
The pixel art is awesome man! (I see a Godot game as well, nice!)
A short game, but the art was great, and it felt good - nice job!
(I also appreciate the linux export, cheers!)
Very nice art! I enjoyed the atmosphere!
Pixel art is really nice! However, it needs a hotfix. I get a Game Over right after pushing restart button
I took a long time to understand what I was supposed to do, until I accidentally walked to the edge of the screen and discovered there was a switch there. Once I found out what to do, it was really easy. The restart function failed every time too, so I had to keep reopening the game. I do enjoy the art but aside from that there's not much to it...
played on my debian 10, and restart by pressing 'R' not working: ritualist.png
also game too short, need more levels: )
Great looking game, but I had some technical problems also. Kept dying as soon as I reset, then it crashed every time I died. Nice graphics!
I like the art but the game keeps randomly crashing unfortunately :(
Good stuff:
Your attack felt super powerful, through a combination of the long start up time, the imposing sound effect, and the large, intimidating, detailed pixel art. The angels' attacks struck a nice balance of being tricky to avoid without seeming unfair in any way. The music was outstanding in adding a moody ambiance fitting nicely with the game's tone. The pixel art was also impressive, and nicely fitting thematically.
Areas for improvement:
A start menu before the game started could have been nice, so that player can start when ready but not do anything before the angels spawn. A couple more animations along the lines of the attack would have really made the game pop-- an animation for the angels dying in particular would have really made your attacks feel even stronger. Some more clarity involving what the switches did could also have been nice.
Overall:
There's definitely a core of a game here, particularly relating to the fantastic, moody presentation. A little more mechanical depth and you'll have a fantastic game!