FoonLudum Dare ExplorerLD46 → Ritualist

Ritualist

By unx

View on ldjam.com

CategoryRankScoreCount
Overall20773.0722
Fun18493.0021
Innovation14153.1920
Theme23712.7821
Graphics7833.9222
Humor13922.6821
Mood11153.4421

Comments

god-colo 2020-04-22 18:36

Ahhhh love the pixel art!! Greato Jobu!!

starlet 2020-04-22 23:54

As said above, amazing pixel art!!! Looks so polished!!! Really enjoyed the game!!!

gamer-fates 2020-04-23 00:02

Awesome game! Also kool that it was made in godot engine. Kudos

proforce 2020-04-23 00:05

The pixel art is awesome man! (I see a Godot game as well, nice!)

ciaranw 2020-04-23 00:15

A short game, but the art was great, and it felt good - nice job!

(I also appreciate the linux export, cheers!)

nota 2020-04-23 01:20

Very nice art! I enjoyed the atmosphere!

alex-karev 2020-04-23 15:56

Pixel art is really nice! However, it needs a hotfix. I get a Game Over right after pushing restart button

fupi 2020-04-23 16:53

I took a long time to understand what I was supposed to do, until I accidentally walked to the edge of the screen and discovered there was a switch there. Once I found out what to do, it was really easy. The restart function failed every time too, so I had to keep reopening the game. I do enjoy the art but aside from that there's not much to it...

xart2012 2020-05-03 03:19

played on my debian 10, and restart by pressing 'R' not working: ritualist.png

also game too short, need more levels: )

sievo 2020-05-03 23:13

Great looking game, but I had some technical problems also. Kept dying as soon as I reset, then it crashed every time I died. Nice graphics!

seraphina 2020-05-05 17:53

I like the art but the game keeps randomly crashing unfortunately :(

snail 2020-05-05 22:22

Good stuff:

Your attack felt super powerful, through a combination of the long start up time, the imposing sound effect, and the large, intimidating, detailed pixel art. The angels' attacks struck a nice balance of being tricky to avoid without seeming unfair in any way. The music was outstanding in adding a moody ambiance fitting nicely with the game's tone. The pixel art was also impressive, and nicely fitting thematically.

Areas for improvement:

A start menu before the game started could have been nice, so that player can start when ready but not do anything before the angels spawn. A couple more animations along the lines of the attack would have really made the game pop-- an animation for the angels dying in particular would have really made your attacks feel even stronger. Some more clarity involving what the switches did could also have been nice.

Overall:

There's definitely a core of a game here, particularly relating to the fantastic, moody presentation. A little more mechanical depth and you'll have a fantastic game!