@matt-burton Thank you! The tree originally had no face and was just based on the idea of large, ancient sacred trees, but I later gave it a face for some extra player feedback and to fill up its bark with something interesting. It is indeed reminiscent of the deku tree, as well as the tree boss in kirby games.
@tigerfinch Thanks! I always try to keep my games as text-free as possible to make them universally playable. Using symbols also forces me to distill the game rules to their essentials.
@masterpose Thank you! The walking bug never happened to me, but since you commented I did a small fix in movement for other reasons, I suspect that it will have resolved that as well. Please let me know if the bug persists! For watering, the bucket can be emptied only near the roots and has an animation and water noise, if you see no change in the plant it only means that it needs more water :)
@goblinkingmatt Glad that you enjoyed the game! You are not the first one to address the feedback problem. Originally I wanted to implement an easy and a hard mode, so that players could either relax and just have the plants grow very easily (so watering would give almost instant feedback), or have a more challenging experience where the player had to water plants very efficiently to see any progress. In the end I opted for a middle ground, mainly to keep it simple and to be on schedule for the compo.