FoonLudum Dare ExplorerLD46 → Little Restaurant of Horrors

Little Restaurant of Horrors

By goldfish-games

View on ldjam.com

CategoryRankScoreCount
Overall8693.0025
Fun9722.5825
Innovation6713.1025
Theme9063.1025
Graphics9022.7625
Audio7532.4125
Humor3053.2024
Mood5473.1824

Comments

goldfish-games 2020-04-20 07:37

[Deleted]

nicolas-diniz 2020-04-20 09:06

It's a bit repetitive or I missed something. I love the hybrid design btw.

goldfish-games 2020-04-20 09:10

@nicolas-diniz yeah, was trying to build up tension... in retrospect I should have made it less repetitive. Thank you for playing! (And thanks about the design too!)

bearwey 2020-04-20 09:12

I really wanted to see what would happen in the end! So i played it all the way through. Charming little game!

goldfish-games 2020-04-20 10:25

@bearwey Thank you!

west 2020-04-20 13:29

It's a nice game, I would've enjoyed if there was a way to keep the plant happy and prolong the game(if there is I'm sorry i didnt catch it).

m8rix 2020-04-20 13:40

Lowkey terrifying, watching how it grows in the basement. A bit unclear what to really do though, I didn't fully understand why I got so slowed down... still a cool game you got there! :)

goldfish-games 2020-04-20 13:59

@M8rix It was my attempt to convey fatigue and guilt :P Thanks for playing! (Also there is an ending if you never got to it)

goldfish-games 2020-04-20 14:00

@west I was thinking about it, but had to cut it due to time. Would have been cool though. Thanks for playing and the feedback!

honest 2020-04-20 15:24

lol played it twice because the first time i didnt get to see what the NewHired guy said XD

ramo 2020-04-20 15:24

That worked perfectly on me. Even the repetition was enjoyable because it made every changing detail scarier. But in the end I think what terrifies me the most is to imagine a restaurant where they only serve tomato soup.

goldfish-games 2020-04-21 13:28

@honest haha, sorry. Hope you enjoyed both times. :p Thanks for playing!

goldfish-games 2020-04-21 13:28

@ramo haha, and a Fortune 500 company at that right! Thanks for playing. :)

hanamigi 2020-04-21 15:27

I liked it, a proper micro game for a jam. The ending was predictable but enjoyable! The mood is set very well. All the stats of the customers made little sense to me, and in general the process of choosing who to "send away" could be made easier by showing the stats of the customer you overlap with, and pressing space to "send them away".

generalsturgeon 2020-04-21 15:34

Fun concept! Liked the graphics and the story. Well done!

endurion 2020-04-22 16:51

Interesting story. Is there only that one end where you lose? Or do the stats of the customers actually matter?

During the last round the player is really annoyingly slow :)

starerik 2020-04-22 21:15

I really love Little Shop of Horrors, so of course I had to try this out! It's a neat idea, and I would love to see what you could do with this if you had more time. Good job!

eldar 2020-04-23 07:12

This was a cool and horrifying way to spend 10 minutes of my life! I did two playthroughs to see if anything changes depending on people sent to the Hybrid - looks like it didn't. I wish there was a different ending based on that! I originally thought that if I send well-connected people to the Hybrid, the restaurant will get raided by police, so tried to focus on outcasts. Next time I tried choosing the happiest people. I think if you had different endings based on such parameters, people would replay this just to unlock them all =)

goldfish-games 2020-04-23 07:36

@eldar Funnily enough that was the exact ending I had planned, but didn’t have time to implement in a non-confusing way, haha. Thanks for playing!

goldfish-games 2020-04-23 07:37

@starerik Thank you! Might explore it further.

goldfish-games 2020-04-23 07:38

@endurion yeah, that’s all I had time for :/ Thanks for playing and the feedback!

goldfish-games 2020-04-23 07:38

@generalsturgeon Thank you!

goldfish-games 2020-04-23 07:39

@hanamigi yeah, in retrospect I should have placed more emphasis on the stats portion of the game. Thanks for playing and the feedback though!

jonathan-lorenz 2020-04-23 12:21

That was a nice little story driven game. I was expecting the plant to grow enormous and take over the restaurant! Good work!

blackopsben 2020-04-23 14:22

This held my attention pretty well! It was a fun little adventure to see what was going to happen. I figured out that I could just press S on someone without having to press Space first, and only had to place one bowl of soup. I was able to go in and out of the room repeatedly and continually send someone to the hybrid over and over. Maybe that was a bug. Was there a different ending besides being eaten after the manager appears?

liam 2020-04-23 16:27

Gutted I can't play this as I did a little shop inspired game too :laughing: Any chance you'll port to HTML5?

goldfish-games 2020-04-23 23:27

@liam Maybe in the future, but I’m worried that it won’t scale up very well and look ugly. Thanks for trying to play though!

goldfish-games 2020-04-23 23:27

@blackopsben Huh, never caught that bug. Thanks for telling me and playing the game! (And there wasn’t a different ending because I ran out of time to implement one)

goldfish-games 2020-04-23 23:28

@jonathan-lorenz Thank you!

eduardo-yukio 2020-04-28 04:32

Interesting concept! On my resolution (1366 x 768) the text got a bit broken, I couldn't read it very well. I felt a little confused about what I was doing in the game, like if I was choosing correctly or not. There is no hint either, at least I didn't get any. But overall it had a nice mood and I feel that it has a lot of potential!

goldfish-games 2020-04-28 10:17

@eduardo-yukio Huh, that's really weird. I don't think I have control over the text breaking though with Gamemaker with different resolutions (am probably wrong lol) :/ There are no correct or incorrect decisions, I was going to program endings but I didn't have time. Thanks for playing!

le-don 2020-04-30 13:52

I liked it! I especially liked how you change the sprite and the speed. It is getting very slow at the end, but also there's clearly a point to it, so I don't think it's not bad at all and the last part also doesn't drag on too long - it ends at the right time. I only wish there would be more information about the guests, as the numbers didn't tell anything and the decision, which one to "sacrifice" didn't have any meeaning.