Keep it Olive by Nicso 2020-04-23T09:39:12Z
Loved the concept! Great execution art-wise. Great job!
Foon → Ludum Dare Explorer → Users → GeneralSturgeon
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Papper | compo | 223 | 3.59 | 3.54 | 3.00 | 3.92 | 3.90 | 3.61 | 3.71 | ||
| 2021 | 48 | Deeper and deeper | Tunnel Rats | compo | 192 | 3.77 | 3.68 | 3.68 | 4.04 | 3.95 | 3.81 | 3.45 | 3.43 | |
| 2020 | 46 | Keep it alive | VAT - Very Astonishing Tubs | compo | 550 | 3.40 | 3.16 | 3.34 | 4.00 | 3.42 | 2.96 | 3.39 | 3.12 |
Loved the concept! Great execution art-wise. Great job!
Brilliant and fun little game! Your intentions of it being easy, fun and silly are spot on. You tried doing one thing and executed it perfectly. Loved it!
Good job! Great concept but needs a bit of polishing.
Couldn't rate because I got an error message: ("is the pck file missing") when trying to run the .exe on Windows :(
Couldn't rate because I got an error message: ("is the pck file missing?") when trying to run the .exe on Windows :(
Beautiful game! Stunning graphics and music!
Great work! Lovely graphics and wonderful relaxing mood.
Great job! Had trouble getting new fish from the pond though, could only do it before the cat ate the starting fish. Otherwise very nice!
Good job! Nice concept! Needs a bit of work on the controls and maybe some collisions on the nutrients so they dont overlap (making it hard to just collect the good ones).
Well done! Loved the music! A good start to a secretive puzzle mechanic and mood, a tutorial would be nice as well.
Nice concept! I like the shield-drawing mechanic. Needs a bit of polish and some music but not bad for a 48-h game!
Awesome graphics and smooth execution. Great work!
Nice! Loved the concept with the battery, had quite a few "oh shit" moments when I realized the entire dashboard ran out of power. It's Hard! Especially shooting. I might just be a bad shot, but having some more ammo and tuning down the difficulty in the start of the level would have been great from my perspective.
Loved it, great concept and execution!
Great game! Quite hard though, but alot of well-executed content for a jam-game! Well done!
Good job! Managed to get a few minutes in and then a ship got stuck and no progress after that. Needs a bit of polish but had fun!
Well done! Graphics are lovely. The difficulty needs to be tuned down in my opinion, had a hard time getting in to it due to this. Great job though!
Great work for your first game! Continue doing more of them, have fun, and you'll improve!
@wilson-taylor Thanks for checking it out!
Thanks for giving it a try guys! @jetthesimon @wikers @viniflores @james-shipp
@mudlee The stuff required varies from customer to customer, every customer has a preferred thing (ie. either Dream Dust or Ducks) and giving the preferred stuff will make the happiness(purple)-bar recharge alot quicker (saving your mouse from breaking down). Thanks for giving it a try!
Thanks for checking it out @glavak @thooom! @bilbycoder Questions can be sent by physical mail to Fossack Monseca, 1808 Rue de Fradue, Panama City, Panama. :P
@sarrixx Thanks for checking it out!
Thanks @waqar-naeem!
@blobo Don't we all! Thanks for checking it out!
Thanks for giving it a try @43sam!
Good job! Needs some moody sound. Liked the lore!
Same here, link is dead:(
Great job! Loved the artwork, especially the monsters. Needs some kind of quit button, otherwise a very nice game!
Liked the concept, really helped when I realized you could use space to restart. Maybe a countdown timer or a button to release the balls would be nice. This way you could analyze the level a bit before. Loved the smoking dog:)
Well done! A bit dodgy controls for the precision needed but still fun! Liked the concept!
Fun concept! Liked the graphics and the story. Well done!
Loved the concept! Gets hard fast. Needs a little work on the movement and when the dark starts to creep in its really hard to make a comeback. Great job though!
Well done! Feels like you've got a good base game to develop further from here, adding different enemy types and weapons maybe. Graphics were simple but very well executed. The music was a bit annyoing to be honest, big plus for the options menu though!
Good job! Got alot harder when that second heart came into play:).
Well done! Fun! Gets quite hard when the liver makes an entrance. Nice graphics and a wonderful concept!
Loved the music! Fun stuff! Tutorial was a bit small and hard to read when the game started playing (you know, even though I worked hard on concentration on it :P). Great work!
Creative concept and nice feel and sound to picking up and shooting letters! Quite hard as arya-s mentioned though. I would also propose adjusting the controls.
Great job!
Lovely mood! Kudos for trying a new engine for the first time during a LD-compo. Great work!
Really nice and moody! Would love to see even more stuff to scan! Great work!
Lovely polish! All the feedback I can give is that I wanted more levels!
Great job for getting this done in 5 hours. Really liked the parallaxing rocks on the sides!
Nice job! Liked the style of the graphics as well!
Thanks a bunch for checking it out and for the feedback! @panacea, @stuartc, @thoastbot, @linus-lindberg, @caue-henrique, @godsboss.
Thanks for checking it out @ristoretto, @onnofal and @wheffle. Appreciate the feedback!
@venezia Still happens to me even though I've been playtesting throughout the weekend:P. Thanks for trying it out!
Thanks @phthalogold, @kirbloid, @tim77 and @rngames for checking it out. Really appreciate the feedback!
@mighty-mufflon-games, @yeomsley, @woolchara: Thanks a bunch for trying it out! Glad you enjoyed it!
@gnevesdev: Deselecting the tutorial in the menu will give you only one short dialog before the action begins. Thanks for trying it!
@barelyevengames: Thank you so much for the very kind words and feedback! First time I ever saw someone I don't know play a game I've made. Felt a bit surreal but in a good way. Cheers a bunch for checking it out and including it in your stream!
@a0m1n3zone Thanks for trying it! You can skip the tutorial dialog by deselecting the tutorial box in the menu (it's on by default).
@bereg Thanks for the feedback and for checking it out!
Really liked it, got me hooked for a couple of runs! Nice sense of progression. Was a bit confusing at the start, maybe a more interactive tutorial would make the experience a bit more smooth. Great work!
Really nice art! Movement felt a little bit sluggish but i really enjoyed the fade in to color at the ending! Great job!
Loved the quirky take on the theme. Had me a good laugh! Great work!
Good job! Liked the creepy mood. As others have commented the text is a bit hard to read but i really liked the handdrawn font.
Same thing here :(
Loved the music! Would be nice to add some kind of downside to fireing (I was just kept holding the button all the time), like a power bar of some sort. Otherwise nicely put together!
Loved the concept! A tad too hard for my taste but lovely mood and graphics. Great work!
Always love me a nice little golf game. The physics felt really snappy and nice. Good job!
Cute little game! Great for a first Compo entry! Would love if there was a bit more dynamic mechanics, maybe different sized pushers and more moving parts. Good job!
I really liked the flow of the gameplay. Would be nice if you added some extra obstables or three/four way splits. Good job!
The player was neatly animated and rigged, looked really nice. Jumping felt a bit weird to be honest, might be better if it was a bit more snappy. Great job!
Love the sub and shark models. Spawned right in front of the sharks a few times which was a bit unfair:P. Would like the controls to be a bit more snappy as well. Nice job for a first Compo!
Nice take on the theme! Needs a bit of polish but a really nice job for pulling it off in 48h using C.
Yeah i concur that the perspective was quite confusing, as you said it's not quite finished but at least a great start! Good job!
Lovely concept!
Had a nice relaxing time with Gobbey. Loved the concept, sound and mood. Alot of possibilies to add cozy stuff to do (cut down some palm-trees to make a fire and find a friend named Crabbey hiding in a coconut?:)) The fishing mechanic could be made a bit less punishing/more relaxing to fit the slow mood. Good job!
Great job! Unique take on the puzzle mechanic and solid throughout. Beeing nit-picky adding even more colors would have kept me playing for longer i think (tried the "easy mode" but still managed to pile the same color into a massive blob quite quickly :smile:). Well done!
Lovely models, especially the squirrel. Had a hard time aiming and the controls felt a bit sluggish but otherwise really well done!
Really nice base for a strategy game! Ended up just hugging the castle and clicking at random enemies - would be nice to have some incentive to move around the map (upgrades? multiple castles?). Good job!
Lovely atmosphere (pun intended) and narrative! Very solid entry. The controls felt a bit sluggish starting off but otherwise can't really come up with any constructive feedback. Great job!
Loved the idea! Could use a bit more clarity with how to fishish quests etc. Good job!
Great mood and graphics! Would have been a bit more intuitive to use the same button for picking up and throwing (got a bit confused at the start). Would also be cool if you added some kind of story element to it (dark example: picking up and burning old furniture, toys and clothes that remind you of your dead family?) Good job!
@iguanana @roblaro @ideaspersecond Thanks for trying it out guys!
@sinus Thanks for playing! I can only agree! @sokette Thanks for checking it out and for the feedback! Frankensteined the unity physics-system with some kind of pseudo-flight physics that I made up in a hypercaffeinated state. Tried to patch it up as good as I could😂. @angrybeard Cheers! Thanks for playing!
@hadryel Thanks for playing:). @sleepystudios I fully agree with you - a simple case of running out of time to balance the pickups. They seem to mostly help you when in stable flight :laughing:. Cheers for trying it out! @mvasko2 I can only agree that a leaderboard would make a great addition. Thanks for checking it out! @binarydiv Good job! Thanks for giving it a try!
@zimny11 @simba @dzejpi @diego-escalante Thanks for checking the game out and cheers for the feedback!
Nice base for a creepy game - loved the atmosphere and surroundings but would have liked to see some more gameplay and story - just walked around and had a hard time finding anything to interact with. Anyway - good job for a compo game!
Theme-wise a nice interpretetation. Some kind of explanation or tutorial would be great to start off with. I think I kind of got what to do after a couple of days but after that i just kept spinning the mouse around and that kind of boke the main mechanic. Maybe scale everything down and add some distance between the memories? Add some obstacles? Could make for a nice little whack-a-mole-platformer with a nice story. Good job!
Great job! Solid throughout and especially polish-wise. Mechanically I would have loved to see the inevitable gray wall of death jump back a bit when destroying the blocks(or maybe just some of them) to have a chance to frantically throw some more on top. Really well done!
Great concept, execution and polish. You really nailed the "juice". Well done!
A really nice base for a fun arcade-style top-down-shooter. I would spice it up with some polished art, effects and some screenshake. Good job!
Loved the polish and "juice"! Was quite hard to get a grip on the jumping and it felt punishing right form the start - would love to se a more gradual increase in difficulty. Great job!
Solid entry! Felt polished throughout. Would have loved for it to be a bit more forgiving in the start. Great work!
As many have said before - this hit me right in the feels. Needs a bit of polish here and there but a great emotional ride. Great job!
Lovely idea - really liked the concept. My experience was that connecting the cups was a bit cumbersome (as pressing 2 only showed me where to connect and when i clicked the UI for it disappeared). Overall nice job but maybe needs a bit more polish on the controls.