FoonLudum Dare ExplorerLD50 → Caravan to Empire

Caravan to Empire

By hadryel

View on ldjam.com

CategoryRankScoreCount
Overall3263.4125
Fun3003.3725
Innovation1113.7825
Theme3703.5025
Graphics4483.0825
Audio3583.0022
Humor3012.7619
Mood3613.1222

Comments

julienlussiez 2022-04-04 16:55

Nice little game. It's a good idea to have a caravan instead of classic snake.

jesusnoseq 2022-04-04 18:29

Nice idea and controls!

I miss a game screen indicating which elements are good or bad and some feedback when the caravan changes

darandin 2022-04-05 00:34

I made it to day 54 with 3756 steps! I'm still not really sure what strategy to employ for efficiency and I think that makes this a great game! Definitely some more strategizing that can go on for the player than a simple snake game.

Nice innovation! Thanks for the entry!

yulotomorrow 2022-04-05 03:05

Fun idea and modifications based on Snake!

The icons lack contrast to the background and are not very standing out, and hard to recognize what they are or why they're there necessary for a caravan to collect, but it might just be me.

purpledartfrog 2022-04-05 12:27

Magnificent idea...... snake the caravan game :smile: Loved it :thumbsup_tone1:

flightless 2022-04-06 10:43

I loved the city-building aspect. I would have played many more times if some of the progress carried over to the next round.

yetanother 2022-04-06 23:59

Very original take on snake!

jimbly 2022-04-07 04:02

Neat idea! I wished that I had some control of what to do with my resources, but seemed it was just random what showed up as able to build (and I wasn't sure what they did) - it would have been cool to be able to see two different ghosts of things to build, with their resource costs and description (e.g. "cost: 3 stone, generates 1 food/day") under them, so I had an interesting choice of "build this thing now or save up for that thing later".

The itch.io fullscreen button is getting in the way of clicking Unity's fullscreen button, I think you can uncheck the "needs fullscreen button" on the itch.io side, should make it slightly easier to go fullscreen.

Music was pretty good, didn't get annoying, for as long as I played, which was 15 days =).

amberfall92 2022-04-07 16:55

Very neat mix between snake and colony management. Love the mashup. I didn't totally understand the quests, and at some point new things stopped spawning on screen, but I enjoyed it! Nice work!

generalsturgeon 2022-04-09 10:56

Loved the idea! Could use a bit more clarity with how to fishish quests etc. Good job!

eeaann9044 2022-04-09 10:59

I really like the idea but things stopped popping into my screen at some point so i was unable to continue.

zimny11 2022-04-09 22:03

Cool music and nice art style. It is rare to not see pixel art in a Compo. Also, balancing games is hard and can take a lot of time. I never manage to balance mine either, so I get it :) Some explanation of what objects are doing, would be nice, because it looks like trees/rock and buildings do something else. And I can quite figure out what "ghost" building and regular buildings dose. Beside that nice take on a classic!

theblitz 2022-04-12 04:10

Cool game, great idea mixing the snake game with a colony building game :) Having some pointers/clues to indicate what you're collecting would be a great feature!

0x746564 2022-04-13 01:51

This was an interesting take on the classic snake game with the added colony building mechanic.

I felt like the controls could maybe use some tuning. The turning precision seemed off a bit.

I liked how you could reduce the size of the caravan by making the buildings. I got to a point where a quests menu appeared, but didn't have any quests. I'll probably go back and try again to see what sort of quests I get.

zackavelli 2022-04-13 16:45

I think the mechanic of building the village as you go along, also being the thing that inevitable ends your game is a cool idea. Had fun playing however I did notice the game was a sometimes unresponsive to my key presses. It wasn't always, but just enough where I would crash into something because the caravan didn't turn when the key was pressed. Could just be my old keyboard :smile:

deniskazantsev 2022-04-15 10:23

I really liked your vision for classic snake game. It's very interesting combining with strategic game. Even music is not so bad to volume down it by default)

m2tias 2022-04-20 17:22

At first it was kind of hard to understand why I should be running straight at trees and stones, but I guess I get it :D The music loop was nice but it was way too short. You shouldn't put all the movement controls in one if-else. Then if I'm still holding up when I want to go left, the caravan goes up. Basically I'd read the inputs in the order you do, separate ifs and then ignore the direction that was pressed last frame. Fun idea and great implementation. Well done!