Manic Miner by ryannielson 2021-04-26T22:48:15Z
Cool idea, the scaling felt a little off as for ages I had so much air I could basically just spam the down arrow, but then suddenly there was no air and i died
Foon → Ludum Dare Explorer → Users → Stuartc
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Sid | compo | 301 | 3.62 | 3.23 | 3.78 | 3.71 | 3.26 | 3.66 | 2.33 | 4.00 |
Cool idea, the scaling felt a little off as for ages I had so much air I could basically just spam the down arrow, but then suddenly there was no air and i died
Cool little submission, quite different from anything else and nice simple art to go along with it. Nicely executed.
Very snappy platformer controls, nice quick restarts. I found bouncing on enemy + the automatic wall jump mechanic a little annoying as it would snap to the wall and your next jump would be outwards regardless. Really nice game though, was a fun experience
Really cool idea for a game. The movement feels really crisp but unfortunately the collider interactions between the player and the ball make it rather hard and unpredictable to get the ball unstuck. Really nice mood with the music though, Supermassive sure make some great VSTs :smile:
Fun take on snake, love the generated graphics and little spinning eye in Jorgungandr's head. 10/10 would eat the world again
Really cool idea, cool little detective game. Has real potential to be a bigger game too, could do all sorts of investigations
Cool atmosphere, I got a couple bugged out monsters that were incredibly hard to hit :smile: fun little game
Very cool concept, I love speed typing games and this was a really charming take on that. For some reason a lot of the conversations were spawning at the very top of the screen, out of view. Didnt really matter though as I had to focus on what I needed to type next! Cool soundtrack too, didnt feel the super upbeat rock-y part fit the game but it sounded great!
Very close-up camera for such jerky movements when jumping, never felt slight motion sickness from a non-vr game before :smile: cool game all the same. As others have said, bit rocky on the platforming, but the artistry was definitely given precedence and thats fine too.
Just... wow. This is amazing. I was properly stressed driving that submarine around, and the sound of colliding with the walls was really cool. Glad I played it till the end, even though I got a little lost :laughing: I would love to read a blog post of the development process if you ever write it up.
Personally I loved the lack of map, I thought it have a real submarine vibe and having to rely on the ceiling and ground sensors. I would love to play more of a game in this style
I would love to play more of this, I love game like this but also couldn't get past the second level. A hint would be great :smile:
This is awesome, and the fact you achieved this lighting in Godot in the time is quite an achievement. I love the trade off of range combat which takes ages to ramp up, so you have to plan your movement really carefully with the worms to not get hit. I'd say you're onto a winner!
Cool idea, quite hard to make fine adjustments but I guess that adds to the difficulty. I like the music as well
This is really cool! The swapping is so snappy. I think I would've preferred to climb the ladders since they dont swap between the two levels, but overall a really fun game. Love the really simple sound track as well, really adds to the stealthy vibe. Well done!
Love it! Really cool idea, You can sometimes get stuck in a hole with nothing but bombs around you but I guess that's just bad luck
Fun little take on a "fly through the rings" type game. Controls are a little jumpy so hard to make small adjustments, but great concept
Very cool game, definitely on your way to making a nice super meat boy style platformer. Some of the enemy interactions were a bit confusing, but it was fun to jump and dash around
Even though its not a rhythm game, because of the sound design it felt like shooting on the beat was the right thing to do. Lots of fun, nice snappy movement, and I love the SFX
Very fun game, I love the idea that you can't see anything until you throw the flare. I went for a rather similar concept just a very different execution! The additive lighting on the flares is rather blinding after throwing a few!
Cool concept, I've been making a rhythm game recently and know the struggle! I found this article very useful https://gamasutra.com/blogs/GrahamTattersall/20190515/342454/Coding_to_the_Beat__Under_the_Hood_of_a_Rhythm_Game_in_Unity.php
I didn't have much of an idea what was going on, but the sound was cool, and nice little riff to finish.
Really cool concept and fun to play!
Great little game, fun concept and something a little different. Love the music too
Pretty hilarious idea, love the voice acting as well. Not much to the gameplay, but the beginning made me laugh
Love the old school vide, and how tiny the game is. Don't see that a lot. Really clean core mechanic, and very well implemented
@negabyte don't worry, theres a version in the works! I've got so many ideas for it.
That doesnt surprise me, that ending was put in very last minute :sweat_smile: if you werent holding your light it doesnt let you end, because if not you die before you finish jumping :smile:
@Wuppos thanks for the feedback :smiley: the music wasn't meant to cut so abruptly but as with most things I ran out of time... I had a 10 mixer setup with lots of effect to set the atmosphere but that didn't quite pan out :laughing: controls-wise, I did make some graphics for the main menu but I agree that this wasn't obvious enough and would've liked some mini tutorial graphics within the first level as well. Same with the level design, I didn't want to light up the exit as I felt that took away from the total darkness but I do have some ideas to remedy this.
Thanks a lot for playing and giving feedback
Really cool idea with the swapping in and out of water. Very snappy platforming, though the initial jetpack boost felt a little aggressive and maybe should be more of a dampening effect. Overall a fun game
Really nicely done, you managed to get a good amount of polish done for losing so much time. Sound design is really nice
The controls weren't quite crisp enough for some of the really tight gaps, but a cool idea nonetheless. I echo what others have said about not knowing you moved level, as I thought I was dying every time I hit the pit and was a bit confused by the counter.
Really cool game! I love the concept, and swinging from the roof alternating between the two feels really good.
This is really cool! I agree that the paint feels a little useless, but at the same time its a really cool mechanic and its more that you didnt get the chance to explore level design (I ended up in the exact same problem, cool mechanic but no time to make levels good enough to show it off). I liked that you splattered paint when dying, which could maybe be a cool mechanic where it paint the areas you died so you see them next time. Overall, great job