Jelly fall by mockthebear 2021-04-26T21:28:17Z
Really fun idea with the "jam" game, the physics are weird but it makes it super fun especially with the jam sprite flying around!
Foon → Ludum Dare Explorer → Users → universeflow
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Mixed Signals | jam | 336 | 3.69 | 3.67 | 3.29 | 3.76 | 4.11 | 3.71 | 3.78 | 3.72 |
| 2024 | 55 | Summoning | 👥 | Sumo & Ning | jam | 402 | 3.72 | 3.62 | 3.65 | 4.14 | 3.78 | 3.22 | 3.43 | 3.65 |
| 2021 | 48 | Deeper and deeper | 👥 | Granny Goes Deep | jam | 500 | 3.77 | 3.82 | 3.29 | 4.08 | 4.00 | 4.24 | 4.47 | 3.57 |
Really fun idea with the "jam" game, the physics are weird but it makes it super fun especially with the jam sprite flying around!
Very nice graphics, super polished, and great gameplay! 5/5 stars overall!
the art is awesome but I somehow cannot manage to do the first jump :( I figured it out it's space instead of the up key to jump higher
Cute sounds and graphics and a fun concept with funny physics! Very interesting idea and odd/contrasting ending :) Only problem I had was that sometimes bombs would spawn right where I fell out of my room into the dream haha
The art style and sound effects really give off that vibe of using computers back in the day. Awesome setting and very interesting gameplay!
Very fun and innovative idea! I have not owned a cat but this gives me a feeling for what it's like having a cat as a programmer :D
This game is awesome! 5/5 in everything, and made in pico-8 too <3 but there was a bug that I turned invisible and it kept scrolling
Such a nice game and great artstyle! Making NES games in game jams seems rare so it's nice to see someone taking up the challenge :)
Very nice and simple 3d graphics, love the style! Gameplay also feels pretty good, but it's quite hard (at least for me)!
Wow this is really deep (haha, get it ;)) for being made in such a short time! also stands out from the many other drill games in this LD by adding a puzzle/city builder aspect to it!
I have never felt so relaxed in my life before! ;) interesting and super fun concept and game play!
The style of this game and the itch page is very nice and nostalgic! The game itself is simple, but awesome for something that was made in only 14 hours!
Seems very interesting! Especially with the game being made in React! However, I cannot seem to see the cave, only buttons to stoke flames, gather wood, check traps, etc, any ideas?
Very interesting idea and great art style! The gameplay was not too clear to me at first, but once I read the text on the itch.io page I understood it.
The graphics are soooooo amazing, wow!
Cool concept but the sound effects are a bit harsh and loud, which does not fit the rest of the game's mood as it is otherwise quite relaxing :)
@stefan-laimer yea most of us loved playing icy tower as a kid, so we were inspired a lot by the game! thanks for the feedback :D
@elias-s thanks for the extensive feedback! we were thinking about an indicator but were split on it as it might make the game too easy, maybe something small in the animation would have been possible though if we had a bit more time to polish!
@judah-doupe thanks for the feedback! didn't know DownWell yet but will check it out!
@tengusheath you only have to watch the intro the first time you play, it's saved as a setting! and there is a setting to turn down the sound as well in the options! you can also double press space to skip the intro at any time.
@antti-tiihonen thanks for the feedback! we actually planned on adding hazards like spikes and power ups but didn't have enough time as we spent a lot of time on the opening cinematic :D we had lots of fun doing that though and it adds to the whole experience so I think it was worth it ;)
@rhoff95 don't take such a high risk if you can't handle it! ;) we intentionally made it so that it speeds up the longer you fall and it becomes harder to catch it, otherwise you could just fall for a long time, catch it and get a high score. we also tried to get a balance where the camera doesn't scroll you up too quickly (at least at the beginning) so that you can get used to the game until it speeds up in later levels. A taller screen ratio might have been something to try though, thanks for the tip!
@eldogg thanks for your feedback! it should be shortly before landing, if you press too early when falling it will not count! but it does take some practice to get it right, I agree
@frostfall thanks for the feedback and I love the outfits idea! we actually thought about adding a way to unlock jimmy as a playable character, but didn't have enough time to do all the animations for him :D
@rosypenguin thanks for the feedback on the camera, there's definitely some room for improvement there! Your best score is better than mine btw ;) I'm definitely not the best of the team, though!
Screenshot 2021-04-30 at 08.48.04.png
fun fact: that message you posted was from some time when everything in the game was broken and unity just showed 999+ notices, 999+ warnings, 999+ errors :D
@finn-tr we were thinking about adding a health powerup, but time... getting health back every time you land successfully would have been easy to add though, we just didn't think of it :D thanks for the idea!
@kaminos thanks for playing and the great feedback! you actually cannot spam space because you only get one chance during each fall to catch it with your walker, and it has to be shortly before you land! don't over-exhaust granny by spamming please, she needs her breaks! ;)
@mykola thanks for the great feedback! we are nowhere near specialists though, we are all pretty new to game dev/jams and unity! yes the wallslide is super fun and we did mean to add more mechanics, but not enough time :)
Interesting take on the theme ;) The music is pretty nice but quite loud, would be nice to be able to turn it down. Also, the controls are a bit hard to get right at first. Otherwise great work!
The art and animations are top notch! Gameplay is a bit simple and repetitive, but something that could easily be extended later on. Would be great as a multiplayer game with local co-op!
Fun fact: I found your game because our game Sumo & Ning got the `sumo-ning-2` slug on ludum dare, so I was wondering who the first `sumo-ning` is :D
Really creative idea and execution! The art style is simple and fits the game well. Seems well balanced, not too hard, not too easy. Well done!
I love these types of games, takes me back to the times when I played Age of War as a kid! The small sprites are super cute, especially love how the skeletons turn their face.
I like the cute aesthetics and writing style. Interesting concept to spawn them by drawing shapes. I also think a skip button for the tutorial would be good, as I had to watch it again when I wanted to try playing again.
Funny idea and interesting interpretation of the "summoning" theme. Would be cool to add some more puzzle elements to make the gameplay more interesting. Quack!
Cute! I like that you also decided to have a cook as the main character (we also did in our game). The idea of collecting recipes before knowing what to collect and summon is interesting and makes for a good puzzle. Unfortunately, the movement is a bit wonky and makes it hard to control the character. Not sure if this is on purpose, but I did not really find a way to control it well.
Funny intro, had me guessing what the game would be but it turns out it's satanic laser pointers killing flies so that you can eat your sandwich! The gameplay takes a bit getting used to and could use a better explanation, it also sometimes only tells you the controls with a controller (e.g. to go back to menu it had the menu button on Xbox controllers, but not which key you should press on the keyboard). Otherwise fun game and it's interesting that you managed to add a whole translation system in a jam game!
Cool idea and nice puzzles! The art style is nice and simple, I like the contrast of the activated blue circuits against the rest of the game. I think it could be extended to add more levels and make a really fun and challenging game. At first I did not understand that you can click the paths to turn them on, would be good to have a hint/tutorial explaining it.
@darkwolf Yes, you did mention it, but it was not fully clear to me. Maybe changing it to something like "Complete the summoning circles by clicking on the paths to make circuits." would make it more clear :) Just a suggestion.
In-game tutorial would of course be best, but there's often not enough time for it during a jam, that's understandable of course.
And yes, the neon magic vs old school LCD effect worked really well! Good job on that!
Really cool atmosphere, felt like actually being on a ship! Especially the sound balancing, when you get out of the ship and the water gets really loud, was a nice touch.
@save-sloth-studios thanks for the feedback, glad you liked the concept! this was the first time we worked with multiple artists, so it took us some effort to keep the style consistent. it's definitely something we would want to improve/polish in another interation!
@lobbienjonsjii yes, we actually wanted to add different and bigger maps, but unfortunately there was not enough time. making essentially two games in one was really stressful! we still have a lot of art and assets left over for more content, so it's definitely something that could be added later :)
@slavturtle thanks for the great feedback, will let Kieran know, he made the music :smile:
@initialposition @crushedsummers glad you liked the rolling mechanic, it was fun getting the physics right between the simple walk and rolling. rolling makes it harder to navigate, but is much faster, so it's a tradeoff!
@anaastaska @ewilecoyote thanks!!! I will let the artists know :smile:
@moonblast thanks for playing!
@bittripbrit glad to know you liked it, it's supposed to be the type of game you replay a couple times until you find a crafting flow that works for you!
@shwooken thanks!
@wolderado ah it's you! glad to hear you liked it, a pause screen was something we still wanted to do, but the time ran out :cry: maybe in a next version!
@jacob-diaz thanks for the feedback! will forward the props to the artists!
@equivocator @zippry thanks! yes it is supposed to be difficult :smile: after getting used to the rolling mechanics it's definitely possible to get to wave 10 and beat the boss though :wink:
@stesim thanks for the feedback! good point, I added a small note to the itch.io page explaining that you have to hold shift to move faster.
@doonutsaur @kirass thanks!
@liu-pa-yueh glad you like the main characters, will let the character artist know :smile:
@saryah thanks!! glad you liked it
@hawkin wave 6 is pretty good ;) good point on the movement, the idea was to have one that is really easy to navigate but slow, and rolling which is fast but harder to navigate, we focused mainly on the rolling, so the normal movement could definitely be improved.
@alessandro2024 thanks for playing! hopefully you will come back to it and beat the boss in wave 10 ;)
@gonzo13 thanks for the feedback! did you try holding SHIFT to use the roll mechanic? that way you can move a lot faster and in a more fun and interesting way :)
@prismapunch glad you liked the designs and idea :) a power-up that lets you pick up multiple items at once - that's a cool idea!
Really interesting idea to be the "bad guys" in a tower defense game. Well fitting art and atmosphere!
Since you're using Unity, have you tried looking into WebGL builds? I think your game could work well in a browser too!
Interesting idea that you are a demon "helping" people, it was very fun to find all the different items on the map. The dialogs are super funny!
Nice story, loved the music! Unfortunately, I expected space to make the text faster and so I missed out on some dialogs because I accidentally skipped it.
Fun spin on a mining game with interesting bounce physics. I especially liked the shop/"deck building" aspect. Wish it had a feature to deploy all goblins if I want to. Maybe it would be good to add a timer to incentivize quick decision-making.
Wow, great art style! Took me a while to understand the gameplay, because there is no in-game tutorial. I didn't know you can zoom out and scroll, for example. In hindsight it's obvious though, since it is an RTS game after all. Gameplay is also a little slow. Otherwise, great idea and concept!
Fun concept, nice art style, love the great & cozy music and sound effects!
Interesting, intuitive and fun gameplay loop, I really enjoyed collecting the materials and then crafting minions to protect the forge! Art style is simple and fits the game well. Only thing it needs is a bit more content to keep it interesting over time, such as ways to upgrade your forge or your minions.
very cool art style and idea! I loved the cutscene at the beginning :D
I love games with pixel physics, very well done. just a small suggestion, but when mining you always fall down a little bit and use a tiny bit of health, which is a bit annoying. I know you can just fly up a bit to cancel it out, but it's tedious to do that - might be better to only cause fall damage when falling for longer distances
also, this is uncommon for jam games, but for this game I actually felt it was a little bit too easy, especially beating the boss, not a big problem though, the game could always be expanded later :D
very cool story and art, I love the narration, it adds so much to the atmosphere of the game!
this is a very polished and fun game! I really enjoyed how well the music, sound effects and art vibed together. I noticed there seems to be an issue sometimes where ships are not docking properly (I think it detects when you drag to the edge of the radius, not inside it), so I sometimes had ships at the dock but not doing anything. I also had a bug once where the ship just kept going and crashed into the island, although I dragged it properly to the circle and it even made the "ding" confirmation sound. Besides these issues it's an amazing game though :)
such a cute and cozy game! I especially love how you can change all the colors
fun little game, the in-game tutorial was great, I also love how it was set at a school to make you feel like you're learning before you get into the actual game :D something I disliked was that if I made a mistake I'd still have to finish the level before I could try again, that was a bit frustrating as I sometimes accidentally did something wrong and then it already registered the wrong letter. I would have preferred if it just didn't register and then I had to try again.
@papaver thanks for the hint, R to reset does make it way better, I must’ve missed that!
cute and funny game, awesome that you managed to put quite a few mini games in during the time of the jam!
I love the art style, I wish it had some music to go with the underwater theme (sad that you ran out of time before you could add some!), but otherwise the atmosphere is perfect! I also like how the characters are talking in animal crossing style. Selkie is my favorite character ;)
the game actually jumpscared me, damn! something I would suggest to add is a gamma configuration at the beginning, it was very difficult to see anything at all for me on my monitor, I think it needs to be calibrated to a point where you can barely see it but still see it well (a lot of dark games do this kind of calibration at the beginning).
ohh I love how you made an edutainment game to learn about actual flag signals. It's definitely difficult if you've never done it before. Might be too much for a jam game, but I think it would be good to add some sort of tutorial in the beginning, where a few flags are introduced with hints on what they mean. For example, you could have it spell out "flag" and put F L A G below the signals, then make another word with these same signals, like "lag". Every time a new letter is introduced, it could show a hint. Always tricky to make an edutainment game simple enough, fun, and still teach you something :)
very polished game - especially the art style, music and sound effects are great! I also love the take on the theme "signals" being smoke signals to insult each other
very cool graphics and animations, this game feels so polished! I love the win95 aesthetic :)
I kinda get the idea, but I am not sure how exactly I am controlling where they move? Might be good to add instructions, at least in the text description
I love the art style, it's such a cozy vibe! A suggestion would be to make them move *slightly* faster, I know making them too fast would kill the vibe of the game, but it seems just a little bit too slow for me.
@emrod adding currents that take them off course so you have to take it into account when sending them, sharks that periodically appear so that you need to time when to send them to avoid them being eaten - sound like good ideas to add some difficulty to the game :)
this is such a cool little idea! maybe I'm just bad at puzzle games like these but it took me forever to solve some of the stages, would be nice to include some easier stages with obstacles on smaller maps at first :D
cool simulation/puzzle - having three levels that ramp up in difficulty is a nice touch for a jam game! did you make the music yourself too? it definitely gives me airport vibes :)
very fun game idea! trying to dodge the balls while at the same time trying to respond to a text message is pretty difficult, as I would imagine it to be in real life as well hehe
interesting idea but I have no idea how I am supposed to figure out the driving rules, are there hints? :D
very cute hand-drawn art style!
very cool idea, I just found it a bit hard to predict where it will go while recording, so it always required some trial and error to get it right
@stormsword I think the issue is that you don't really know how fast the robot will move. might work better if it was tile based and the robot, for example, moved one tile every beat of the music/metronome :)
@Shiyuue @Shivvvy @xiyuan thanks for playing! :)
@human-writes-code thanks for your kind feedback! glad you enjoyed it :)
in our team we also had wildly different high scores / skill levels, which was interesting to see!
out of curiousity, what was your high score?
@anku I love musical games, so I don't mind ;) it's always great to see how different people incorporate music and sound into their games, as it's often a neglected aspect in jams!
@shanyu-jin thanks for the feedback! your game is great too with the rhythm based quick decisions :)
thanks for playing and the feedback @max-corke! Glad you enjoyed the hard mode, it was put in last minute shortly before the submission :D actually, this game mode was the original idea we had, but then we thought it would be too hard as the main game
thanks for playing @hexela! glad you liked it :D it was not that easy to make it work, initially you had to read their faces to do it, but that was actually very hard, so we turned it into a hard mode that activates in the menu after you played the game at least once
@kuviman @grimslinger thanks for playing! yes, dating is not easy - neither in real life nor in game :D
@rinnnzy yes I agree, our artists did a great job <3
@sebastianscaini so do you! ;) thanks for playing
@dywanix thank you, glad you enjoyed it :D
@emaigualmc2-art thanks for playing! yes the throuples are quite a challenge :) nice score btw!
@tkap1 @aurel300 oh no, that's a good point, sorry it didn't work well on your keyboards! if we make a full release we would definitely add key rebinding and be more forgiving if you press them one after another instead of all at once
@lenny-rudeberg glad you enjoyed it :) what score did you manage to get?
@drainkid awesome! there is actually a bit of room to press them quickly one after another but maybe it's not forgiving enough, definitely something to tweak in a potential full release :)
@Sarah yes it's designed to be that way, when the throuples come in the music speeds up to 140 bpm (the max) and then the real challenge begins. glad you liked the music, the first day I was pretty much exclusively working on the music so I'm happy to hear someone appreciate it :D
@crimsontrouper you are supposed to press two keys at the same time to match both emotions, how did you manage to skip them?
@lenny-rudeberg nice! 4600 is a good score :)
@draki thank you, glad you enjoyed the music and atmosphere, we put a lot of work into making it feel coherent!
@500 thank you, the sound effects are actually synced with the music, so they never sound out of place (it's a little detail that is usually hard to notice). what is "Galagame"?
@alexey-bobrovskiy thanks for playing! yes the difficulty is supposed to pick up quickly to get you to replay it and push for a higher score, it is definitely possible to get much higher scores though as you practice more, some of our team were able to beat The Rizzler ;)
@crimsontrouper ah, I believe there is a bug where when people switch out they still get new emotions, which doesn't really make sense. so when you complete a person, it still gets an emotion but then leaves immediately and the next one comes in with a new emotion. is this what you mean?
@purrseus thanks for the kind feedback! 6450 is a really good score! if you wanna push it further, try hitting the emotions on beat (when they are big) ;)
@phanes @hazel-c thanks for playing! yes, after playing once you can find a hard mode in the menu :) we were going for a simple art style to make it feel like a retro arcade game
@purrseus I think that might be the highest score I've seen in hard mode yet - congrats! glad you're enjoying it, hard mode was the original vision of the game, but we felt it would be too hard for most players. we ended up including it last minute when we were done with the rest of the game :D
@herzogvonwiesel @bananplyte these are some amazing scores, great work! thanks for playing and your feedback :D
@tinali4399 yes, there's definitely a learning curve to matching the emotions and pressing keys together. mobile could be interesting with a touch screen, would kinda turn it into a dance game but with your fingers! thanks for the suggestion!
@stormsword @kintsugi glad you enjoyed the hard mode, it's definitely harder when you actually have to read the emotions in their face :D
@a333 nice score, you're not bad at all! and yes, hehe, that was part of the fun of the game ;)
@pimeko it takes a bit to get used to matching the colors/emotions to the keys, but once you get the hang of it you can get really high scores, it has a bit of a learning curve. glad you enjoyed the storytelling/atmosphere, we put a lot of work into that :)
@guimao yes, when the throuple comes in the music increases to 140 bpm (the max speed of the game) and then everything gets intense haha. 6k is a really good score!
@dvan1337 thank you so much, that means a lot to us <3
@tanjou this is a great compliment for us, we all loved playing these little flash games back in the day with whacky graphics and funny concepts, definitely the vibe we were going for :)
@hiretsu @bumble glad you enjoyed it, hard mode is the original vision of the game, so I'm glad you like it too :D thanks for playing!
@havearollonthefloor that's a great score, thanks for playing!
@ghostmaple the couples are still fine, the throuples are the real challenge :D nice score, thanks for playing!
@kanhao thank you, glad you enjoyed the dynamic music, I put a lot of effort into making it all sound good and coherent (to the point where it's mixed in so well you probably don't even notice it's dynamic unless you're trying to listen for it, but it definitely changes the vibe of the game, e.g. when you're almost losing and the heartbeat comes in)
@papaver you might be one of the best players outside our team, a 14k score is really good! my personal best is 17173 but one of us even managed to beat the rizzler with ~26k score. if you want to push your score higher, the rhythm aspect is that the emotions get bigger and smaller, when they are big and you press them, you are on beat and get extra points ;)
@half-animal-half-beast thanks for playing - 6k is a nice score! there is actually a small time window where you can press them one after another, it doesn't need to be perfect, but it might make sense to make it just slightly larger :) another tip is to use one finger per key instead of trying to, for example, press both up and down together with a single finger
@hhch thanks for the kind feedback, glad you enjoyed our interpretation of signals :)
@irkar you can use 3 fingers :) but you might have a keyboard that doesn't support pressing all three at once, we've had this reported before, and we'll definitely look into adding support for wasd and other keys in a potential full release
@unfavorable-enhancer thanks! we tried hard to make the music fit the vibe of the game with the tension increasing over time!
@pipetto yeah the pace picks up quite quickly haha - thanks for playing!
@panduplan thanks for the feedback! the emotion animation is synced to the beat, so when they are biggest you are perfectly on beat ;) using a horizontal row has been suggested before and it's definitely something we'll look into in a potential full release :)
@mrtroy pressing the three keys at once is supposed to be hard, but maybe the horizontal row mapping would make it easier for some players, thanks for playing!
@lllarso the song adjusts to where you are on the rizz bar, if you are around the center, it plays the normal theme, if they like you, it adds an upbeat lead synth sound, and when they dislike you (you are close to losing), it switches to a theme where the baseline gets replaced with an actual heart beat sound! we added all this variety to keep the music interesting even during longer playthroughs. thanks for the feedback, the rizz bar actually also lights up the field you're currently at, but we'll definitely look into making the finger more visible too! btw, I only listen to the music to know where I am on the bar, you don't need to look at it if you don't want to look away from the main game ;)
@dywanix thanks for playing, the stress is intentional, it's a fast-paced arcade game :) but we did make the first few characters a bit slower to ease players into the fast pace. the suggestion to use different key mappings has been made multiple times before and it's definitely something we'd add in a potential full release :)
@gkthegkpchannel glad it brought you some nostalgia, definitely what we were going for with the vibe :)
@hexstart try hard mode and you will have to pay attention to the characters ;) nice score btw!
@ausstein thanks for playing, that's a neat score! yes, wasd would definitely be a nice addition, thanks for suggesting!
@pickens-inc thanks for the extensive review! glad you enjoyed it :) I initially had a sound effect for success but playing it so often ended up being quite annoying, in the end I didn't have time to come up with a shorter/quicker sound effect that fit better with the music. :( it does have rhythm mechanics (although it's not required to use them, it's required to get higher scores): the emotions get bigger and smaller, when they are biggest, it's exactly on beat. if you press them on beat you get a higher score. as for the controls, I think with wasd controls up and down at the same time would be a lot better on some keyboards.
@ao-85 thanks for playing, glad you enjoyed it :)
@cameronpenner try hard mode and you will have to pay attention to their faces ;) it's the more realistic way to play the game haha
@auxc thanks for playing! it takes some getting used to, if you practice more, you start building muscle memory for the combos - with a little bit of practice and trying to press on beat you can even get to 20k+ score ;)
ohhh I love these kinds of mining games, it reminds me a bit of that old flash game called "motherload" :D
any game with a granny as the main character is a great game!! ;)
this is one of the most fun games I've played so far in this jam, I might be biased a bit though because I love games that incorporate music in some way haha
Screenshot 2026-04-23 at 11.09.17.png
is 30 clubbers the max? I definitely saw some say "I will leave" but I didn't check if they actually did
I love the style and mood of this game :) it's a cool puzzle
a really interesting way to make a rhythm game (we also made one, nice to see that there are so many rhythm games in this jam, I love it!) and a very innovative interpretation of the theme. it's not that easy to get into, I didn't realize that you have to hold the buttons, at first I thought you have to press them on beat, but once I got the hang of it it was fun :)
one of the most polished games I've seen so far here! fun game with great visuals, sound effects and music!
such a fun and innovative concept! the music reminds me of "animal crossing in space" and it kinda fits the game's vibe, looking for stars to capture!
very interesting to use rhythm sections to decode signals and learn new abilities :) I personally found the attack hitbox a bit weird (maybe it's too small?), I'm glad you added the skip option because sometimes it was way too hard for me haha
*quack*
I like the mechanic of only taking actions when the button is green, it's an interesting concept! I just didn't fully understand when the button turns green, is it time based? It might be good to use music to give a signal when the button turns green, like on every beat, so that it is easier to tell when it will happen.
very well done graphics and sounds for the videos! probably one of the best takes on the theme I've seen so far :D
only thing I would change are the sliders and text, they don't really fit the vibe of the rest of the game. would be cool to be able to directly adjust the antenna by dragging it around
I'm actually surprised there are so many "signal tower" games but that there aren't more tower defense games in this jam. At first I didn't realize you have to stay in the circles to increase your signal. I like the idea of having a stronger signal to increase your towers' strength, but I wish the signal mechanic was incorporated more in some way, not just moving to a certain location.
I like the idea, it's definitely very original and innovative, but it's also very hard. It would have been good to add a couple simple levels at the beginning to get the basic concepts, maybe introduce only a few nodes at once, not all of them at the same time.
nice to see you did submit it @t4ran :D love the idea of reading their faces to see if they're bluffing, a bit similar to the concept we went for but in a completely different genre
sending signals to aliens is such a unique interpretation of the theme! I also love how you can upgrade your tractor in various ways
I love the UI in combination with the sounds, really makes you feel like you're sitting at an old computer decrypting messages. it would have been even better if the font was rendered in a pixel perfect way, the text was always a bit blurry/hard to read, but maybe that is intentional?
cool idea and art style! you were right, it does feature a similar mechanic to our game with the rhythm-based quick responses :)
yay another music game! making the signal with cards is a fun and innovative way to do combat. I especially love that you show the formulas that make up the waveform :)
This game is so polished for a jam game, amazing work! I love how you even made the itch page CRT styled to fit the mood of the game :D I'm also a fan of balatro so this game was pretty fun for me!
cool short story and very atmospheric game, love the weather effects! At first I didn't understand that the circle around the player is supposed to be a signal where you should go next, it only made sense to me when the player mentioned "the signal is pointing to the right but the tracks are to the left" - a possible improvement would be explaining this concept early in the game
Very cool seeing all these alien plants, but I am not sure how I am supposed to figure out which tags go where, there is not much feedback on what's correct or not. I am also stuck on the same plant as @alexander-stepanov
very cool that you made a narrative style game, they are quite rare in jams! and the hand-drawn graphics really add to the horror atmosphere. I generally don't like horror games, but this one was well done :)
gameover-screenshot-20260422-090725.png
very fun to have the cat move around and destroy things, I wish the cat would move a little bit faster to make it even more chaotic!
very good to have a tutorial video for those people that aren't good at puzzle games (me) :D
really love the atmosphere and art style!
such a cute little game, it's fun to try to read their signals and figure out what they need, a bit similar to our idea of reading emotions in people's faces when dating :D
I love how you also incorporated music in the gameplay, I also tried to do something similar with the music in our game :) just something I noticed, the music seems to stop after playing for a while
such a great aesthetic, I love this interpretation of the theme "signal". the game is fun and well polished, graphics are amazing, sounds are great (did you do the voice lines yourself? they are also cute), well done :)
such a cute game!
very interesting idea, it's fun to draw the shapes in different colors. somehow I always wanted to switch lanes with the up/down arrow keys, so maybe that's something that could be added later :)