pe7e 2021-04-26 12:31
Link doesn't work.
Foon → Ludum Dare Explorer → LD48 → A Dank Room
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 977 | 3.48 | 29 | |
| Fun | 949 | 3.32 | 30 | |
| Innovation | 365 | 3.71 | 30 | |
| Theme | 396 | 4.01 | 30 | |
| Graphics | 1448 | 3.10 | 30 | |
| Audio | 1286 | 1.33 | 20 | |
| Humor | 1257 | 2.22 | 26 | |
| Mood | 865 | 3.53 | 29 |
Link doesn't work.
Link does not work, make sure your game is public/published/all that on itch.
sorry, link fixed! you should see it now, although the game is still WIP
Just so people know, there's a bug with the map view! You have to click on the map in order to get your movements to register. we'll fix it asap!
Played for a while, really liked the dark room vibes here :)
Good job!
This is SO cool, really unique. Love the ASCII approach but the surprise crab sold me. SUPER cool, guys! Could have certainly benefitted from a soundtrack but I also appreciate the idea not to.
I like the idea and can definitely see the heavy inspiration with `A Dark Room`. I really like the cave splunking part the most, although I did find a rather interesting exploit (not sure if intentional?).
If you go to a new floor that has torches near the entrance, you can grab those torches, immediately go back down the floor andd go back up to pick up those same exact torches on that level. By doing this, I was able to get a pretty good sight on the entire cave, sort of making the exploration a little disappointing.
Neertheless, I like what you guys did with this! Cool idea, glad that you had fun making this!
hah good find on the exploit. we can release a patched version in a bit :) @kaabiikaze
@teenythanos thanks a bunch! time constraints was what ultimately led to the lack of sound track, in the future we'd love to make one. thanks for the feedback!
It's not clear to me how to get to the room on the left... I always end up back outside of the cave.
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woops that's a bug @fireslash ! we did not properly account for that :laughing: sorry! we'll work on fixing it
As a fellow roguelike developer - I love this so much! Is this a TCOD project? Or I guess since it's React, it's ROTjs?
@krummja we used react without any other frameworks! just bare react :)
Seems very interesting! Especially with the game being made in React! However, I cannot seem to see the cave, only buttons to stoke flames, gather wood, check traps, etc, any ideas?
Making a game in React is such an interesting idea, good job
A dark room! I'm impressed with how the game unfolds, it's fun to play and you guys have done a great job building on the theme. The wavering brightness of the tiles of the map under the torch was a nice touch.
(I also found the same torch exploit as @Kaabiikaze, haha - good to hear that's been spotted!)
Truly amazing!
@universeflow you have to make some torches before you can venture forth
Glad y'all loved the game so far! we've been a bit busy at work, so we haven't had time to fix the torch exploit :( but then again, you can theoretically craft as many torches as you want :laughing: :laughing:
in future iterations we hope to add a real combat system too :)
This was a great game! It reminded me of those old desktop games, like Castle of the winds!
Great entry! I really like the mix of the "idle" dark room with a rogue like dungeon. Keep up the good work
Good work doing the whole game in react! At first I thought the game was broken for me, as I only had buttons to click and seeing the screenshot on your entry page before. Maybe you could show a drawing of an adventurer sitting in front of a cave in the background to indicate that it is an intro sequence? But I am glad I figured out what to do to get into the dungeon part of the game. Further down, it became quite tricky to dance around the crabs :) Cool light and shadow effects!
Very good game. I enjoyed playing what you made here and really like the dark room part . Thanks for making this.
Very good idea and concept. I wished there was something I could do about the crabs camping hallways, too often I found myself just trapped with no way to juke. But I really liked the style, the idea, the vision implementation, and the game overall!
Fascinating combination of crafting and rogue. I enjoyed the concept and the uniqueness of your build choice (react)
Wow that a really good work ! Really creative. It was brave to submit a Roguelike for LD, gladly I love it. :)
I was surprised to play a little rogue like game in ascii made with React :)
A nice minimalistic rogue like game. The font was too small for me, had to zoom in to ~200%, a scaling UI would be neat (was playing on 2560x1440 Monitor).
@feraligatr thanks for the feedback! it's been a while since we worked with react, but we'd love to make our UI more reactive in the future to deal with different browser sizes!
Great to see a roguelike on LD! Lighting effect is cool. The crafting part at the beginning seems a little pointless as there is no real challenge except figuring out the rules. Is there a way to attack the crabs? I just avoided them.
It's an interesting combination of two genres. I wish there were more variety in the dungeon — all I could find were torches and vicious crabs. Perhaps I didn't dive deep enough. Even so, I think this game has potential. I especially like the graphics and the color scheme.