Traveling the Wild West by Cwazywierdo 2020-10-09T03:37:24Z ♥ 1
This is really charming! Although I hate to say it, but I did have a little hard time even trying to start the game when I first launched the game. After that, I was able to consistently grab ricks, but never the bulls? As such, I unfortunately didn't get too far into the game, but that could just be my bad gaming skills ahah! Granted, I was playing the web browser version, so idk if that has to do with the control issues I was running into.
Nevertheless, I liked your idea, it was pretty unique from what I've seen. Good work!
LD48 — Deeper and deeper (18)
Falling Into Dreams by sorlok 2021-05-05T04:39:17Z ♥ 0
I like the sound direction on this game, although not sure if some of the hazards are suppose to be really LOUD haha! I can see this being a really neat phone game as well (which you did also port to as well!)
Quiet In The Deep by rjmarzec 2021-05-05T04:32:21Z ♥ 2
I spent about 15 mins playing this game, really solid! There's a few nuances in this game that make it a little harder than it seems (the detection radius seems to be pretty big and hiding doesn't make you invincible against the fish). Some of the levels are also pretty hard later on like the level where the screen gets really dark is moody, but also a little annoying to find all of the chests. I got stuck on the last level trying to swim my way through the tight corridor, but I wasn't aware that the spikes can actually kill you. Sometimes the fish get stuck in a weird spinning loop on occasion.
Besides that, I really like this entry!
Don't Fall asleep by MustachedNinja 2021-05-05T04:06:06Z ♥ 1
I like the visuals, but the controls were really hard to adjust on my end. I ended up not making it to the end of the stairs on my first try. Also, the camera snapping in some scenes is a little suddden, especially with the controls.
Overall, nice attempt!
Dig Deeper by adam077x 2021-04-30T05:36:53Z ♥ 2
This is really cool, I like how the game is all about micro managing your fuel while trying to get all of the needed resources. The sound is a little grating, but I did like the visual upgrades!
Low Notes by mhorth 2021-04-30T05:17:45Z ♥ 1
I like this entry a lot! There's a lot of potential in here to do some cool things with this. Besides what you prob heard, which I will also agree on as well (maybe show how close the notes are to the timing like color change) The pitch change I thought was nice, but I do agree, maybe tone it down a bit? If anything, one thing that could be neat is to have thee HP bar be represented by like something more visual, like static level on the screen?
Either way props! I can't believe even in a jam, there's always a undertale reference. 😆
Oceanographer Cat by Crimsoneer 2021-04-30T05:07:35Z ♥ 2
As some people here might have mentioned already, hats off to the menu haha! I was a little confused how to start the game until I realized you have to take a picture of the fish to start! Really nice way to introduce the mechanic.
I do like how when you take a picture of an animal/plant, you "identified" all of those animals in the level. That was a nice touch so that it made it easier to find which animals you haven't taken a picture of. I do think the visuals are a little "flat" but as a programmer, I can't judge, but it is really charming! The giant squid almost got me.
Good job! It's almost as if Pokemon Snap was underwater. But you're a cat. That's a mermaid.
Deeper and deeper by Adam Jewell 2021-04-30T04:59:13Z ♥ 1
For a game that was made in 7 hours, I think you did a good job! I was a little jarred about how when you stop moving you default to facing forward, which includes attacking enemies, so it was a little confusing at first. I also noticed some little nuances with the entrances (I tried to enter the cave from behind and it still worked along with the stairs).
The cave itself has a cool look ,it reminds me of Paper Mario in how the characters are all 2D, but the environments are more or less 3D. I think with a bit of polish, it can be really solid, but again, kudos on the attempt!
The Legend of Water by darkfrost 2021-04-29T06:04:40Z ♥ 1
This gave me Etriyan Odyssey/ Mystery Dungeon vibes. 😛
On a more serious note, this is really nice! The music is pretty soothing even though you are being surrounded by deadly octopi. The weapon system is neat, although I don't really know the difference between the green gem and the rock shots? Is the rock stronger?
I ended up finding myself just spamming shots since there isn't any ammmo count, but the game itself is still pretty hard. I died as soon as I touched the stairs leading to the last floor haha.
Im impressed with the maps, did you design them yourself? I thought the maps were auto genrated at first, but this was a lot of work to make for 5 levels haha. Good job!
My only other thought is that sometimes the bounce shots go "out of bounds" meaning they travel up towards the camera sometimes, but it didn't affect the gameplay as a whole.
The Camera Is Watching by Pink Spaceman 2021-04-29T05:51:39Z ♥ 1
This is a cool idea, but I'm not sure if it is just me, or I keep on soft locking the game? Like there's a session where I had the guard not move at all once the first door closed, and since you can't reopen doors or camera, I had to restart the game manually.
Capture.PNG
Other than that, I like where you are going with this! Nice job!
Where's my dynoMITE? [LD48] by miej 2021-04-29T05:38:44Z ♥ 2
I really like the sound effects, they gave me a good chuckle haha!
I did get a bit stuck near the one part where you are suppose to chuck dynamite at some rocks so you can lower the giant rocks for the helicopter to move down. But it was mostly me working out the controls; overall solid game!
MineWell by superpokeunicorn 2021-04-28T05:51:44Z ♥ 1
This is a lot of fun! Really impressed with how solid the game loop is once you get going!
I personally like how you teach the player the controls and mechanics of the character through the dirt, that's pretty clever.
Go deep by gogu 2021-04-28T05:44:30Z ♥ 1
I like the ghost figures in here 👻
But in all seriousness, I like the idea, definitely more of a puzzle than a platformer. There are some instances where you fall like a rock in order to land on a terrain that you need to focus while falling, so the timing can get a little strict.
One more thing is that the gimmick makes it a little hard to know which platforms are solid and which ones are no longer solid. This is only a problem in the last level since you have a lot of layers going on, making it a little tricky.
Regardless, I like it! I'm curious to see what other levels you'd make with this gimmick!
Do not Disturb! by ossuboi 2021-04-28T05:38:12Z ♥ 0
This game gets a 10 in my book only because you yeet everything out.
In all seriousness, this is really fun! It was kind of likea puzzle at first to see where everything is and once you know where all of the noisemakers are, you can then optimize your path.
Really like the attention to detail in here, good job!
TREE by Marcionix 2021-04-27T05:10:50Z ♥ 1
This was a good time! I was a little confused how it worked at first, but once you get used to that, it can get pretty interesting how to manage your resources. I like the art style of the game too!
Reel Deep by frenchie 2021-04-27T05:05:42Z ♥ 1
I LOVE THIS GAME! Seriously, I really like the concept! Would make fora good mobile game!
So where to begin, the art is super charming! It reminds me of a game called Part Time UFO, especially the UI. The fish are really adorable, slthough I never seen so many clownfish that want to grab a hook haha!
I think what really sold me on this is the music. Mad props to that; it was really well executed, especially when you snagged all of the items in one round and about to reel up. Which makes me really like how difficult you can make the game (either go deep and get lots of fish or stay up high and only get a little bit)
Some feedback, the UI on the browser is a little shrunken on my screen (not sure if it's because of my monitor or playing it on browser is different. Also, the pricing of some of the upgrades after level 1 shoot WAY up so you do have to grind a bit to get those better upgrades.
Overall, amazing job!
Lonely Sound by Ethanthopkins 2021-04-27T04:56:46Z ♥ 1
Wow. I was NOT expecting to play a story driven game in this jam!
Where to start, I really like the art direction, it's charming! Reminds me of minecraft avatars haha. There's also some moments that gave me a good chuckle, like how in the beginning if you take too long to get the supplies, you get yelled at. I was not expecting that haha!
I liked the pacing on the game, considering the length and time you took to make this! I did get apooked out when the screen said RUN, caught me off guard.
As for some feedback, the movement is a little sluggish. For a story game that is fine, but the map you are in is a little barren. Although, I will say that the interactivity of the objects really help patch that up. Also, I really like the dialogue bubble you made, it's really good! The color and the format is a little weird at times, but besides that I like the take on it.
Overall, good job on this! Definetly one that I will remember.
Stump's Great Adventure by Pandaman02 2021-04-27T04:43:33Z ♥ 1
Interesting concept for a game! The blocks forming a path for you to move on reminds me of other games such as Mario Galaxy and Bastion (Supergiant games). I was a little confused on how to proceed at first, since these blocks move at almost random(?) intervals? Not sure if the block colors are suppose to indicate anything either, so I just ended up walking forward for the most part and it seemed to work?
My only gripe is that monsters sometimes just pop out of nowhere and you lose without realizing they are there. I'm not sure if there's an in game clue on where they appear, but I do appreciate the danger radius around them!
Overall, I like the idea! Nice job with the art on the main character!
A Dank Room by ssh.randy 2021-04-27T04:34:10Z ♥ 1
I like the idea and can definitely see the heavy inspiration with `A Dark Room`. I really like the cave splunking part the most, although I did find a rather interesting exploit (not sure if intentional?).
If you go to a new floor that has torches near the entrance, you can grab those torches, immediately go back down the floor andd go back up to pick up those same exact torches on that level. By doing this, I was able to get a pretty good sight on the entire cave, sort of making the exploration a little disappointing.
Neertheless, I like what you guys did with this! Cool idea, glad that you had fun making this!