FoonLudum Dare ExplorerUsers → Adam Jewell

Adam Jewell

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202353DeliveryDeliveryjam11672.723.022.672.902.04
202250Delay the inevitableLife of a priestjam14102.021.872.053.101.651.681.77
202149UnstableGeneration Zjam14842.602.422.282.472.472.942.502.52
202148Deeper and deeperDeeper and deeperjam18372.642.092.043.162.882.352.142.57
202047Stuck in a loopEscape from the Ferris Wheeljam10093.363.472.973.723.97

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Adam Jewell

LD47 — Stuck in a loop

Fly by Nakst 2020-10-06T00:46:45Z

surprisingly fun after only a few seconds getting used to the controls. really nice music and I like the bird animation! also level design is well done to take advantage of the curving movement. it's satisfying to soar around a bend and also to keep a forward momentum going by keeping the back and forth sweeping rhythm. checkpoint system is excellent too

WONK - Aretha Wonk uses the internet. by mitsu.artemius 2020-10-05T23:48:01Z

amazing! love the simplicity, the art style, the doddering about a small apartment doing pointless things on repeat! very lifelike!

DisasterWheel by TangoMango 2020-10-06T01:02:39Z

Hey someone else made a game about being stuck in a ferris wheel! Although yours has a bit better graphics than mine (made in adventure game studio and ms paint!)

Chroma Clones by DarcyTimms 2020-10-06T09:21:22Z

Excellent game! nicely refined, it worked perfectly and I managed to complete it. the tutorial was perfect, a satisfying slice of the game yet simple enough to get the concept. The ability to choose to record or reset is unique as far as I can tell and works well with the multiple coloured portals. nice attention to detail in the graphics too

LD48 — Deeper and deeper

D. R. I. L. L. by Invixel 2021-04-28T10:47:54Z

Awesome concept! The way the drill moves to the beat and speeds up feels so fun and funky. Got a gold star :)

Deepest Mines by EasyLuckyGem 2021-04-28T10:34:05Z

yeah it is more fun than you'd expect, nice addictive little gameplay loop. I think there is a bug though because after a few levels deep I got attacked by monsters each turn, killing my guys quicker than I could replace them. but if this was fixed I think I'd have played a lot longer! Nice graphics and sound too.

The Stick of Many Thingsā„¢ by Ty Victorson 2021-04-30T20:59:45Z

C'mere...

Caverns by Gossian 2021-04-28T11:46:44Z

Really nice music and visuals, like playing a piece of art to engage with it deeper.

The platforming was very interesting actually, since you had to use your imagination a bit to see what might be a platform and what's background. Not in a frustrating way, in a stimulating way.

The Deepest Dungeon by Susumu Asaga 2021-04-28T11:29:41Z

Haha nice ending! extra humor points :P Love the style, simplicity without sacrificing gameplay.

Dapper into Darkness by Wubs 2021-04-27T22:15:17Z

liked the title, liked the graphics, but can't figure out the controls, can only move.

Deeper and deeper by Adam Jewell 2021-04-27T22:47:32Z

@joselor You're right, I did run out of time to finish certain features like more levels and a use for the coins (although I did plan out a whole shop system on paper!) The level generation is done based on a hand crafted bitmap image, so adding more levels would be very easy, I just had to submit it as it was when the end came! Thanks for your awesome feedback :)

Deeper and deeper by Adam Jewell 2021-04-27T22:53:06Z

@loginaut I did struggle to figure out a way to have the camera top-down without the wall hiding part of the level, and without resorting to a shader to cut away a portion of the wall.

The attack direction is actually all around the player in a circle, but the graphics make it look like it's just upwards. Didn't have time to make multiple attack animations unfortunately!

Plenty of polish left to do, but thanks so much for your feedback!

Oceanwork by Warrrkus 2021-04-27T22:37:31Z

I love it. I could play this for hours just to be inside the world. Simple, meditative, clear goal and a bit of mood, perfectly captures ps1 era. <3

I don't know where you got the woman's voice from but I love that too. Sticks in my head for some reason!

The Right Way by OffworldDemon 2021-04-30T22:01:04Z

I tried to fight the enemies but after a few levels I found it too exhausting and pointless so I just stopped fighting. Then they gently took me to my freedom and I was relieved!

LD49 — Unstable

SEXY BOOBY 95 by silkworm_sweatshop 2021-10-05T10:33:32Z

SurFree.exe was an excellent game. pure win 95 era time killer perfection. Also, I loved clicking on the booby to love the picture and have hearts flood the screen :)

StackItToSpace by Sarah 2021-10-05T10:08:12Z

Very well polished. surprisingly fun. I didn't cheat! I stacked in the middle and found it just the right level of difficulty. Nice colours and music. Should have put some dogecoins in there :P

Antenna Antics by Vectrex28 2021-10-05T10:49:39Z

Good job on the game, it runs pretty bug free. I had a couple problems though, the tv didn't seem to change when I had the signal right, so I didn't know if it was fixed or not, I couldn't find a way to not get hurt by the cats when out of beer, and I fixed my tv and the neighbour's but the game didn't seem to end.

I've done some nes programming before but this is a lot to make so quickly, did you use a tool like nesmaker to build this?

Generation Z by Adam Jewell 2021-10-05T11:27:36Z

@arachnid56 @congusbongus Thanks for playing! Yes there are some issues with the camera/control and the counter for humans, some bugs I wasn't able to fix in time! The web build made camera collision and apple collision worse somehow. But should be mostly playable still.

For movement bugs: Be careful when dragging the mouse outside the window while holding a button down.

@mejzlosh The game should reset after 10 seconds of game over

@xmagpie42 Thanks, I rolled my own this time but I'll check out cinemachine in future, thank you :)

Generation Z by Adam Jewell 2021-10-07T11:57:08Z

@vectrex28 Thanks for the feedback. I usually start with the title screen etc but this time I was just so stuck for a creative interpretation of the theme that the gameplay didn't come together until right at the last hour!

I would like to fix so much in this submission that I might rewrite it to learn how to better optimise performance for future games.

The camera was meant to be a WoW style control, I think it might have worked better if it properly captured the mouse when holding right click, and other behaviour I ran out of time for.

I am very impressed that you wrote you game in pure ASM! I managed a pong type game before moving to unity, so it's been a while, but I wonder if you used anything to make the programming easier, like libraries, tools or ways to lay it out? I looked at the source and it is all in one file, does that not get confusing to navigate as you add more features?

Snake Using Windows by Benjamin Halko 2021-10-05T11:16:10Z

I love this! the title screen is so clean and smooth, it feels so seamless running the game like this, like it's not a game but part of your machine. And same with the actual snake too. the borderless effect is so cool, I didn't know it was possible! and it makes my whole computer feel like a basic hardware screen of a nokia 3210. Awesome work.

Plip-plop! Unstable Conditions of Care by sakura_magika 2021-10-10T13:51:05Z

this was really fun to play actually. Pressing all the buttons at once seemed like it might be overwhelming but in practice it was just the right difficulty curve and I managed to complete the final level on the 5th go :)

UNWOUND by JamesMiller 2021-10-05T11:09:28Z

Really liked the graphics and gameplay. unfortunately it ran super fast on my pc for some reason and was almost insta killed so couldn't play it properly

LD50 — Delay the inevitable

Heavy is thy Cart by nratcliff 2022-04-05T20:05:23Z

The graphics are really cool. Like the cardboard 2-tone look and the feeling of moving through a hand drawn maze. The gameplay is pretty inventive, I was impressed with the kind of puzzle-maze mechanic and how uncovering the route is done.

Sir Blackmoon's Nightmare by Nerzal 2022-04-05T21:48:40Z

Amazing job getting the graphics to look so crisp. I love that look. Any tips on how to configure unity to look like that?

Lovely village by FunBanan 2022-04-05T21:25:00Z

The graphics are nice. The gameplay is addictive, I couldn't stop myself playing and had to finish it! I don't think there was an actual ending but after 30 mins or so and with everything fully upgraded I couldn't afford enough guys in a turn to overwhelm the goblins so they slowly got less and less. I like how there is a buying phase and battle phase and it feels nice to watch the camera transition to the battlefield at the end of each turn. nice job!

DOWN the DUNGEON by renrok 2022-04-05T22:41:57Z

Everything the guy above me said. It is such a good spin on bullet hell/twin stick shooter. So many aspects of the design are satisfying, eg the first level 'tutorial' is perfect, the way you are kinda loooting powerups, they automatically apply (so you don't miss them and get frustrated) and they stack - all very satisfying.

The interpretation of the theme is bang on. I didn't think this theme could be done well but this actually benefits from it. I really like that you are trying to avoid falling to the next level not because it will mean game over but because the longer you delay, the more powerups you can collect. really cool mechanic as it challenges you to hold out as long as you can but when it's all too much you can just say screw it and hop down the hole! Serves the double purpose of moving forward which you inevitbly must do and also escaping from a hot situation.

Only nitpick is just bug related where enemies/projectiles sticking around sometimes when you transition floors. Awesome work.

A Dank Cave by ssh.randy 2022-04-05T22:13:44Z

Wow! these graphics are beautiful! For ascii art it doesn't feel like it, it feels like actual textures, and they're perfectly crisp. I really love the torch flickering effect, it makes the world come alive. The little crab and wood icons are cute too.

Moving around felt really responsive and after a few tentative seconds I was flying around picking up items and lighting the place up. Felt really good. I couldn't quite figure out how to use the walls properly though, not sure if they blocked the water or not. Dodging the crabs was maybe a biit frustrating too, made me die unexpectly every time so I'd rather not go any where near them unless i had a weapon or something.

I wish there were more games like this! awesome work.

Life of a priest by Adam Jewell 2022-04-05T23:16:31Z

@kuami6 Hehe glad you found that part as strangely satisfying as I did!

Life of a priest by Adam Jewell 2022-04-05T23:22:35Z

@legofan0807 You are kinda right. I wasn't able to add all the features I wanted to in time so it ended up being a bit of a simple goal. I would like build upon this in the future.

Plague Fail by Dogez 2022-04-05T21:51:56Z

The game sounds good but unfortunately the image is broken and the file is too large for me to download without something to look at first. Can you upload a screenshot?

Desert trip by Dreamerflow 2022-04-05T20:12:36Z

I'm afraid it wouldn't run properly on my laptop. possibly too heavy

The Root of All Evil by DV_company 2022-04-05T19:02:43Z

Cool innovative mechanic. I liked the combination of platformer and flamethrower mechanics with the simulation of the blocks. Kinda like terraria.

Pickle-Pocalypse by Theo Clarke 2022-04-05T21:39:57Z

Very fun game! Love the voice work "yer not picklin me!" Weapons changing is cool, and the graphics are crisp and wacky. Nice to have the music too, even if it was simple, but that's all it needed.

In the end the zombie pickles teamed up by creating a barricade with the items and bum-rushed me! Very funny :)

Screenshot 2022-04-05 223520.png

LD53 — Delivery

Cassie's Truck by thristhart 2023-05-14T18:45:18Z

Very nice game. I liked the easy straightforward gameplay. straight into a story and then very easy to pick up jrpg mechanics. I liked how you could preview your ability area of effect before using it, and that there was some strategy for which ones to use in combination for synergies. Well done for having an ending and not making it too long! made for a satisfying conclusion. the story was a bit uninspiring, but i appreciated the humour. Especially "clown does a funny walk"!

It's a shame you opted out of the music category for a few small sound effects as I really enjoyed the custom music, but they did add some fun so I'm glad they were in the game.

Dr Stabby Delivers the Cure by terryg 2023-05-04T18:42:31Z

I was drawn in with the rick and morty inspired graphics! Good looking game. Movement feels quite nice. The character could use a forward attack, or make the enemies smaller if you're attacking from above, with a sound when you make contact

30-second Deliveries by Sebastian-M 2023-05-04T00:04:28Z

Very fun concept

Boxes Chaos by Darkwing00Duck 2023-05-14T20:45:19Z

A good concept, interesting concept of working in a warehouse, definitely would be interested in playing more in a larger warehouse with more departments attached eg a lorry loading area for outgoing orders, incoming deliveries. the bats were too annoying though, couldn't complete a delivery. not keen on the shooter mechanics, distracting from the job simulator mechanics.

Flight Dispatch by Fedora 2023-05-14T23:38:30Z

5*. Awesome vibe... had to pause my Kavinsky to appreciate the built in music player :D

You brought Monday trauma to me early with the slack app, so well done on capturing the authentic workday feeling!

Super impressed with the way windows work, and the command line. Instantly was able to set myself up for efficient drone delivery, one eye on the map and commands for multiple drones at once is super fun. I wasn't quick enough for the final delivery, but I feel that was because I didn't have enough screen to spread out my windows for watching the drones, keeping a location co-ord list and command reference handy at once.

It did feel a bit unnecessary to specify the coordinates for each location instead of using its name, but it was fun to query it with it's own command so I'm not sure how you'd make that part more fun without feeling forced.

Popcorn Odyssey by 0X_VOID_X0 2023-05-04T17:20:23Z

The bees are the best. I was motivated to finish to hear the rap so I pushed through, but by the last 3 levels I was getting pretty frustrated from dying over and over! Definitely a good evolution of the angry birds mechanic, but perhaps more checkpoints are needed through a level

Delivery by Adam Jewell 2023-05-07T23:17:16Z

@lisek-gagatek You don't have to hold the button, just click once to start. I agree a timer would add a fun incentive to beat it as quickly as you can, will add that in an update at some point. I think I'd like to polish this and expand the gameplay based off everyone's nice feedback.

I noticed the bug that you can click in the centre to instantly win, but thought it was funny so I left it in. You're only cheating yourself if you do it!

Indefatigable Zeal by fizzbark 2023-05-04T18:08:40Z

Really cool. I like the innovative concept of controlling one character with keyboard and one with mouse to collaborate on a single goal. Only took a few seconds to get the hang of and I would have loved to play more with the mechanic in a full version. Graphics were awesome and along with the gritty audio really added to the mood. The whole experience felt like something from a hundred years ago, maybe found in a dusty library if games were that old!

Dangerous Delivery by Shuimen 2023-05-14T23:54:46Z

Sorry, would have played this but no web player and on a mac

The Death Delivery Service by SAD Studios 2023-05-15T00:04:56Z

Crazy taxi but kinda heartfelt with talking to dead people, nice concept!

Maybe if the timer wasn't failure but bonus if you make it, it'd be more fair.

Space Cannon Delivery Service by Chuckiee 2023-05-14T23:48:45Z

I like the mechanics of shooting something off and predicting it's orbits to hit its final target. This was done well but the design felt a bit cramped. not sure If it was because I was using the web player, but I think it would be better over a larger area, and possibly more predictable trajectories. I found myself adjusting the angle by tiny amounts trying to get it just right through trial and error, which didn't feel fun.

I think more deterministic would be better, where planets give predictable outcomes if you come at them from a certain side, like divide them into quarters for a grid based system, or 6's for a hex system, 8's for an octogonal system. would still require precision but less so, and make it more puzzle like because of the determinism.

The Delivery by aile 2023-05-04T00:15:33Z

Cool vibe. Love the art and the humour. AGS was my first entry too!

Yuki's mystery by Sevla 2023-05-04T18:26:41Z

Pretty nice game. Clean and creepy art style, game felt very smooth and simple to play. I enjoyed exploring the house, figuring out which room lead where and solving the clues. I think I'd happily play more just to be immersed in the world longer as I found the graphics and sound to be quite relaxing. Would be nice in a full version for a larger house or town to explore and some interesting puzzles or mysteries to solve.

Lost Souls by MicaelSampaio 2023-05-14T18:00:50Z

Very nice entry. Very feature full. No problems understanding what to do. Was fairly easy to play even on a laptop but I imagine would be better with a mouse. Gave me Alice Returns vibes.

3D platformers can be a bit frustrating as it's hard to judge distance, but it felt like you'd tested it well to make it so platforms were either a normal jump away or a dash jump away, so you could usually land in the right spot by confidently doing a full forward jump of one type or the other.

Sunset Delivery by nobiy 2023-05-15T00:25:19Z

ermagerd the icecream melterd!

Bloodiest Mary by nullmike 2023-05-14T21:38:36Z

WOW! This is fantastic. For a start I love the instant feedback of clicking the screen, the combination of the simple graphics and the beep sound effect makes the game feel extremely responsive.

I really enjoyed the gameplay though. I like the concept of being a barkeeper, having to think about how your clients are feeling and match a drink to their mood, without if being dumbed down in any way so you have to use your intuition of the feeling from the blood of the corpse as well.

I also enjoyed the intrigue aspect, talking to your customers about their day but trying not to pry too much and keeping it professional, reminding you that your job is to help them feel better about themselves and not satisfy your own curiosity or serve your own needs.

Amazing job. Do you make any other games? Would be interested in playing past the 'demo'.

Text AdDelivery Game by AliBomabliTV 2023-05-15T00:07:41Z

was very keen to play a real text adventure. not sure if it's helpful to know but It would have been great if it was web based.

Gold Deliveries by Wave Propagation 2023-05-14T17:35:04Z

Would have been nice if there was an end, a goal amount to collect. But otherwise it was an enjoyable mechanic

LD55 — Summoning

Slumlock the NEET Summoner by mcmuniz 2024-05-18T00:49:59Z

I lasted 26 minutes. In the end I just sat on the sofa and waited to die, with full gauges and 100 ceramic after mastering the loop. A fitting end for the character I think.

LD56 — Tiny Creatures

Bermuda by stmate03 2024-10-07T22:31:59Z

I managed to battle through even with the reversed control bug, but after 30 mins the final clue hadn't come through so I cheated and I guess I died because the game ended. Still, I enjoyed the puzzle machine and receiving the instructions by phone, though I wish they came faster. I liked the concept for controlling with the arrows at the sides of the screen too, made the gameplay feel tidy.