Loopyman by Peter Jonsson 2020-10-08T17:28:09Z
It'd be great if there was some sort of award of getting a solution below par. Otherwise you have to pad out your solution to the required number of steps.
Foon → Ludum Dare Explorer → Users → Nakst
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | Fly | compo | 33 | 4.08 | 4.02 | 4.20 | 4.28 | 3.78 | 3.79 | 2.25 | 3.44 | |
| 2020 | 46 | Keep it alive | Stoke | compo | 3.50 | 3.25 | 3.00 | 3.50 | 3.25 | 4.00 |
It'd be great if there was some sort of award of getting a solution below par. Otherwise you have to pad out your solution to the required number of steps.
The collision volumes felt slightly too large. I'd have preferred it if they were smaller than the actual renderered models.
That was great! I was a bit confused with the boss "fight", but otherwise I loved it:)
Reminds me of Patrick's Parabox a little.
Wish there was a map! Or maybe I just have no sense of direction :/
It's quite difficult to see some of the cars because of the lighting. I'd have appreciated greater contrast.
I really wanted to love this, but the textbox sound effects kept breaking my focus. The writing and music were very atmospheric.