muhuk 2020-10-04 21:16
Stuck at lvl 7.
Foon → Ludum Dare Explorer → LD47 → Loopyman
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 54 | 3.94 | 21 | |
| Fun | 66 | 3.89 | 21 | |
| Innovation | 65 | 3.94 | 21 | |
| Theme | 81 | 4.10 | 21 | |
| Graphics | 187 | 3.68 | 21 | |
| Audio | 149 | 3.50 | 21 | |
| Mood | 212 | 3.38 | 20 |
Stuck at lvl 7.
@muhuk, all levels are possible to complete, but you may skip a level with the `N` key on your keyboard at any time.
Most levels have multiple solutions and there is always something that is a lot less complex than what is expected.
Right, I noticed the solution to some (previous) levels are simpler than I initially thought. Very nice game.
OMG this game is soooo good. The mechanics have enough depth and the levels are so well designed. Even though I haven't finished the game yet, I'm completely in love with it!
Well done, this is a refreshing take on the theme!
Effective puzzle game! You can see there are a lot of creative ways to solve levels :) great entry
Mechanics were really nice, the puzzles were good. Sound and graphics were really nice too. I liked the loop to level 1 :D
I would add an ability to move your placements without starting from scratch (click and drag?). I would also allow the player to "try a simulation" without forming a full loop, so they can test timing, and not clear the solution after a test. That would speed up the iteration process, which can be a little tedious sometimes when you just want to adjust one thing at the end of the cycle, and you have to re-enter the whole thing again.
A very creative puzzle game. Though it is not very straightforward to judge in advance whether a spike can be avoided, it is also fun to have a process of trial and error.
Minimalist but very clever. I think with more levels, you can release this game, it's neat !
Completed all levels it was really nice and well made. Would love to see some sort of indicator on spikes so I didn't have to brute force trial and error.
It'd be great if there was some sort of award of getting a solution below par. Otherwise you have to pad out your solution to the required number of steps.
✔️ I really like the main mechanic of this game. It is really used to create some challenging yet rewarding puzzles.
✔️ The minimalist art style fits the game very nicely.
✔️ The music is also pleasant to listen to.
➖ Trying to time things with the spikes could sometimes be annoying.
Neat little game with a main mechanic I haven't seen before. Graphics are simple but effective.
I don't really understand the spikes - it seems impossible to anticipate what the timing is going to be on them. I either avoided them completely or only got through based on luck.
Overall, nice work.
I really enjoyed this entry! It has really nice polish, it plays well, and there are a good number of levels! The spikes were a little difficult to work with and their hitboxes sometimes seemed a little off, but overall I really liked it!
Trying to sync the movement with the spike son lvl 7 is hard!
Apart from that, simple and fun game! with some graphic adjustments it would probably be lauchanble for mobile
A game well made! The option to skip a level is a really nice touch!
That is an excellent game! Very well crafted and polished.
I do agree with the idea of being able to move nodes and restart without clearing the board, it would speed up iteration time a bunch without having to change the actual game rules.
The minimal graphics did not feel "programmer-art"-ish, very cohesive! And the music is very cute and fitting.
I want more levels. And there are some little interface problems - delay after pressing R is too long, placed dots are deleted after death or restart, better allow player to move them by grabbing.