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dan-whiffing

View on ldjam.com: dan-whiffing, danwhiffing

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
202660Old Tech🤖The Last Rewinderjam
202659SignalSOSjam3443.683.383.984.243.743.603.82
202557DepthsDeepsweeperjam5093.453.503.602.753.033.38
202352HarvestClockwork Harvestjam3.714.003.794.14
202251Every 10 secondsPoker Blitzcompo753.903.904.034.033.403.443.25
202047Stuck in a loopSpace Crisiscompo1723.683.552.742.613.553.74

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by dan-whiffing

dan-whiffing leaves an average of 10.3 feedback comments each event.

LD60 — Old Tech (15)

The Night Clerk by ShanzPro 2026-10-27T14:19:51Z ♥ 1

Video store entries unite!

Love the hand drawn art and sound design. Died a couple times, but my third night I was very diligent.

Nice work!

LaserWyrm by sheaksadi 2026-10-22T13:17:22Z ♥ 1

Cool new take on snake! Nice music and the lasers are a nice way to counter the typical loop of grow until you crash.

Nomad City by DiElecktrik 2026-10-20T19:34:10Z ♥ 0

I really liked the presentation and concept, but there was a bit too much waiting and whenever I got to make a decision, it felt like it didn't matter. Holding space to speed up time 3x would go a long way, and for a jam, rather than going with fully random upgrades, make them fixed for the first play through so you can balance things to feel better for the 10-20 minutes most players will stick around for.

RAM256 by Arbuz322 2026-10-20T19:27:12Z ♥ 2

Simple but fun! Does a good job of adding new features at a regular basis to keep things varied. Presentation is pleasant and clean. I played on a trackpad so a bit of a carpal tunnel trigger.

Great job!

Dialup Debug by Maxwe59 2026-10-20T19:20:00Z ♥ 0

The graphics are nice and the concept intriguing!

I didn't quite understand what I could do aside from try keys, and hope I get lucky finding the letters I'm looking for, and that the letters I needed weren't too far from each other. A lot of info is thrown at the player right away, so maybe just start in split mode, and make it clear all you have to do on level 1 is type a short word. I'm not convinced the scrambling is a good mechanic here. I think it'd work better as a movement puzzle on a keyboard with mechanics that get more complex over time. But maybe I'm missing something.

Overall, very cool game!

Lexitron by woona 2026-10-20T18:43:58Z ♥ 1

I really, really liked this one! It's a little rough around the edges, but once you get used to the controls and how the machines work, it's very satisfying to get a solution working! I appreciated the ability to select levels given that the game froze a couple times, and that some of them I struggled to find a solution in a reasonable amount of time.

Might have just been me being dense, but a lot of my solutions relied on timing to get things working, and I couldn't help but feel like a delay belt would've been handy, given the limited space. Some of the puzzles seemed punishingly difficult to complete, but perhaps I just missed a simpler solution.

Agressive Tendencies by TheMiningBoyAlpha 2026-10-20T17:28:47Z ♥ 1

Java applet?! Now thats what I call old tech 😂

Super janky, but kinda fun. Jump sound needs work

cassette 1998 by Alexandru Barbanoua 2026-10-20T17:25:18Z ♥ 1

Interesting concept, I do love a good mystery! I spent awhile listening, rewinding and looking at the sketchbook, but nothing jumped out to me as an obvious lead for any of the four words. I imagine one of them as something to do with the door. Alas, I was unable to solve it, but I was intrigued! Nice work

Floppy Disk Orienteering by CreeperXD 2026-10-20T17:16:36Z ♥ 0

I was unable to see the ground or any floppies unfortunately, but I enjoyed the chipper music!

I Hate Funny Games by volish 2026-10-20T17:11:42Z ♥ 1

Great atmosphere and fun concept, just a bit rough around the edges!

Ski ball was a rough one start on, as the balls just kept getting stuck. Might be a framerate based physics issue? Couldn't move away from a machine until the game finished, which was frustrating for trying to test each of the games. Would be cool to be able to make tickets part of the gameplay loop, and unlock new games that require more tokens to play, and exchange tickets for "upgrades" and more tokens, or at least get some cosmetic things.

Nice work overall!

Mr. Duck by emrod 2026-10-20T16:46:57Z ♥ 4

Interesting twist on the classic endless runner. The aesthetics add a lot here, they're very fancy!

the pause, rewind and fast forward don't all feel equally useful. It seems like the best way to play is to toggle pause most of the time, and rewind if you get in a bad spot, and you can pretty much just play infinitely. Unfortunately this way of playing isn't super compelling from a gameplay perspective, so it makes the twist feel like it's making the game less fun rather than more fun.

Still, a well polished and interesting concept that deserves more investigation, well done!

Oldie by Kwetka 2026-10-20T16:41:35Z ♥ 1

Nice and cozy, really enjoyed the audio with the bird chirping! The gameplay was interesting enough to keep me playing for awhile. I would have appreciated more of a puzzle element in this kind of game, but I understand that's not necessarily the intent here. Nice work overall!

Snuffed Out by Hugimugi7 2026-10-20T16:33:26Z ♥ 1

The atmosphere and voice acting are top notch! Great sound design!

Unfortunately, it's a bit too tedious to play for me. I think you should let the player drive the ship in the dark, but punish them with a jumpscare if they do so for too long. Then I can try to race to the end rather than being "punished" with a tedious walk back to the coals. I would also do away with the timing game on the coals, and have a 1-2 shovels do the trick, or halve the amount of walking back to the coal area. It's fine to have to walk a long way to do the scan at the end of each level, but going back and forth between the ship controls and the coals over and over again just feels rough.

I don't mean to be overly critical, I actually really like the bones of what you've built, just like to give honest feedback. Keep up the good work!

Ye Old Repair Shop by Yorze 2026-10-20T15:21:39Z ♥ 1

Nice puzzle game with solid difficulty progression! There was a bit too much yapping from the instructor, and some of the writing came across as llm output, but once I got into the puzzles I generally had a good time. The graphics could use a bit more clarity, they imply a more complex puzzle, especially since the game talks about "same color, same shape", but only color seems to matter? The audio is nice though, at first it felt a little too playful, but once the guitar came in, it felt appropriate. Nice work overall!

Iconworld Doctor by cassowary 2026-10-20T15:11:10Z ♥ 1

Lovely presentation and some genuinely interesting new ideas in sokoban, at least for me! I only managed to get to level 10 in the 30 mins I played for, they were definitely getting fairly challenging at that point, but always with an obvious intended solution when you find it, not requiring a ton of moves. I always appreciate a solution that is non-trivial but only takes a couple handfuls of moves. Well done!!

LD59 — Signal (20)

Alpine by RenD 2026-04-24T18:29:43Z ♥ 1

Very polished game with great art, music and gamefeel! My only notes are that it is annoying to have to stop whenever the camera moves, and that it was unclear which node opened the locked gate close to the end. Everything else was perfect. Well paced, nice touch being able to zipline at the end, and feather collecting/speed running. as a reason to replay. Awesome work!

Signal Repair Team by filgreen3 2026-04-22T21:26:04Z ♥ 1

I really liked the visuals/audio and general game feel. Also thought the idle game to speed up the main idle game was a nice touch. I kind of felt like I was just on autopilot and I think everything was just working out? Didn't think too hard about sending trained staff to harder jobs etc. Was still fun enough to keep me entertained for a while. Nice job!

(Un)Authorized by Byte Bark 2026-04-22T19:33:30Z ♥ 1

Interesting concept, just needs a bit more UI refinement to make the systems clearer to the player. It didn't take long to figure out what the game wanted me to do, but I had to struggle with the UI a bit to actually implement my plan. Music/sound effects could use some volume normalization. Seems unnecessary to have to wait to grab or attach signals. And annoying that I lose a signal when I use it and have to grab it again in the same level. Overall, an ambitious and innovative idea that just needs a bit more polish. Nice work for a jam!

First Contact 3000 by 23edsa 2026-04-22T19:22:49Z ♥ 2

I always love a game where I get full resell value so I can reconfigure things. Adjacency bonuses are fun, though the UI for explaining and showing active bonuses could use some work so players can tell more easily from a glance what bonuses each building is getting, and what productivity/consumption actually mean. Music and sounds are simple but effective, didn't get tired of the music for my 10 mins of gameplay. Progression is paced well, finished before I got bored. Nice work!

Into The Nightmare by snk 2026-04-22T19:03:08Z ♥ 2

Cool game! I liked that you added an opening cutscene to give broader context. Was disorienting trying to navigate the maze, and the delayed flashlight is a nice touch. I think the beeps lead me straight to my actual goal without helping me navigate, which makes sense, but is a bit frustrating for larger levels with dead ends. Was fun kiting the bad guy and the sound effects are well down. Overall, nice cohesive entry!

rescue signal by OldDog 2026-04-22T03:35:34Z ♥ 0

Progression feels off, took way too many loops to get to level 2. You should get more miners to rescue as you rescue them so you aren't punished for buying more oxygen. It's fun and straightforward to play though, nice job!

Hold The Signal by Dywanix 2026-04-22T03:10:04Z ♥ 0

A little bit slow, a bit frustrating having to pick between currency and standing in wifi signals, since I can't tell how much signal is helping my damage. Always appreciate a speed up button in tower defense games, and I think currency should be auto collected. Good job participating and finishing a TD game!

Space Narwhal's Impeccable Directions by Aster24 2026-04-22T03:00:05Z ♥ 1

I was a little confused by what to do, but I seemed to progress by touching the ships, so I did that! Very cute art, love the narwhal!

Cabined by TheSecondLeft 2026-04-22T02:55:14Z ♥ 2

Straightforward, but polished and fun! Really loved the graphics and animations, everything felt good. Loved the hotdog guy up top :D Nice job

Awaiting Response by DzejPi 2026-04-22T02:50:15Z ♥ 1

Screenshot 2026-04-21 at 10.47.41 PM.png

GG! Great vibes and sound. I struggled with some of the areas, but was interested enough to keep trying. I liked how you played with player instincts to keep me second guessing what to do. There's maybe a few too many giant chambers that you just have to run through. Great work overall

Signaliens by martinfernandezGD 2026-04-22T02:28:01Z ♥ 3

Interesting combination of mechanics! I didn't understand that I had multiple devices at first, then got the hang of it! It'd be nice if the device auto-submitted when I get it aligned to keep the pace up. Also if I picked up devices automatically or with the same button as deploying. Adjusting more than one position feels a bit tedious, but might work with dual joysticks. Great art and sound, overall lovely job!

Pouring Rain by T C 2026-04-22T02:18:29Z ♥ 3

Looks and sounds great, very impressive for a jam, you managed to get a lot of content in! I bounced off a couple of the puzzles, but I appreciate your guide to help me progress without investing too much time. Great work!

Unstable Internet by Lemma 2026-04-21T03:46:19Z ♥ 0

Neat concept, was fun exploring and finding the different enemies. They were a bit tanky so it felt a bit tedious trying again after my first failure. The music is interesting, almost hypnotic and disorienting. Good work

Space Supremacy by Pixel Studios 2026-04-21T03:41:11Z ♥ 2

A little basic, but a cute adventure that doesn't overstay its welcome. Graphics are simple but effective. Nice job!

Red Light Green Light With Teeth by PastMoments 2026-04-21T03:37:59Z ♥ 1

Good use of sound, and its fun trying to run in time and manage the sprint. The platforming was pretty rough but other than that I had fun! Good job

TranscendAnts by JudJudson 2026-04-21T03:27:44Z ♥ 2

Very unique and fun game! I had trouble figuring out how to complete the objectives, but it was fun trying to keep my ants fed and send soldier ants toward the enemies. nice work!

traceroute by wles 2026-04-21T03:14:37Z ♥ 1

Nice work! Cohesive graphics and approachable gameplay. The camera drifts around a bit too much in a way that hurts your ability to aim. I also thought 3 seconds was a bit long for switching nodes. Other than that, feels pretty good!

Switchboard by James_7777 2026-04-21T01:20:38Z ♥ 1

Great game! Very moody and polished. Didn't understand what the tutorial meant about the connecting call at first, but understood after the first day. I swear Newgold warf isn't there. I looked for several minutes and couldn't find it. Also a bold font would make a big difference in readability. Missed the good ending by one call! Nice work

Tooth Fairy by FLemming1k 2026-04-21T00:59:52Z ♥ 3

Very interesting game! The brush your teeth level almost made me rage quit until i saw the toothbrush appear in the mirror. cool use of mixed media and lots of fun surprises. nice job!

phone home by ikado 2026-04-21T00:48:30Z ♥ 1

Very cute graphics and nice music! Gameplay is simple, but since you kept it short, it doesn't wear out its welcome. nice job!

LD57 — Depths (13)

INNER DEPTHS IDLE by munmungames 2025-04-08T03:06:39Z ♥ 1

Wow, great incremental game for a jam! AI art feelings aside, you did a an awesome job pulling this together

Deep Guild by argensis 2025-04-08T02:04:15Z ♥ 1

I love a good management game! I agree with the other people mentioning there's a bit too much waiting, but you implemented a lot of good foundational ideas. A fast forward button and a bit more polish might be all it needs

Submarine-Souls by psychomonster 2025-04-08T01:59:10Z ♥ 1

Great art and sound, really love the vibe! The controls were a bit fiddly for a low res game, but it's good as a rage inducing speed run game. Great work

Echoes of the Deep by nyxkn 2025-04-08T01:55:35Z ♥ 1

Love the mood and audio! Very charming at the start, but felt a bit slow as I needed to navigate more strategically.

Profundo by Marcos Tulio Cavalcante 2025-04-08T01:48:38Z ♥ 1

Great job on the art and music! Love the general mood and vibes. Game feels a bit slow, but the charm makes up for it

This game is mid by minidavid 2025-04-08T01:42:49Z ♥ 1

Implementation is rough around the edges, but solid concept and good level design. Well done!

BLOBFISH BISTRO by dumchevdev 2025-04-08T01:38:38Z ♥ 1

Very cute art and idea! I found it a bit distressing that when I clicked on things, the camera was shaking. It made me feel like I was messing up but im pretty sure I was playing right. Great job!

VoidQuest by koalabear 2025-04-07T21:58:58Z ♥ 2

I like the premise, but the controls are a bit frustrating to make me want to keep going on the loop. Maybe make the controls a bit more responsive/friendly and keep the focus more on getting better upgrades each loop

Target Practice by JCMonkey 2025-04-07T21:55:24Z ♥ 1

Surprisingly fun despite its simplicity. Could use a bit more depth/challenge, and some more variation in sound effects. Nice job!

Dysbarism by nathmate 2025-04-07T21:52:34Z ♥ 1

Cool way to make a submarine game innovative! I appreciate you not making the narwhals deadly, though I felt bad about killing them... Was fun trying to right myself after battle. Nice job!

In the Inferno by Talia 2025-04-07T21:48:10Z ♥ 1

The art is nice, though I found it starts a little too hard/fast for me. Would be nice if the deadly obstacles had more contrast than just the outline, especially given the sort reaction time. i like the terrain generation, very dynamic

Deep We Go by NickNickolas 2025-04-07T21:45:07Z ♥ 2

Neat game! Took me a bit to understand the mechanics, explaining things a bit more in the description would be helpful. I like the way its balanced, though sometimes I really wanted to redirect my troops but had no way to do so. Managed to beat 3 levels, nice job!

Iron Depths by Piotr Krzystanek 2025-04-07T21:32:44Z ♥ 1

Very nice! Really fun learning how the game works, but the lack of crosshair was a bit frustrating, especially when trying to turn everything off quickly after restarting the reactor. Great minimal puzzle game though, took me a good 30 mins to beat it

LD52 — Harvest (4)

Harvestris by niterich 2023-01-11T02:54:22Z ♥ 1

A little confusing at first, but was satisfying to manage to grow some plants and beat the high score. Good job!

We Harvest as One by Ben Toosey 2023-01-10T00:40:54Z ♥ 1

Some nice puzzle designs in here! Loved the babaesque graphics

9CELL by kylerhoades 2023-01-10T00:37:23Z ♥ 3

Very moody game. Really enjoyed the atmosphere and fun figuring out how the game works. Good job!

Kobold Fishing by Gawain Doell 2023-01-10T00:30:16Z ♥ 2

Fun game! Enjoyed the sound effects and simple yet fun gameplay. Yip! Shiny!

LD51 — Every 10 seconds (8)

Flicker by oolimry 2022-10-07T16:15:15Z ♥ 1

Very moody game, love the audio and though I find the gameplay a bit frustrating at first, it was enjoyable trying to push through and use the information the game provides to daredevil my way through. Nice job!

Lavalette by Fribolin 2022-10-07T15:29:53Z ♥ 1

I did something kind of like this for GMTK 2021, solitaire carcassone. I like your take better though, well done~. Art and UX are very nice

The Stack Machine by seshoumara 2022-10-05T16:10:52Z ♥ 1

Nice! Love programming games, and interesting to see this theme applied to the genre. Only tackled the first 2 challenges but looking forward to doing more! Great work

A Fly's Life by recursor 2022-10-03T02:14:56Z ♥ 1

Wow this is amazing! Love the concept, the graphics, and the sound! The buzz switching pitch is so good. Level design is nice as well. Great job!

Ten Snailconds by JakobTheQuizGuy 2022-10-03T02:09:36Z ♥ 1

The snail is super cute! The shoe does me a stress but very fun. Great jorb!

10Flap by PlanetBluto 2022-10-03T01:55:06Z ♥ 2

Love the music and graphics, and its a cool concept. Also love the nothing room :D

Reaper by Kristoffer 2022-10-03T01:32:50Z ♥ 1

Art looks great! I like getting upgrades every 10 seconds, but my attacks feel like they aren't doing much. Maybe give the player more initial damage or make it clearer that the enemies are being hit. Nice work with the upgrades!

Jam Session by Guardaro 2022-10-03T01:29:01Z ♥ 1

Love the aesthetic and music! It's a little punishing and difficult for my taste, but was fun to play. Maybe an easy mode to practice with?

LD47 — Stuck in a loop (2)

Limbo Library by Herman Chau 2020-10-07T17:45:48Z ♥ 1

Spectacular! Well done. I could see this being a full game with just a bit of extra effort. Making the gameplay more challenging in a fair way will be the biggest obstacle.

S P A C E D O U T by LanaLux 2020-10-05T13:45:35Z ♥ 1

Great work Lana! It was fun exploring the ship and seeing which combinations in a day are most efficient. I can't believe you did all those assets that quickly!