roma4ka 2026-10-20 07:12 ♥ 0
Great idea, i like the style
Foon → Ludum Dare Explorer → LD60 → Lexitron
By woona
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | LD60 | Ever | |
| Overall | 36 | |||||
| Fun | 36 | |||||
| Innovation | 36 | |||||
| Theme | 36 | |||||
| Graphics | 36 | |||||
| Audio | 34 | |||||
| Mood | 35 | |||||
Great idea, i like the style
A nod to dominoes and puzzles from Bioshock—simple and tasteful; I had a good time.
It froze on me after getting level three wrong, so good thing there was a level select.
Interesting concept, though most of the puzzles seemed to come down to the same sort of belt-wrangling to get your letters into a Combinator in the right order. It felt weirdly wrong to just let letters sit on the ground and have it be a valid solution, I guess I'm used to games like this having a continuous stream of inputs.
Solid jam experience! Simple, intuitive, and very well put together. Left full ratings across all categories! We’d really appreciate it if you could test out our game too when you have a minute! Keep up the great work!
Well... I played this game for a whooping 45 minutes, I really got into this puzzle!
Modules 1-5 (Conveyor, Splitter, Combinator, Redirector and Repeater) work in every situation, every combination of letters, making them universal. Didn't understand why you get the Repeater module to transform "DREAM" to "DEAR", I completed the level without using it... maybe the official solution was using the Repeater somewhere
Modules 6 and 7 (Negator and Morpher) are mostly subjective, since they heavily depend on what words you defined. Personally, I'd create Adder and Subtracter (Adder : from 'A' to 'B', from 'Z' to 'A' (so it's circular), from "OLD" to "PME"; vice-versa for Subtracter).
No comments on graphics, for audio I'd like to have a sound for deleting a module, and for help the description are great!
I had a good time pushing my patience and English vocabulary. 😂 Great game!
@planetary Thanks for playing! There are no official solutions, every solution that works is correct and skipping some modules is fine.
As for Adder and Subtractor modules, when I was starting out, I wanted to implement them, but then I decided to take the game into a little bit more experimental and weirder direction and combine pure logic with some uncertainty.
Of all the programming games I’ve played today, this is by far the best one. and it’s not just the game design itself, every other aspect feels really well polished as well 👍
I had a minor bug restarting level 2, but otherwise it's fine; the game's mechanics are easy to understand and enjoyable.
An interesting experience solving puzzles by adding letters and forming words! Thank you, good job!
This was SO COOL! Extremely creative, very well executed. Some of the puzzles really got me thinking, and even taking notes, which was very fun. I have very little to complain about, really only one (slightly spoilery) annoyance:
!> It was often unclear what synonyms/antonyms would actually pop out, and I didn't always appreciate having to build a whole layout just to test a synonym that turned out not to work the way I thought. That said, for almost all of the puzzles here, when I found a solution it clearly felt like the "right" one. The only exception was SAME->FEEL. For that puzzle I turned SAME into IDENTICAL and DIFFERENT and had a complicated dissection of those words to grab the letters I needed. I'm assuming there's a more elegant solution I missed. Still, this was the biggest engineering challenge I faced, so it was still a fun time trying to get that solution to fit on the grid properly!
All in all, I'm extremely impressed, and I spent way more time on this one than I usually would during the jam, just because I wanted to experience all the content. Well done.
@justinmullin Thanks for playing and for your kind words! Yes, I went a bit too far with SAME -> FEEL, I wanted to test the limits of this game's system. 😁 You can either dissect 2 words or build a really long synonym -> antonym chain. But you're right that neither feels very elegant.
To be honest, this game doesn't have the best puzzles with elegant solutions, I was figuring out what works and what doesn't while making the game.
I think I managed to break the game here on web. It was not responding anymore after a simulation run and pressing right mouse button somewhere. [Screenshot 2026-10-20 202308.png](///raw/331/a6/z/74c29.png) But it's a very neat little game! Great ideas and puzzles. Nice little sound effects
An inventive and smart spin on the Zachtronics-like genre! The game I played the longest from the jam so far :) Coming up with the rough solution and implementing it with the area constraint are both really rewarding. I only miss some QOL features (time manipulation to make it easier to track the motion of letters, undo, multi-selecting and moving blocks).
I really, really liked this one! It's a little rough around the edges, but once you get used to the controls and how the machines work, it's very satisfying to get a solution working! I appreciated the ability to select levels given that the game froze a couple times, and that some of them I struggled to find a solution in a reasonable amount of time.
Might have just been me being dense, but a lot of my solutions relied on timing to get things working, and I couldn't help but feel like a delay belt would've been handy, given the limited space. Some of the puzzles seemed punishingly difficult to complete, but perhaps I just missed a simpler solution.
Great idea, i like the style
@codingoat Thanks for playing! Yeah, I agree that more QOL features would be great, hopefully in the next jam I'll put more thought to it.
@danwhiffing Thank you! Yeah it's a miracle that the game even works! 😅 I was struggling to come up with puzzles that required more than just 1 or 2 modules and didn't require filling the entire board with modules. 😁 I agree that delayed belts or conditional gates would have helped.
Cool puzzle! Building conveyor machines that carry letters to the goal is really satisfying, and the splitter in level 2 adds a smart twist to the word puzzles. The pixel art is clean and readable too. Well done!
Nice puzzles, I enjoyed it. Kept getting freezes which was a little annoying. As others mentioned a delay would have been very nice, instead of having to add more distance.
Very cool game nonetheless:)
Nice concept, lacks a bit of tutorial, but when you get the concept, it became interesting
The way you have to route blocks to make a word transformation is a genuinely satisfying mechanical puzzle. You made a fantastic game jam entry!
Fun little puzzle game. A little rough around the edges (a tutorial and some QOL elements would have been really nice) but otherwise enjoyable. Personally I didn't experience any of the freezing bugs people are discussing.
Definitely with more polish and some more puzzle elements this could be a really great little casual puzzle game.
Interesting idea! I think there's quite a difficulty jump between level 1 and 2 (or maybe I'm just dumb haha). Nice work!
Very fun and quite challenging puzzle. I think the only downside is that it freezes sometimes and my letter mangling contraption was lost. The CPU ambient noises are cute
The game's concept is really cool! I really enjoyed solving the puzzles. But for some reason, my Linux build crashes very often :(
Lovely concept, really fun and satisfying puzzles. The limited space made it interesting, and the synonym/antonym mechanic was a really neat idea. I wondered if those affect different words you can assemble, or just the starting ones. Only issue is you have to build something to find them out first to see if they can be useful. The last level was the only one that I had problems with, mostly with needing to adjust timings which could be tricky. It would have been easier if the pause function worked properly as it was hard to check what I needed to change with so many moving parts. It did crash on me once, so i appreciated the level select. Some way to rotate tiles without the mouse wheel would have been nice. I didn't like that method.
@someone Thanks for playing and for your feedback! There is a dictionary of synonyms/antonyms which I compiled using [Wordnet](https://en-word.net) and hand-edited some individual words.
As for your suggestions for quality of life improvements, I agree with them completely.
To be honest this is the most clever game I've played so far during this jam. As a fan of factory games, I'm really happy to see one. Exactly the kind of puzzle I'm fond of. Nice job here. At first I was like "wtf is this subjective mechanic" for antognists but honestly it's not that hard to understand and I loved it. Really awesome game. The only things I could say is that the onboarding could be slightly longer (here after level 1 you're directly thrown in), and some blocks such as the combinator are not visually telling much their behaviour, though after a bit of time you're getting used to it. Besides that it's just great. Overall an awesome game, big gg to you !
Very clever way of making the gameplay serve a story, building the messages that you receive is a great use of the theme. I also had the freeze but no big deal with the level select
I thought this was really clever, and very cool, but I am absolutely awful at factory games 😭 I suspect that I'm not the target audience (which was *my* fault for being a dumbo, not the game's fault!), and I didn't leave a rating because I wasn't able to see most of what you built, but I wanted to pass along my impressions anyway because I really liked what I did see, even if I am awful at it! For context, I spent around 30 minutes on the DREAM -> DEAR level and couldn't figure out a solution.
I think the reason that I got hard-stuck at level 4 is that I just don't have enough experience with factory-style games to know what to do with the repeater. I plotted out as much of the letter-swapping-and-repeating as I could in a notepad document to try and figure out what operations I could *theoretically* use to get from DREAM -> DEAR, but the closest that I could theorycraft only got me to EDARM. Once I started plugging ideas into the factory to see where things might be going wrong, I realized I fundamentally didn't understand how the repeater worked, even after a lot of experimentation.
I think the issue that caused me to get stuck was that there are multiple new concepts required to solve DREAM->DEAR: You need to understand how to use the repeater, and also need to understand how to eliminate characters via collision (I assume 😅 I never figured out how to get rid of the trailing M). Instead of figuring out how to apply tools that I knew how to use, the DREAM->DEAR puzzle felt like it was asking me to both discover what tools were available to me, *and* how to apply those tools, which was very hard open-ended problem (for a dumbo like me 😅). I really liked how you had introduced the letter splitter with a mostly-functional setup, and I think something similar would have been really helpful for both concepts here.
I also did run into a crash, and took a screenshot of a repeatable setup to induce the crash, in case you wanted to try to fix it. It seems like when two letters separately enter the finish line, the game locks up:
Please don't take all of this feedback to mean that I didn't like the game! I thought it was awesome, and the problem was on *my* end (because I am a dumbo). Great job, and I'm sorry that I wasn't able to get far enough to leave a rating! 😭
@koolruz Thanks for your feedback! There's nothing wrong about not being able to complete the puzzle. Yeah, maybe I played way too many Zachtronics games and Factorio and because of that the difficulty curve in my game is steeper than it should be. 😅
By the way, I deliberately gave the option to players to skip any number of puzzles through level select menu, so if you want to, you can always just use it.
As for level 4, at first it required the repeater but in the last minute I simplified the level a bit and the repeater is no longer strictly required, but the level became confusing, because it introduces a new module, but doesn't use it... It's a mess, but I won't change the level for the voting period duration to preserve the 'authentic experience'. 😁
And thanks a lot for reporting the crash, I didn't know where to look but now I can fix it!
I liked the idea and although I got stuck in level with "went" input and "old" output, it was still quite fun game to play
I can’t say what’s better about this game: the concept or the execution. It’s just plain fun!
I loved breaking down each word and exploring its antonyms and synonyms. As it got more challenging, I became even more engaged. I’d transform one word into another, then into yet another, continuing the chain until I reached the target word.
The graphics are simple, but they serve their purpose perfectly. The minimalist art style is vibrant and attractive—and I definitely noticed the CRT (tube TV) effect! The machines are delightfully zany; I really like that.
I often tell developers that even a simple soundtrack is better than nothing at all. Your soundtrack, for instance, is deceptively simple—almost to the point of being annoying—yet it works in a unique way. It really helps set the right mood for deep concentration.
I’ve added your game to my "Cool LD Games" list. I want my kids to play it.
Lexitron has a lot of potential. Well done!
Screenshot 2026-10-27 205750.png
Really clever little game! Definitely very open-ended, with several potential solutions on some of the puzzles, and the amount of space seemed very intentional to limit how much flexibility you had while still allowing for creative solutions.
I particularly liked the wackier tools for synonyms and antonyms, which spiced things up and was always just a little unexpected. I wish there were more solutions where the intended solution was to modify the original word, then feed it into the antonym machine. (Of course, maybe this was intended and I just missed it!)
The music and graphics were great for a solo entry and I was particularly fond of the music that only plays when the machine is running.
For your impressive design precision I've awarded you the **Perfectly Sized Sandbox Puzzle Area** award. If it was one less row large, I don't know how I could have beaten the last couple levels!
@euler-moises Thanks a lot for your kind words! I'm really glad you enjoyed the game!
And I totally agree that it's very difficult to make a soundtrack for a game jam puzzle game without it being annoying. Any simple catchy loop with a melody will become annoying quickly, and you don't have enough time to make several different songs that could cycle.
@jeremy-ryan Thanks a lot for playing! The award is specific enough that I'll accept it 😂
> intended solution was to modify the original word, then feed it into the antonym machine
The last level can be solved exactly like that! But given that the player doesn't have access to the dictionary, and without the dictionary it's hard to deduce what words are there, I can see that these solutions require guessing.
@woona I think I just ended up doing some synonym-antonym chaining and getting letters from FRIENDLY if I remember right? Could be remembering from a previous level though.
Regardless, it's always a little bonus in my book for open-ended puzzle games like this to have multiple solutions for some puzzles!