Hiding Heisenbugs by ultrarat 2021-10-08T22:06:25Z
Really cool game! There are many possibilities of extension, for example randomly generated puzzles. I think it may be developed more after the jam.
Foon → Ludum Dare Explorer → Users → piw
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | ๐ฅ | Asteroid Miner | jam | 519 | 3.44 | 3.25 | 2.97 | 3.77 | 3.44 | 3.44 | 3.38 | |
| 2024 | 55 | Summoning | ๐ฅ | Shrine garden: saved by the bell | jam | 1138 | 2.86 | 2.68 | 3.23 | 3.07 | 3.21 | 2.25 | 1.81 | 2.73 |
| 2023 | 54 | Limited Space | ๐ฅ | I n s u l a O b j e c t i v e : E x o d u s M M X X I I I | jam | 839 | 3.25 | 3.08 | 3.11 | 4.19 | 3.55 | 3.52 | ||
| 2022 | 50 | Delay the inevitable | ๐ฅ | A Nerd's Delay | jam | 549 | 3.62 | 3.75 | 3.33 | 4.25 | 3.83 | 4.27 | 3.70 | |
| 2021 | 49 | Unstable | ๐ฅ | Unstable Magnetic Gun | jam | 1389 | 2.92 | 2.94 | 3.55 | 2.70 | 2.62 | 2.14 |
Really cool game! There are many possibilities of extension, for example randomly generated puzzles. I think it may be developed more after the jam.
I tried to play it in a browser, but when I press space, the page with the game scrolls down and the top part of the game canvas goes outside the viewport
I couldn't play the game (my machine was too low end), but I did love the soundtrack!
I really like the graphics, the screenshots immediately made me want to try this game. Music was nice too!
It is a nice small game. I wish there was more things to do though
It looks like it could be an absorbing and complex game with all the combinations and choices, but the UI was too confusing for me, sometimes it's better to show less. Also, I don't think it's a roguelike.
@braian996 Thank you for your extensive comment. Yes, we found we were short on time to polish many aspects of the game. Moreover some things were added in the last minutes before deadline. This was also my first game made in Godot, so I was learning thing on the go :)
The runs were too challenging to me: I couldn't get past the second one and I didn't want to redo the first one to pick a different dialogue ;). The UI style and the graphics are coherent with the story. I suppose further on it would be more clear how it is related "Unstable".
Wow, cool and amazing. The first time I finished the game I thought that it does not quite fit the theme. It was only after reading the comments I realized that there is more :v:
Funny story and it's cool that it's available for Switch and MS Store. Too bad it doesn't seem to fit the theme...
I liked the voices and the music, they contributed a lot to the mood. I managed to beat the game on the first try, but there were some risky moments. I could imagine a bigger game based on this concept.
Nice game, and it's written in Java! I liked gradually increasing difficulty
Nice game, the random bouncing of packages makes it funnier.
I could not play it in Firefox (Godot complained about missing Cross Origin Isolation SharedArrayBuffer), but it worked in Chromium.
The concept is interesting and this could make nice party game. Sudden math questions are funny. Some explanation how to play could be useful at the beginning, I am still not sure how semi-transparent blocks work. The music could continue playing instead of restarting after game-over
"...combine it with the other space's heart and go to the sanctuary to seal the Limit Core again..." - I loved the absurd humor in this game. The levels had a good balance of difficulty, but the theme fitness was a little streched. I liked the music, too bad there were no other sounds.
Congratulations for making it playable three platforms!
Nice puzzles in the style of traditional roguelikes. This could even be a series of levels in a bigger game. The chiptune music was cool and went well together with terminal graphics.
Great visual style and mood! Most of the puzzles weren't too hard, but for a few I had to use the hint book.
I played a little with drawing balloons and only after a while I noticed that there are multiple keys to control the model. The drawing effect looks really good. It is an interesting idea but some polishing in other parts would help, for example a tutorial and some kind of scoring or accuracy would make the game more engaging.
Very fun game reminiscent of Duke Nukem 3D and Wolfenstein. I liked the progression of difficulty level. The story fragments were quite confusing, probably would need to replay to understand the lore.
I really liked the innovative combination of simple concepts. Some things could be more polished, for example the camera rotation or text size and readability.
Great mood thanks to the lighting and spatial sounds, although I couldn't figure how to progress in the game. I tried to walk around inside and outside (it is possible to noclip ;)) the room and I read the whole message log in the terminal waiting, but nothing happened. Some instruction how to play would be useful