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Shrine garden: saved by the bell
Shrine garden: saved by the bell
By piw, hatmajaster, mizoto, mrowqa and terivus
| | | | Percentile
|
|---|
| Category | Rank | Score | Count | LD55 | Ever |
|
| Overall | 1138 | 2.87 | 21 | 7.6 | 19.3 | |
| Fun | 1141 | 2.68 | 21 | 7.2 | 20.7 | |
| Innovation | 705 | 3.24 | 21 | 42.7 | 55.7 | |
| Theme | 996 | 3.08 | 21 | 18.5 | 28.2 | |
| Graphics | 873 | 3.21 | 21 | 23.0 | 40.5 | |
| Audio | 764 | 2.25 | 20 | 2.9 | 11.2 | |
| Humor | 1040 | 1.82 | 21 | 0.8 | 5.8 | |
| Mood | 1123 | 2.74 | 21 | 7.1 | 20.4 | |
Comments
The idea of summoning ghosts towards you was quite interesting, and my team was actually thinking about trying something similar. We couldn't find a good game loop for that idea, so I'm glad to see someone who could.
The game was fairly intuitive, keeping the game mechanics simple, so a tutorial screen didn't seem necessary. However, it wasn't until my 3rd run that I realised that I could dash across the river, so maybe some form of indication would help.
I would have preferred this game to be on a larger map with the shrines closer together. This would have given the player more time to take action when a ghost spawns.
A few issues I faced: - Sometimes a gong would not activate, either when the player was too close to the gong or was dashing from the opposite side - The howl would sometimes not trigger. I assumed that this was due to some cooldown between howls, but I'm not sure since I would be able to make 2 or 3 howls in just a few seconds of each other at one point - Some ghosts did not turn around when a howl was activated. This was most evident either when they were just on the border of the circle, or if they had spawned a few frames after the howl
Overall, with some of the gameplay issues fixed, this would be a great jam game.
minjutin
2024-04-16 09:00 ♥ 4
It's great how instead of destroying the spirits etc. you just combine them to one, gigantic creature. A short and simple game with funky models
6knowledge
2024-04-16 09:00 ♥ 3
The idea was behind this was the best part. Most other aspects could've used more work, but it was at least an unique game.
This game surprised me. It took a while to figure out what am i supposed to do here, but when i found that you should dsah into the gong, it was fun. Graphics, minimap and howl mechanic are well implemented and as those are the main parts of this game i rate it very well made 😃
nardandas
2024-04-18 04:41 ♥ 3
Got 695! Great job, really cool idea executed pretty well. I think with a little reduction in jank around dashing it'd be super super fun. As is I played like three games chasing high scores, so it's pretty solid!
loved the art style. you could consider making a percentile based feedback for high scores
klemen
2024-04-20 19:36 ♥ 2
I love it, its hard to get past controlls, I just don't understand them lol, I made it to top 10 though so thats something right? Lol ggs on the game guys good jub!
Amazing aesthetics and I love the vibe. I feel the controls could have been a bit more polished and the dash could have been juicier. Still a fun experience and cool models. Well done!
Fun game. took a while until I understood the mechanics but once I did it seems like they have quite a bit of strategy to them... I might have to come back later and try for the highscore!
Graphics are lovely and overall it's a very well made jam entry! Good job!
jk5000
2024-04-26 09:09 ♥ 1
Overall a fun little game. Could maybe have used a bit more gameplay, but not a big issue, and it's okay for a jam game.
langotriel
2024-04-26 14:51 ♥ 2
Love the inclusion of a high score board! It's always motivating to see where you place! :D Well done on the entry!
For those mentioning bad dashing... Yeah it sucks a bit too much. Honestly I really hoped for much better wolf controls, but oh well, better luck next time.
Thx for playing to all!