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Shrine garden: saved by the bell
Shrine garden: saved by the bell
By piw, hatmajaster, Mizoto, mrowqa and Terivus
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1138 | 2.86 | 21 | |
| Fun | 1141 | 2.68 | 21 | |
| Innovation | 705 | 3.23 | 21 | |
| Theme | 996 | 3.07 | 21 | |
| Graphics | 873 | 3.21 | 21 | |
| Audio | 764 | 2.25 | 20 | |
| Humor | 1040 | 1.81 | 21 | |
| Mood | 1123 | 2.73 | 21 | |
Comments
The idea of summoning ghosts towards you was quite interesting, and my team was actually thinking about trying something similar. We couldn't find a good game loop for that idea, so I'm glad to see someone who could.
The game was fairly intuitive, keeping the game mechanics simple, so a tutorial screen didn't seem necessary. However, it wasn't until my 3rd run that I realised that I could dash across the river, so maybe some form of indication would help.
I would have preferred this game to be on a larger map with the shrines closer together. This would have given the player more time to take action when a ghost spawns.
A few issues I faced: - Sometimes a gong would not activate, either when the player was too close to the gong or was dashing from the opposite side - The howl would sometimes not trigger. I assumed that this was due to some cooldown between howls, but I'm not sure since I would be able to make 2 or 3 howls in just a few seconds of each other at one point - Some ghosts did not turn around when a howl was activated. This was most evident either when they were just on the border of the circle, or if they had spawned a few frames after the howl
Overall, with some of the gameplay issues fixed, this would be a great jam game.
minjutin
2024-04-16 09:00
It's great how instead of destroying the spirits etc. you just combine them to one, gigantic creature. A short and simple game with funky models
The idea was behind this was the best part. Most other aspects could've used more work, but it was at least an unique game.
This game surprised me. It took a while to figure out what am i supposed to do here, but when i found that you should dsah into the gong, it was fun. Graphics, minimap and howl mechanic are well implemented and as those are the main parts of this game i rate it very well made :smiley:
Got 695! Great job, really cool idea executed pretty well. I think with a little reduction in jank around dashing it'd be super super fun. As is I played like three games chasing high scores, so it's pretty solid!
loved the art style. you could consider making a percentile based feedback for high scores
klemen
2024-04-20 19:36
I love it, its hard to get past controlls, I just don't understand them lol, I made it to top 10 though so thats something right? Lol ggs on the game guys good jub!
Amazing aesthetics and I love the vibe. I feel the controls could have been a bit more polished and the dash could have been juicier. Still a fun experience and cool models. Well done!
Fun game. took a while until I understood the mechanics but once I did it seems like they have quite a bit of strategy to them... I might have to come back later and try for the highscore!
Graphics are lovely and overall it's a very well made jam entry! Good job!
jk5000
2024-04-26 09:09
Overall a fun little game. Could maybe have used a bit more gameplay, but not a big issue, and it's okay for a jam game.
Love the inclusion of a high score board! It's always motivating to see where you place! :D Well done on the entry!
For those mentioning bad dashing... Yeah it sucks a bit too much. Honestly I really hoped for much better wolf controls, but oh well, better luck next time.
Thx for playing to all!