FoonLudum Dare ExplorerLD55 → Shrine garden: saved by the bell

Shrine garden: saved by the bell

By piw, hatmajaster, Mizoto, mrowqa and Terivus

View on ldjam.com

CategoryRankScoreCount
Overall11382.8621
Fun11412.6821
Innovation7053.2321
Theme9963.0721
Graphics8733.2121
Audio7642.2520
Humor10401.8121
Mood11232.7321

Comments

sparkydoc07 2024-04-16 08:37

The idea of summoning ghosts towards you was quite interesting, and my team was actually thinking about trying something similar. We couldn't find a good game loop for that idea, so I'm glad to see someone who could.

The game was fairly intuitive, keeping the game mechanics simple, so a tutorial screen didn't seem necessary. However, it wasn't until my 3rd run that I realised that I could dash across the river, so maybe some form of indication would help.

I would have preferred this game to be on a larger map with the shrines closer together. This would have given the player more time to take action when a ghost spawns.

A few issues I faced: - Sometimes a gong would not activate, either when the player was too close to the gong or was dashing from the opposite side - The howl would sometimes not trigger. I assumed that this was due to some cooldown between howls, but I'm not sure since I would be able to make 2 or 3 howls in just a few seconds of each other at one point - Some ghosts did not turn around when a howl was activated. This was most evident either when they were just on the border of the circle, or if they had spawned a few frames after the howl

Overall, with some of the gameplay issues fixed, this would be a great jam game.

minjutin 2024-04-16 09:00

It's great how instead of destroying the spirits etc. you just combine them to one, gigantic creature. A short and simple game with funky models

6knowledge 2024-04-16 09:00

The idea was behind this was the best part. Most other aspects could've used more work, but it was at least an unique game.

tomas-selmeci 2024-04-16 12:25

This game surprised me. It took a while to figure out what am i supposed to do here, but when i found that you should dsah into the gong, it was fun. Graphics, minimap and howl mechanic are well implemented and as those are the main parts of this game i rate it very well made :smiley:

nardandas 2024-04-18 04:41

Got 695! Great job, really cool idea executed pretty well. I think with a little reduction in jank around dashing it'd be super super fun. As is I played like three games chasing high scores, so it's pretty solid!

grantbenson 2024-04-19 04:02

loved the art style. you could consider making a percentile based feedback for high scores

klemen 2024-04-20 19:36

I love it, its hard to get past controlls, I just don't understand them lol, I made it to top 10 though so thats something right? Lol ggs on the game guys good jub!

stone-tape-studios 2024-04-25 14:48

Amazing aesthetics and I love the vibe. I feel the controls could have been a bit more polished and the dash could have been juicier. Still a fun experience and cool models. Well done!

linus-lindberg 2024-04-25 20:08

Fun game. took a while until I understood the mechanics but once I did it seems like they have quite a bit of strategy to them... I might have to come back later and try for the highscore!

Graphics are lovely and overall it's a very well made jam entry! Good job!

jk5000 2024-04-26 09:09

Overall a fun little game. Could maybe have used a bit more gameplay, but not a big issue, and it's okay for a jam game.

langotriel 2024-04-26 14:51

Love the inclusion of a high score board! It's always motivating to see where you place! :D Well done on the entry!

hatmajaster 2024-04-26 17:44

For those mentioning bad dashing... Yeah it sucks a bit too much. Honestly I really hoped for much better wolf controls, but oh well, better luck next time.

Thx for playing to all!